1) Initiative: During combat all characters (PC's and NPC's) will act in order of Intuition rank number plus Agility rank number plus 1d20. Initiative will only be rolled at the start of combat with all characters acting in the same spots throughtout.
1a) You may hold your action for a later place in the round. May not hold between rounds, any held action must be used before the next round or it is lost.
1b) Instead of spending an action, you may attempt to improve your place in initiative order. Instead of acting, you roll Intuition FEAT. Green means you move up one place, yellow means two places, and red means you move up to the front of the line. Next round you will act in your new spot instead of your old one.
2) Martial Arts: Like any other talent, Martials Arts will not receive a rank/rank number, instead, if you have the power Martial Arts Supremacy, you add its rank number to your FIGHTING rank number, but only when using techniques of that type.
3) Martial Arts D: After 2 rounds of observation, roll an INTUITION feat. Green feat if intuition greater than body armor, yellow if equal, and red if intuition less than body armor. 3 ranks above is automatic, and 3 ranks below is impossible.