Akito Sohma is the leader of the Sohma family. It is only after assurance from Shigure that Tohru can be trusted with the family secret that she is allowed to stay. Akito has no choice but to order Tohru's memory erased should she fail to uphold her end of the bargain. Most of the Sohma family is afraid of Akito and will follow his orders no matter what their personal feelings may be.Arimori Satomi:Character Symbol: House Age: 16-19? Height: 163.8 cm Weight: 43 kg Bloodtype: AB Sign: Cancer Occupation: Head of the Sohma Family
New student at Kaibara High School who loses her student guidebook only to be offered assitance from none other than Prince Yuki himself, resulting in a panicked flow of information as the girl tries to convince Yuki that she's worthy of notice.Arisa Uotani:Age: 15 Bloodtype: B Sign: Scorpio Interests: Arts and crafts Misc. Info: Claims that everyone says she has really cute ankles
Uo is best friends with Hana and Tohru. Kyoko Honda, Tohru's mother, influenced Uo to give up her life as a member of an all girl gang. Since then, Uo has been very protective of Tohru. Her tough attitude and intimidating exterior serves to mislead many, but her close friends know that she is kind hearted and generous.Ayame Sohma:Character Symbol: Fish Age: 16-17 Height: 168.5 cm Weight: 47 kg Bloodtype: O Sign: Aquarius Occupation: Sophomore at Kaibara High School
Ayame is the loud, egotistical, and over-dramatic member of the Sohma family. He is also Yuki's older brother. One of the oldest cursed members of the family, the flirtatious Ayame was born in the year of the snake.Hatori Sohma:Character Symbol: Snake - Hebi Age: 27 Height: 175 cm Weight: 63 kg Bloodtype: O Sign: Sagittarius Occupation: Tailor and Store Owner
- Years: 1965, 1977, 1989, 2001
- Positive Qualities: Romantic, clever, beautiful
- Negative Qualities: Vain, procrastinators
When Akito decides that a person is to have their memory erased in order to protect the Sohma secret, Hatori is the man to do it. The Sohma curse has caused Hatori much pain in the past and only wishes that anyone outside the family stay away from the secret that could ruin their life. Naturally suspicious of others, Hatori's zodiac animal is the dragon (seahorse). Is often simply called "Ha'ri" by the rest of the Sohma family.Hatsuharu Sohma:Character Symbol: Dragon - Tatsu Age: 27 Height: 182 cm Weight: 69 kg Bloodtype: A Sign: Cancer Occupation: Doctor
- Years: 1964, 1976, 1988, 2000
- Positive Qualities: Intelligent, enthusiastic, softhearted
- Negative Qualities: Bossy, loud
Often called Haru, Hatsuharu's Zodiac animal is the cow. Hatsuharu and Kyo have been rivals for a long time due in large part to Haru's split personality. His darker side, often called Black-Haru changes the usually stone faced boy into a vengeful, raging madman.Hiro Sohma:Character Symbol: Cow - Ushi Age: 15-16 Height: 170.2 cm Weight: 57.7 kg Bloodtype: O Sign: Cancer Occupation: Freshman at Kaibara High School
- Years: 1961, 1973, 1985, 1997
- Positive Qualities: Inspiring, conservative, natural born leader
- Negative Qualities: Stubborn, unyielding personality
Hiro Sohma certainly lacks nothing in the way of self-confidence. He is in many ways the opposite of Kisa, with whom he feels a strong bond. Pessimistic and sarcastic, Hiro is represented by the sheep.(Horse):Character Symbol: Ram - Hitsuji Age: 11-12 Height: 150 cm Weight: 38 kg Bloodtype: AB Sign: Leo Occupation: 6th grader in Elementary School
- Years: 1967, 1979, 1991, 2003
- Positive Qualities: Creative, honest, passionate
- Negative Qualities: Disorganized, timid
(This one is basically a place saver until information on the Sohma member who represents the horse is found).Kagura Sohma:
- Years: 1966, 1978, 1990, 2002
- Positive Qualities: Cunning, adventurous, cheerful
- Negative Qualities: Impatient, selfish
