Fuits Basket Notes

Akito Sohma:
Akito Sohma is the leader of the Sohma family. It is only after assurance from Shigure that Tohru can be trusted with the family secret that she is allowed to stay. Akito has no choice but to order Tohru's memory erased should she fail to uphold her end of the bargain. Most of the Sohma family is afraid of Akito and will follow his orders no matter what their personal feelings may be.
Character Symbol: House
Age: 16-19?
Height: 163.8 cm
Weight: 43 kg
Bloodtype: AB
Sign: Cancer
Occupation: Head of the Sohma Family
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Arimori Satomi:
New student at Kaibara High School who loses her student guidebook only to be offered assitance from none other than Prince Yuki himself, resulting in a panicked flow of information as the girl tries to convince Yuki that she's worthy of notice.
Age: 15
Bloodtype: B
Sign: Scorpio
Interests: Arts and crafts
Misc. Info: Claims that everyone says she has really cute ankles
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Arisa Uotani:
Uo is best friends with Hana and Tohru. Kyoko Honda, Tohru's mother, influenced Uo to give up her life as a member of an all girl gang. Since then, Uo has been very protective of Tohru. Her tough attitude and intimidating exterior serves to mislead many, but her close friends know that she is kind hearted and generous.
Character Symbol: Fish
Age: 16-17
Height: 168.5 cm
Weight: 47 kg
Bloodtype: O
Sign: Aquarius
Occupation: Sophomore at Kaibara High School
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Ayame Sohma:
Ayame is the loud, egotistical, and over-dramatic member of the Sohma family. He is also Yuki's older brother. One of the oldest cursed members of the family, the flirtatious Ayame was born in the year of the snake.
Character Symbol: Snake - Hebi
Age: 27
Height: 175 cm
Weight: 63 kg
Bloodtype: O
Sign: Sagittarius
Occupation: Tailor and Store Owner
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Hatori Sohma:
When Akito decides that a person is to have their memory erased in order to protect the Sohma secret, Hatori is the man to do it. The Sohma curse has caused Hatori much pain in the past and only wishes that anyone outside the family stay away from the secret that could ruin their life. Naturally suspicious of others, Hatori's zodiac animal is the dragon (seahorse). Is often simply called "Ha'ri" by the rest of the Sohma family.
Character Symbol: Dragon - Tatsu
Age: 27
Height: 182 cm
Weight: 69 kg
Bloodtype: A
Sign: Cancer
Occupation: Doctor
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Hatsuharu Sohma:
Often called Haru, Hatsuharu's Zodiac animal is the cow. Hatsuharu and Kyo have been rivals for a long time due in large part to Haru's split personality. His darker side, often called Black-Haru changes the usually stone faced boy into a vengeful, raging madman.
Character Symbol: Cow - Ushi
Age: 15-16
Height: 170.2 cm
Weight: 57.7 kg
Bloodtype: O
Sign: Cancer
Occupation: Freshman at Kaibara High School
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Hiro Sohma:
Hiro Sohma certainly lacks nothing in the way of self-confidence. He is in many ways the opposite of Kisa, with whom he feels a strong bond. Pessimistic and sarcastic, Hiro is represented by the sheep.
Character Symbol: Ram - Hitsuji
Age: 11-12
Height: 150 cm
Weight: 38 kg
Bloodtype: AB
Sign: Leo
Occupation: 6th grader in Elementary School
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(Horse):
(This one is basically a place saver until information on the Sohma member who represents the horse is found).

