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Shuzzle:
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The idea of this game is to put all of the numbered squares in the right order. It's pretty simple: there is one free space, and all you can do is move a number so it occupies the free space, which moves the space around.

There are four different sizes available: 3x3, 4x4, 5x5, and 6x6. You can switch between these sizes by clicing on "Size..." in the Game menu. When you click on "New" the tiles all get shuffled up (hence the name: Shuzzle = shuffle + puzzle) and when you put them in the proper order, is says "You win" and you can start all over again.

As with all my games, I made shuzzle using Microsoft Visual C++ 6.0, but this is the first time I've used the Win32 SDK. The entire creation time is hard to guess because I spent one week designing it, and fooled around with Win32 as I did that, and ended up essentially creating the structure without having officially started the coding. After that, I spent about three days coding it (that's eleven days shorter than expected) and voila! I enjoyed this "short but sweet" project, so my next game may also be a small Win32 App. Enjoy!




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