A few years older than Tohru, Kagura violently declares her love for Kyo. Usually sweet and caring, Kagura is quick to snap Kyo back in line. She believes that they are meant for each other because they do not transform into their Zodiac animal when they touch. That, and the fact that Kyo promissed to marry her when they got older. She is a skilled martial artist and is not afraid to take the fight to her beloved.Kana:Character Symbol: Boar - I'Noshishi Age: 18-19 Height: 160.5 cm Weight: 51 kg Bloodtype: B Sign: Cancer Occupation: Freshman at a Woman's College
- Years: 1971, 1983, 1995, 2007
- Positive Qualities: Reliable, sincere, tolerant
- Negative Qualities: Shy, short tempered
Was Ha'ri's girlfriend until she decided to forget about him so she wouldn't remember about the zodiac curse.Kazuma Sohma:
While Kazuma is not a member of the Zodiac Curse, he is a member of the Sohma family. He was the martial arts instructor for several Sohma children including Yuki, Kagura, Hatsuro and Kyo with whom he has invested the majority of his time and love.Kisa Sohma:
Kisa's zodiac animal is the tiger. She is usually shy and self-conscious for her age, 12, because of constant teasing by her classmates. Kisa has a very good relationship with her mother, who is very supportive of her daughter's situation.Kureno Sohma:Character Symbol: Tiger - Tora Age: 12-13 Height: 145 cm Weight: 32 kg Bloodtype: A Sign: Pisces Occupation: Freshman in Junior High School
- Years: 1962, 1974, 1986, 1998
- Positive Qualities: Courageous, unpredictible, loving
- Negative Qualities: Overly aggressive, highly emotional
Kyo Sohma:Character Symbol: Rooster Occupation: Akito's servant
- Years: 1969, 1981, 1993, 2005
- Positive Qualities: Courageous, hardworking, skilled
- Negative Qualities: Arrogant, selfish
Kyo spent months perfecting his martial arts skills desiring to finally defeat Yuki, a goal that consumes him like nothing else. A member of the Sohma clan, Kyo too transforms into an animal-the cat. The difference is that the cat is left out of the Chinese Zodiac. He is foul-tempered, brash, rough, and rude, but deep down some believe he is not as bad as he pretends to be.Kyoko Honda:Character Symbol: Cat - Neko Age: 16-17 Height: 171.3 cm Weight: 56 kg Bloodtype: A Sign: Capricorn Occupation: Sophomore at Kaibara High School
Kyoko was killed in a tragic accident on May 1st, leaving behind her daughter, Tohru Honda. She may have come from a rough past, but she was able to provide so much love to her daughter in the short time that they had together. All of the wonderful advice she gave to Tohru continues to do good for others even after her passing away. Was once known as the legendary "Red Butterfly" when she was in a gang. The name came about from how fast she would ride her motorcycle at night, causing the tail lights to flash by.Mai Goto:
Member #2 of the Prince Yuki Fan Club.Megumi Hanajima:
Megumi is Hana's younger brother, and considered a bit weird and too uiet by those that do not know him as well as Hana, Uo, and Tohru. While his sister has the ability to sense strange electrical currents, Megumi has the power to inflict curses on people just by focusing on their name. Similar to his sister, Megumi's somewhat dark demeanor causes people to come up with wild impressions, ideas, and rumors.Mii:
Shigure's editor.Minami Kinoshita:
Prince Yuki Fan Club Vice-President.Mine Kuramae:
Works for Ayame at his store. Is both Ayame's assistant as well as a seamstress.Mio Yamagishi:
Member #1 of the Prince Yuki Fan Club.Mokoto Takei:
Was student council president at Kaibara High School until Yuki took his place.Momiji Sohma:
Momiji Sohma is the rabbit of the Sohma family. He instantly likes Tohru and is very happy that she knows their family secret. Momiji is gentle and playful, and is always ready to offer a kind word. Momiji lives with an incredible secret even more amazing than the family's curse. Momiji accepts his fate and vows to always remember everyone who has touched his life.Momo Sohma:Character Symbol: Rabbit - Usagi Age: 15-16 Height: 155.8 cm Weight: 47.5 kg Bloodtype: O Sign: Pisces Occupation: Freshman at Kaibara High School
- Years: 1963, 1975, 1987, 1999