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Kagura Sohma:
A few years older than Tohru, Kagura violently declares her love for Kyo. Usually sweet and caring, Kagura is quick to snap Kyo back in line. She believes that they are meant for each other because they do not transform into their Zodiac animal when they touch. That, and the fact that Kyo promissed to marry her when they got older. She is a skilled martial artist and is not afraid to take the fight to her beloved.
Character Symbol: Boar - I'Noshishi
Age: 18-19
Height: 160.5 cm
Weight: 51 kg
Bloodtype: B
Sign: Cancer
Occupation: Freshman at a Woman's College
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Kana:
Was Ha'ri's girlfriend until she decided to forget about him so she wouldn't remember about the zodiac curse.
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Kazuma Sohma:
While Kazuma is not a member of the Zodiac Curse, he is a member of the Sohma family. He was the martial arts instructor for several Sohma children including Yuki, Kagura, Hatsuro and Kyo with whom he has invested the majority of his time and love.
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Kisa Sohma:
Kisa's zodiac animal is the tiger. She is usually shy and self-conscious for her age, 12, because of constant teasing by her classmates. Kisa has a very good relationship with her mother, who is very supportive of her daughter's situation.
Character Symbol: Tiger - Tora
Age: 12-13
Height: 145 cm
Weight: 32 kg
Bloodtype: A
Sign: Pisces
Occupation: Freshman in Junior High School
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Kureno Sohma:
Character Symbol: Rooster
Occupation: Akito's servant
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Kyo Sohma:
Kyo spent months perfecting his martial arts skills desiring to finally defeat Yuki, a goal that consumes him like nothing else. A member of the Sohma clan, Kyo too transforms into an animal-the cat. The difference is that the cat is left out of the Chinese Zodiac. He is foul-tempered, brash, rough, and rude, but deep down some believe he is not as bad as he pretends to be.
Character Symbol: Cat - Neko
Age: 16-17
Height: 171.3 cm
Weight: 56 kg
Bloodtype: A
Sign: Capricorn
Occupation: Sophomore at Kaibara High School
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Kyoko Honda:
Kyoko was killed in a tragic accident on May 1st, leaving behind her daughter, Tohru Honda. She may have come from a rough past, but she was able to provide so much love to her daughter in the short time that they had together. All of the wonderful advice she gave to Tohru continues to do good for others even after her passing away. Was once known as the legendary "Red Butterfly" when she was in a gang. The name came about from how fast she would ride her motorcycle at night, causing the tail lights to flash by.
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Mai Goto:
Member #2 of the Prince Yuki Fan Club.
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Megumi Hanajima:
Megumi is Hana's younger brother, and considered a bit weird and too uiet by those that do not know him as well as Hana, Uo, and Tohru. While his sister has the ability to sense strange electrical currents, Megumi has the power to inflict curses on people just by focusing on their name. Similar to his sister, Megumi's somewhat dark demeanor causes people to come up with wild impressions, ideas, and rumors.
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Mii:
Shigure's editor.
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Minami Kinoshita:
Prince Yuki Fan Club Vice-President.
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Mine Kuramae:
Works for Ayame at his store. Is both Ayame's assistant as well as a seamstress.
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Mio Yamagishi:
Member #1 of the Prince Yuki Fan Club.
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Mokoto Takei:
Was student council president at Kaibara High School until Yuki took his place.
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Momiji Sohma:
Momiji Sohma is the rabbit of the Sohma family. He instantly likes Tohru and is very happy that she knows their family secret. Momiji is gentle and playful, and is always ready to offer a kind word. Momiji lives with an incredible secret even more amazing than the family's curse. Momiji accepts his fate and vows to always remember everyone who has touched his life.
Character Symbol: Rabbit - Usagi
Age: 15-16
Height: 155.8 cm
Weight: 47.5 kg
Bloodtype: O
Sign: Pisces
Occupation: Freshman at Kaibara High School
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Momo Sohma:
Momiji's younger sister. Neither she nor her mother remember Momiji.
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Motoko Minagawa:
Motoko is a senior at Kaiwaia High School. Her biggest responsibility is her role as president of the Prince Yuki Fan Club. She has made it her job to watch over Yuki and "protect" him from people she sees unfit to be his friends.
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Rich Man, Poor Man (Dai Hin Min/ Dai Fugo):
Objective
The aim is to get rid of all your cards as soon as possible.

Players and Cards
About 4-7 people using a standard 54 card pack with jokers. The suits are irrelevent and the cards rank, from high to low with deuces high: 2 A K Q J 10 9 8 7 6 5 4 3. Jokers are wild.

Deal
The game is played clockwise. All the cards are dealt out. Some players may have one more than others.

Play
The player to dealer's left starts by leading (face up) any single card or any set of cards of equal rank (for esample, three fives). Each player in turn must then either pass (i.e. not play any cards), or play a card or set of cards which beats the previous play.

A single card is beaten by any higher single card. A set of cards can only be beaten by a higher set containing the same number of cards. So for example, if the previous player played two sixes, ou can beat this with two kings, or two sevens, but not with a single king, and not with three sevens (though you could play two of them and hang onto the third).

It is not necessary to beat the previous play just because you can -- passing is always allowed. Also passing does not prevent you from playing th enext time your turn comes round.

