Magic Attacks
Block M-type Attacks (L2M)
Damage: n/a
Other Properties: No damage is taken from any enemies M class attack. If a player has this researched then they get the option of using it after the opponent uses his attack. This does no count as a turn, and the enemy still loses mana as normal
Cost: 300 Mana points
Time required to learn: 4 hours
Requirements: 2 magic points
Description: Using ancient methods of channelling, the caster is able to divert the offensive spells energy away, thus preventing any physical harm. Opening these channels, however, is often very tasking, and much Mana is required to sustain a stable channel.
Magic Gust (L1M)
Damage: 40 damage
Other Properties: n/a
Cost: 25 Mana points
Time required to learn: 6 hours
Requirements: 6 magic points
Description: All creatures have a degree of telekinetic power. If this power is trained on, it is possible to move objects. People being pushed about by this force say it feels like a gust of wind. If enough energy is put into it, this gust can pack quite a punch.
Ice Shard (L2M)
Damage: 50 damage
Other Properties: Lowers enemy dexterity by 1
Cost: 40 mana points
Time required to learn:8 hours
Requirements: 8 magic points
Description: By advancing ones telekinetic abilities, a caster is not only able to move objects, but is able to manipulate their mana as well. Most students of magic begin on something easy, like forming their mana into crystals of ice. If the caster is able to form the shards of ice sharp enough, they make useful projectiles.
Lightining (L3M)
Damage: 75 damage
Other Properites: n/a
Cost: 45 mana points
Time required to learn: 10 hours
Requirements: 10 magic points
Description: The second stages of ones magical education usually deals with control over the elements. By inprovising a simple spell of rain, a caster is able to summon violent storms, and with the storms there is always lightning...
Fire Bolt (L4M)
Damage: 95 damage
Other Properites: n/a
Cost: 65 mana points
Time required to learn: 12 hours
Requirements: 12 magic points
Description: Those who use the spell can't be trusted with matches or lighters. Most end up joining the Inquisition.
Life Leech (L5M)
Damage: 200 damage
Other Properites: Caster gains 50 hitpoints.
Cost: 150 mana points
Time required to learn: 18 hours
Requirements: 18 magic points
Description: As any avid student of undead economics will tell you life is the most precious of resources and due to the large numbers of dead people demand exceeds the supply. This handy spell allows one to get one's dirty, rotting bony hands on some fresh life force. And the rightful owner will usually be too dead to notice or complain.
Armageddon (L6M)
Damage: 1500 damage
Other Properites: Caster takes 500 damage.
Cost: 450 mana points
Time required to learn: 24 hours
Requirements: 30 magic and the Four Horsemen's phone numbers.
Description: See the Book of Revelation.
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Weapon Attacks
Block W-type Attacks (L2W)
Damage: n/a
Other Properties: No damage is taken from an enemy's W class attack. If a player has this researched then they get the option of using it after the opponent uses his attack. This does no count as a turn, and the enemy still loses mana as normal
Cost: 250 Mana points
Time required to learn: 3 hours
Requirements: 1 Strength point
Description: As every successful (i.e. not dead) warrior will tell you that the secret to succeeding in the business is to avoid dying. This usually means dodging blades, arrows, crossbow bolts, falling masonry, concentrated acid or small mercenary armies. Of course, if this is too hard you may consider not getting into fights at all but what's the fun of that?
Side Sword Slash (L1W)
Damage: 45 damage
Other Properties:
Cost: 25 Mana points
Time required to learn: 6 hours
Requirements: 6 Strength points
Description: Only a few species of creatures such as the Cockeyed Dragons Of Borbetomagus have eyes at the sides of their heads. So for the most part, swiping at someone from the side with a large sword is extremely effective at inducing death.
Sword Jab (L2W)
Damage: 55 damage
Other Properties:
Cost: 40 Mana points
Time required to learn: 8 hours
Requirements: 8 Strength point
Description: Most opponents expect sword fights to be movie-length features with all the thrusts, parries and ripostes money can buy. What they don't expect though if for you to come and jab them in the eye with your sword.
Overhead Sword Swing (L3W)
Damage: 70 damage
Other Properties:
Cost: 50 Mana points
Time required to learn: 10 hours
Requirements: 10 Strength point
Description: This attack is said to be invented by the dwarves who use it to hack away at their opponent's unmentionables. The few that survive a dwarven attack end up singing soprano at the opera.
Slash-Jab-Overhead-Swing Combo (L4W)
Damage: 85 damage
Other Properties:
Cost: 65 Mana points
Time required to learn: 12 hours
Requirements: 12 Strength point
Description: As every Oriental martial arts expert will tell you - there's no point fighting unless you look damn cool doing it. This attack is sure to impress your fans, friends and enemies with your weapon mastery even though it may not kill your opponent.
Poisoned Blade (L5W)
Damage: 100 damage
Other Properties: -%10 of enemy's remaining hitpoints each turn
Cost: 150 mana Mana points
Time required to learn: 18 hours
Requirements: 18 Strength point
Description: Forget about honour and fairness. Apply arsenic to your weapon instead. Just make sure you don't cut yourself...
Massive Attack (L6W)
Damage: 1000 damage
Other Properties: Takes 2 moves to 'charge up'
Cost: 400 Mana points
Time required to learn: 24 hours
Requirements: 24 Strength points
Description:: The art of war is a Pollock. Its big and messy. So feel free to do anything. Run your enemies over with a train. Or dig a trench, fill it with spikes and leave everything to the strategically positioned banana peel. Remember to be as creative as you want. At least the jury would be entertained.
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