- Positive Qualities: Affectionate, pleasant, talented
- Negative Qualities: Too sentimental, avoids conflict
Momiji's younger sister. Neither she nor her mother remember Momiji.Motoko Minagawa:
Motoko is a senior at Kaiwaia High School. Her biggest responsibility is her role as president of the Prince Yuki Fan Club. She has made it her job to watch over Yuki and "protect" him from people she sees unfit to be his friends.Rich Man, Poor Man (Dai Hin Min/ Dai Fugo):
ObjectiveRika Aida:
The aim is to get rid of all your cards as soon as possible.Players and Cards
About 4-7 people using a standard 54 card pack with jokers. The suits are irrelevent and the cards rank, from high to low with deuces high: 2 A K Q J 10 9 8 7 6 5 4 3. Jokers are wild.Deal
The game is played clockwise. All the cards are dealt out. Some players may have one more than others.Play
The player to dealer's left starts by leading (face up) any single card or any set of cards of equal rank (for esample, three fives). Each player in turn must then either pass (i.e. not play any cards), or play a card or set of cards which beats the previous play.A single card is beaten by any higher single card. A set of cards can only be beaten by a higher set containing the same number of cards. So for example, if the previous player played two sixes, ou can beat this with two kings, or two sevens, but not with a single king, and not with three sevens (though you could play two of them and hang onto the third).
It is not necessary to beat the previous play just because you can -- passing is always allowed. Also passing does not prevent you from playing th enext time your turn comes round.
The play continues as many times around the table as necessary until someone makes a play which everyone else passes. All the cards played are then turned face down and put to one side, and the player who played last (and highest) in the previous "trick" starts again by leading any card or set of equal cards.
For example the play might go:
Tohru leads with a pair of fours. Kyo follows with a pair of sevens. Uo passes. Hanajima follows with a pair of tens. Tohru passes. Kyo plays a pair of jacks. Uo passes. Hanagjima passes. Tohru passes. Kyo then starts again by leading any card or set.When a player whose turn it is to play has no more cards left, the turn passes to the next player in rotation. Therefore in the example, if the two Jacks were Kyo's last two cards, he would sit out the rest of the round and it would then be Uo's turn to play anything.
Jokers are wild and are equal in rank to whatever card they are played with.
For scoring purposes, whoever goes out first gets 2 points, second out gets one point and the rest of the players get no points.
Social Status
The first player who is out of cards is dubbed the "Dai Fugo," or very rich man. Other variations on the rules call this person the President, King, or the Great Dalmuti. The last player to be left with any cards is known as the "Dai Hin Min," or very poor man. You can also use other derisive terms such as peon, beggar, or scum.While it's not part of the basic Dai Hin Min rules, many variations also give titles to the players based on their rank. So if you use "King" as your model, you might have King, Duke, Knight, Merchant, and Peon as your ranks. More importantly, the players of higher status are entitled to enjoy and generally abuse their power over the lower ranking players. You can also add to the fun by having players wear hats based on rank, with the leader wearing a crown and the loser wearing a dunce cap.
Between hands, players move seats based on ranks. The Dai Fugo selects the most comfortable chair, second place sits to the left, and so on around to the Dai Hin Min who sits to the Dai Fugo's right, probably on a crate or packing case.
The Dai Hin Min is responsible for shuffling, deaing and clearing away the cards when necessary. As the players are now seated clockwise in order of rank, the first card is dealt to the Dai Fugo, and so on down.