The play continues as many times around the table as necessary until someone makes a play which everyone else passes. All the cards played are then turned face down and put to one side, and the player who played last (and highest) in the previous "trick" starts again by leading any card or set of equal cards.

For example the play might go:
Tohru leads with a pair of fours. Kyo follows with a pair of sevens. Uo passes. Hanajima follows with a pair of tens. Tohru passes. Kyo plays a pair of jacks. Uo passes. Hanagjima passes. Tohru passes. Kyo then starts again by leading any card or set.

When a player whose turn it is to play has no more cards left, the turn passes to the next player in rotation. Therefore in the example, if the two Jacks were Kyo's last two cards, he would sit out the rest of the round and it would then be Uo's turn to play anything.

Jokers are wild and are equal in rank to whatever card they are played with.

For scoring purposes, whoever goes out first gets 2 points, second out gets one point and the rest of the players get no points.

Social Status
The first player who is out of cards is dubbed the "Dai Fugo," or very rich man. Other variations on the rules call this person the President, King, or the Great Dalmuti. The last player to be left with any cards is known as the "Dai Hin Min," or very poor man. You can also use other derisive terms such as peon, beggar, or scum.

While it's not part of the basic Dai Hin Min rules, many variations also give titles to the players based on their rank. So if you use "King" as your model, you might have King, Duke, Knight, Merchant, and Peon as your ranks. More importantly, the players of higher status are entitled to enjoy and generally abuse their power over the lower ranking players. You can also add to the fun by having players wear hats based on rank, with the leader wearing a crown and the loser wearing a dunce cap.

Between hands, players move seats based on ranks. The Dai Fugo selects the most comfortable chair, second place sits to the left, and so on around to the Dai Hin Min who sits to the Dai Fugo's right, probably on a crate or packing case.

The Dai Hin Min is responsible for shuffling, deaing and clearing away the cards when necessary. As the players are now seated clockwise in order of rank, the first card is dealt to the Dai Fugo, and so on down.

When the deal is complete, the Dai Hin Min must give his or her highest card to the Dai Fugo, and the Dai Fugo gives back in exchange any card that he or she does not want. Second place trades with second from last, etc. If there are an odd number of players, the middle player doesn't swap. (Variation: swap 2 cards per round)

The Dai Hin Min then leads any card or set of cards and the game continues as before.

End of Game
If scoring, set a target score (say 11 points). The game ends when someone reaches it.

Variations
Shibari
If a player follows a play with a card of the same suit, that player may declare "shibari," or "binding," which means that all other players must follow suit in order to play. For example if Hanajima plays a seven of clubs and Tohru trumps it with a nine of clubs, she can declare shibari on clubs, and only clubs can be played. This variation can work with doubles and triples, too. Example - Kyo plays a six of clubs and a six of hearts. Uo trumps that with a eight of daimonds and an eight of hearts. She can declare shibari on hearts so that each subsequent play must have a heart plus any other. Double shibari or triple shibari can be declared if two or three suits match. Shibari's are only effective for the hand in which they are played.

Revolution!
If four of a kind are played, it is called a revolution. When this happens, the rank of cards is reversed. From that point on, lower values now trump higher values until there is another revolution.

Dai Fugo makes the rules!
Another fun variation is to let the Dai Fugo add an extra rule each round (or cancel an existing rule). The rules will likely make it easier for the Dai Fugo to keep winning or humiliateing for the loser, but in Dai HIn Min, as in life, it's not always fair. But remember Karma - what comes around goes around, and you won't stay on top forever...

There are many other variations to Dai Hin Min and its Western equivalent, and the rules are slightly different depending on whoever you ask. For other variations, and rules on similar games, visit www.pagat.com, the web's leading resource for card games.

