Dragonlance

Margaret Weis & Tracy Hickman

Chronicles: The Queen of Darkness and her dragons of destruction, war and oblivion threaten the world of Krynn. Eight heroes are given the power to save the world.

Legends: The War of the Lance has ended. The darkness has passed - or has it?

DRAGONS OF AUTUMN TWILIGHT.

Knight and barbarian, warriror and half-elf, dwarf and kender and dark-souled mage - the friends begin their perilous quest. They have hope (a blue crystal staff in the hands of a beautiful woman). And they have courage. But the forces of evil are strong...

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DRAGONS OF WINTER NIGHT.

The darkness deepens. The danger increases. Haunted by ominous dreams, fearing every minute for their lives, the eight heroes seperate. They must find the Drgon Orb or the legendary Dragonlance. Otherwise...

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DRAGONS OF SPRING DAWNING.

Armed with the Dragonlance, the heroes come at last to the vast iron works at Pax Tharkas to do battle with the dragons. But there is an enemy within. Each of them must first overcome their own inner conflicts before they can hope to defeat Takhisis, the Queen of Darkness...

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TIME OF THE TWINS.

One man, the powerful archmage Raistlin, intends that the darkness shall return. Two people alone can stop him. Crysania, a beautiful cleric of good, and Caramon, Raistlin's twin brother, who must first understand himself before he can redeem his brother. Together with Tasslehoff, the irrepressible kender, the three of them embark on a perilous journey back through time to the days before the Cataclysm.

In the doomed city of Istar, poised on the brink of disaster, dark magic and darker ambition battle with love and self-sacrifice in a quest to save not only the world but, more importantly, a soul.

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WAR OF THE TWINS.

Escaping the doomed city of Istar, Raistlin - now a wizard of great power - casts a spell that brings his twin brother, Caramon, and the beautiful cleric, Crysania, forward in time. Here, in the Tower of High Sorcery, Raistlin intends to enter the Portal and challenge the Dark Queen.

Too late Raistlin discovers he is in a time loop - that must lead inexorably to his destruction!

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TEST OF THE TWINS.

The fields of magic shift, swirl and collide; Caramon operates the magical time-travelling device before being transported, with Tasslehoff the kender, into an unexpected and horrifying time and place.

Meanwhile, for Raistlin, the Portal opens. But as he enters the Abyss, he must prepare to face the most deadly challenge of all: Takhisis, Queen of Darkness.

The epic tale that began with the meeting of old friends at the Inn of the Last Home under the vallenwood here reaches it's dramatic climax and startling conclusion.

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DRAGONS OF SUMMER FLAME.

The War of the Lance is long over. The seasons come and go. The pendulum of the world swings. Now it is summer. A hot parched summer such as no one on Krynn has ever known before. The uneasy balance begins to shift.
The pendulum swings into the light.
Distraught by a grevious loss, the young mage Palin Majere seeks to enter the Abyss in search of his lost uncle, the infamous archmage Raistlin.
The pendulum swings in the opposite direction, to darkness.
The Dark Queen has found new champions. Devoted followers, loyal to the death, the Knights of Takhisis follow the Vision to victory. A dark paladin, Steel Brightblade, rides to attack the High Clerist's Tower, the fortress his father died defending.
The pendulum ceases to move at all.
On a small island, the mysterious Irda capture an ancient artifact and use it to ensure their own safety. Usha, child of the Irda, arrives in Palanthas claiming that she is Raistlin's daughter. The summer will be deadly. Perhaps it will be the last summer Ansalon will ever know.
Searing flames consume the dry grass. Chaos, father of the gods, returns.

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