When the deal is complete, the Dai Hin Min must give his or her highest card to the Dai Fugo, and the Dai Fugo gives back in exchange any card that he or she does not want. Second place trades with second from last, etc. If there are an odd number of players, the middle player doesn't swap. (Variation: swap 2 cards per round)
The Dai Hin Min then leads any card or set of cards and the game continues as before.
End of Game
If scoring, set a target score (say 11 points). The game ends when someone reaches it.Variations
Shibari
If a player follows a play with a card of the same suit, that player may declare "shibari," or "binding," which means that all other players must follow suit in order to play. For example if Hanajima plays a seven of clubs and Tohru trumps it with a nine of clubs, she can declare shibari on clubs, and only clubs can be played. This variation can work with doubles and triples, too. Example - Kyo plays a six of clubs and a six of hearts. Uo trumps that with a eight of daimonds and an eight of hearts. She can declare shibari on hearts so that each subsequent play must have a heart plus any other. Double shibari or triple shibari can be declared if two or three suits match. Shibari's are only effective for the hand in which they are played.Revolution!
If four of a kind are played, it is called a revolution. When this happens, the rank of cards is reversed. From that point on, lower values now trump higher values until there is another revolution.Dai Fugo makes the rules!
Another fun variation is to let the Dai Fugo add an extra rule each round (or cancel an existing rule). The rules will likely make it easier for the Dai Fugo to keep winning or humiliateing for the loser, but in Dai HIn Min, as in life, it's not always fair. But remember Karma - what comes around goes around, and you won't stay on top forever...There are many other variations to Dai Hin Min and its Western equivalent, and the rules are slightly different depending on whoever you ask. For other variations, and rules on similar games, visit www.pagat.com, the web's leading resource for card games.
Senior member of the Prince Yuki Fan Club. Uses her ability to pick locks to break into the records room to look for info. on the student council for the year Yuki will be student class president.Ritsu Sohma:
Ritsu dresses in women's clothing to cover up his own feelings of inadequacy. He feels that he is not particularly bright, strong, or athletic, and is therefore a disappointment to his family. Ritsu was born in the year of the monkey.Saki Hanajima:Character Symbol: Monkey - Saru Age: 20-21 Height: 174.3 cm Weight: 59 kg Bloodtype: AB Sign: Capricorn Occupation: Junior at a University
- Years: 1968, 1992, 2004
- Positive Qualities: Inventive, entertaining, magnetic personality
- Negative Qualities: Distrusting, untrusting
Hana is very protective of her friends, especially Tohru. Hana has an electromagnetic power that allows her to sense the good and evil in people as well as the ability to see their auras. On top of this strange ability, her rather gothic demeanor scares many of the students at her school. She also has a younger brother, Megumi.Shigure Sohma:Character Symbol: Flower Age: 16-17 Height: 162 cm Weight: 52 kg Bloodtype: AB Sign: Aries Occupation: Sophomore at Kaibara High School
At 27 years old, Shigure is one of the oldest members of the Sohma family. A writer, Shigure is an easy going, all around nice guy who enjoys interacting in the lives of his younger family members. Born in the year of the dog, Shigure is always smiling, kidding around, and offering advice in his own unique way. He is a good listener with a keen sense of right and wrong. Shigure is able to keep private secrets, and will never let anyone down.Sonomiya Rina:Character Symbol: Dog - Inu Age: 27 Height: 178 cm Weight: 68.5 kg Bloodtype: AB Sign: Scorpio Occupation: Novelist
- Years: 1934, 1946, 1958, 1970, 1982, 1994, 2006, 2018, 2030
- Positive Qualities: Honest, generous, faithful, studious, energetic
- Negative Qualities: Quiet, cynical, stubborn, eccentric, pessimistic
- Suitable Jobs: Writer, teacher, activist, politician, secret agent
- Compatible With: Horses, Snakes, Monkeys, and Boars
- Must Avoid: Roosters, Ox, and Sheep
- Ruling Hours: 7pm to 9pm
- Season: Fall
- Ruling Month: October
- Sign Direction: West-Northwest
- Fixed Element: Metal
- Corresponding Western Sign: Libra
- Like Shigure, other Dogs are gifted with the ability to see people for who they really are. As such, Dogs make for excellent advice-givers, as they can so easily see another's shortcomings and quickly point them out in a sensitive, objective and non-hurtful way.