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Rika Aida:
Senior member of the Prince Yuki Fan Club. Uses her ability to pick locks to break into the records room to look for info. on the student council for the year Yuki will be student class president.
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Ritsu Sohma:
Ritsu dresses in women's clothing to cover up his own feelings of inadequacy. He feels that he is not particularly bright, strong, or athletic, and is therefore a disappointment to his family. Ritsu was born in the year of the monkey.
Character Symbol: Monkey - Saru
Age: 20-21
Height: 174.3 cm
Weight: 59 kg
Bloodtype: AB
Sign: Capricorn
Occupation: Junior at a University
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Saki Hanajima:
Hana is very protective of her friends, especially Tohru. Hana has an electromagnetic power that allows her to sense the good and evil in people as well as the ability to see their auras. On top of this strange ability, her rather gothic demeanor scares many of the students at her school. She also has a younger brother, Megumi.
Character Symbol: Flower
Age: 16-17
Height: 162 cm
Weight: 52 kg
Bloodtype: AB
Sign: Aries
Occupation: Sophomore at Kaibara High School
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Shigure Sohma:
At 27 years old, Shigure is one of the oldest members of the Sohma family. A writer, Shigure is an easy going, all around nice guy who enjoys interacting in the lives of his younger family members. Born in the year of the dog, Shigure is always smiling, kidding around, and offering advice in his own unique way. He is a good listener with a keen sense of right and wrong. Shigure is able to keep private secrets, and will never let anyone down.
Character Symbol: Dog - Inu
Age: 27
Height: 178 cm
Weight: 68.5 kg
Bloodtype: AB
Sign: Scorpio
Occupation: Novelist
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Sonomiya Rina:
Girl who immediately follows Arimori's act to try and catch Yuki's attention, followed by the rest of the population of first year girls attending Kaibara High School. Claimed to be the most popular girl at her old school, only to hae the next girl claim she was lying.
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Tohru Honda:
16-year-old Tohru Honda's life gets stranger and stranger. After a string of tragic and bizarre circumstances, Tohru found herself working as a housekeeper for the well-known Sohma family. Tohru's generous nature, sympathetic heart, and friendly manner are in stark contrast to the prevailing mood in the Sohma House. Her calm, caring compassion is obvious as she kindly puts everyone else's needs above her own.
Character Symbol: Rice ball - Onigiri
Age: 16-17
Height: 156.7 cm
Weight: 46 kg
Bloodtype: O
Sign: Taurus
Occupation: Sophomore at Kaibara High School
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Yuki Sohma:
Yuki, the "Prince of Kaiwaia High" is attractive and popular. So popular, in fact, that he has his own fan club run by girls of the high school. But, he does not let any girl get close to him, and for good reason. Clever and quick witted, Yuki's natural charm and sharp, witty demeanor make him an appealing friend. Ever curious, Yuki welcomes a challenge. Born in the year of the rat, Yuki's biggest rival is Kyo (the cat).
Character Symbol: Rat - Nezumi
Age: 16-17
Height: 170.5 cm
Weight: 54 kg
Bloodtype: A
Sign: Virgo
Occupation: Sophomore at Kaibara High School
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Zodiac:
The Junishi in Fruits Basket consists of the 12 animals of the Chinese Zodiac, plus the curse also includes the cat, whom legend claims was tricked by the rat so that he wouldn't make it to the banquet to become a part of the zodiac. In the series, Fruits Basket, the fish and riceball are used to represent the two other characters (besides the cat) that are not included in the zodiac. The animals in the zodiac, including the cat, fish, and riceball, are (in yearly order):

While Akito is the head of the family, and bears the "core" (as Shigure put it) of the zodiac curse, he is not one of the animals of the zodiac.
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Original Opening Song:
I was so very happy
when you smiled at me,
A smile that melted everything away.

Spring is still far away,
and within the cold ground,
I awaited the time when
sprouts would put forth their buds.

Even supposing today there
may have been some pain,
And though the scars of yesterday remain,
You can go on living as much
as your heart wants to believe.

You cannot be born again, although
You can go on changing yourself, and so
Let's stay together, always.

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Opening Song:
I was so happy when you smiled,
Your smile breaks
through the clouds of grey,
Far from the sunny days that lie in sleep.

Waiting with patience for the Spring,
when the flowers will
bloom renewed again,
knowing there's more
beyod the pain of today.

Although the scars of yesterday remain,
You can go on living as
much as your heart believes.

You can't be born again
although you can change.
Let's stay together always.

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Closing Song:
Now let's all gather,
Enjoying the company we share,
Our tears will dissolve into thin air,
As we drink up this wonderful life.

La, la, la...
La, la, la...
La, la...
Takin' in all the sweet love and life.

La, la, la...
La, la, la...
La, la...
Drinkin' up all this good love and life.

La, la, la...
La, la, la...
La, la...
Take it in all this sweet love and life.

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Sound Effects:
The following is a list of sound effects used in Fruits Basket. The first description is the phonetic reading of the Japanese, and is followed by the equivalent English sound or a description.
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