Though Dogs are often cold emotionally and seem distant when in a crowd, they are actually very warm-hearted and love to make friends. Interestingly enough, friendships are often long-lasting, because Dogs always love to listen to others and the friends can never seem to get enough of a Dog's keen advice. Fittingly, a relationship with a Dog is much like the bond between a canine and its master - monogamous and loyal to the end.
Possessing the best traits humanity has to offer, Dogs are natural-born leaders and inspire confidence in others. They seldom lose their temper when antagonized, but when they do, it is a surefire way to clear the air around them. These flare-ups can turn hardened rivals into allies as the harsh words being said are never used to air out the other person's dirty laundry or stab them in the back; it is simply a way toward a meeting of minds. Compromise also factors heavily into the Dogs' everyday life and personal dealings with people, as it often leads to much-needed respect and success in their chosen career. Though money is of little alue to Dogs, they are never at a loss for finding ways to rake it in when they truly need it.
Girl who immediately follows Arimori's act to try and catch Yuki's attention, followed by the rest of the population of first year girls attending Kaibara High School. Claimed to be the most popular girl at her old school, only to hae the next girl claim she was lying.Tohru Honda:
16-year-old Tohru Honda's life gets stranger and stranger. After a string of tragic and bizarre circumstances, Tohru found herself working as a housekeeper for the well-known Sohma family. Tohru's generous nature, sympathetic heart, and friendly manner are in stark contrast to the prevailing mood in the Sohma House. Her calm, caring compassion is obvious as she kindly puts everyone else's needs above her own.Yuki Sohma:Character Symbol: Rice ball - Onigiri Age: 16-17 Height: 156.7 cm Weight: 46 kg Bloodtype: O Sign: Taurus Occupation: Sophomore at Kaibara High School
Yuki, the "Prince of Kaiwaia High" is attractive and popular. So popular, in fact, that he has his own fan club run by girls of the high school. But, he does not let any girl get close to him, and for good reason. Clever and quick witted, Yuki's natural charm and sharp, witty demeanor make him an appealing friend. Ever curious, Yuki welcomes a challenge. Born in the year of the rat, Yuki's biggest rival is Kyo (the cat).Zodiac:Character Symbol: Rat - Nezumi Age: 16-17 Height: 170.5 cm Weight: 54 kg Bloodtype: A Sign: Virgo Occupation: Sophomore at Kaibara High School
- Years: 1936, 1948, 1960, 1972, 1984, 1996, 2008, 2020, 2032
- Positive Qualities: Charming, imaginitive, ambitious, sentimental, generous (to loved ones), frugal
- Negative Qualities: Hot-tempered, overly critical, prone to gossip, pack-rat
- Suitable Jobs: Sales, writing, publicity
- Compatible With: Dragons, Monkeys, Oxen
- Must Avoid: Horses (and Cats)
- Ruling Hours: 11pm to 1am
- Season: Winter
- Ruling Month: December
- Sign Direction: North
- Fixed Element: Water
- Corresponding Western Sign: Sagittarius
- The rat was at a disadvantage during the Zodiac race, but with his nimble abilities and smarts was able to land the coveted first place spot in the Chinese Zodiac. For people born in the year of the rat, this win spells some degree of financial freedom (if they don't marry a Sheep), but their hearts will always remain true to family and friends. After all, friends are one thing that the rat can never have enough of.
Cheerful and always optimistic, Rats love living in groups and will gladly let a friend or relative crash for any amount of time, be it a night or ten years. Freeloading is not an issue because a rat can always find some kind of work that needs to be done. Even when someone swindles them, rats seldom hold a grudge. They simply just lock the bad memory away in their hearts. Keeping their loved ones close and happy is what matters most. Ironically though, rats also hold onto an exorbitant amount of trinkets and mementos from past experiences. This 'pack rat' mentality is detrimental though since rats often pick up or buy things they never really needed in the first place.
An interesting facet of the rat's personality is that they love to ask questions and have great memories, though they often single out the small nit-picky details and gloss over the other nicer points. It is a minor character flaw, but this cunning insight does tend to make a person born in the rat year a particuary excellent writer.
While misfortune does not befall the rat often, whenever it does stirke, a rat will have little to fear since an escape route was always carefully factored into their clever plans. Potential dangers are sized-up and quickly faced down with their fearless attitude, cool demeanor and quick wits. For the rat, perseverance is one of their keys to success. After all, no matter how fleeting success is... success is still success.
The Junishi in Fruits Basket consists of the 12 animals of the Chinese Zodiac, plus the curse also includes the cat, whom legend claims was tricked by the rat so that he wouldn't make it to the banquet to become a part of the zodiac. In the series, Fruits Basket, the fish and riceball are used to represent the two other characters (besides the cat) that are not included in the zodiac. The animals in the zodiac, including the cat, fish, and riceball, are (in yearly order):Original Opening Song:While Akito is the head of the family, and bears the "core" (as Shigure put it) of the zodiac curse, he is not one of the animals of the zodiac.
- Rat - Nezumi
- Cow - Ushi
- Tiger - Tora
- Rabbit - Usagi
- Dragon - Tatsu
- Snake - Hebi
- Horse
- Ram - Hitsuji
- Monkey - Saru
- Rooster
- Dog - Inu
- Boar - I'Noshishi
- Cat - Neko (not actually a member)
- Fish (not actually a member)
- Flower (not actually a member)
- House (not actually a member)
- Riceball - Onigiri (not actually a member)
- Fables, myths, and legends abound in every culture of the world. Some of the most ancient of them are from a basic need to place some type of meaning on those events that are out of our control. The exact origins of the Chinese Zodiac remain a mystery, but their influence is still being felt even today.
The Chinese once viewed time as a cyclical journey consisting of highs and lows that would eventually come full circle. This concept of time would become the basis for the Chinese Lunar Calendar, a 12-year calendar built around 60-year cycles that were delegated by the longitude of the sun and the phase of the moon.
The calendar itself dates back to around 2637 BC, and consists of 10 Heavenly Steams (elements with yin and yang characteristics) and 12 Earthly Branches (animals of the zodiac) that are clumped together to become the name of the year. When the steams and branches, also known as "Jikkan Junishi," are combined in sequential order, they do not repeat until 60 years have passed. So in essence no one person will ever any given year more then twice in their own lifetime.
Unfortunately, much of the population was illiterate and unable to fully grasp the complexity of the calendar so the 12 Earthly Branches came to be represented by the animals so that everyone could remember them better. The version of the calendar that has been passed down also incorporates the five Chinese elements (Metal, Water, Wood, Fire, and Earth) into its design. The elements themselves each have a yin and yang variation, but the zodiac animals are always either yin or yang. For example, an odd year is yin and an even year is yang.
Japan was introduced to the Chinese calendar in approximately 694 AD during the reign of the Empress Suiko-Tenno, when she made an active attempt to spread the many wonders of Buddhism throughout the island nation. By this time though, the calendar was all ready being used for a number of things including telling the time of day through two-hour intervals and even pointing out cardinal directions.
As time went on, the animals became the core basis of Asian astrology, which dictates that one's personality can be divined from the year in which they were born. When combined with the elemental aspects of the calendar, Chinese astrology can even point out which partner will be more dominant in a relationship. Needless to say, the vast majority of the population does not take this seriously anymore.
Still, the Chinese Zodiac does have its uses in modern society. Instead of being rude and asking someone how old they are, one would instead ask what animal they were born under. Wit a little math - just add or subtract 12 - you'll have your answer. And let us not forget the Chinese New Year, which is celebrated every year in either late January or early February.
I was so very happyOpening Song:
when you smiled at me,
A smile that melted everything away.Spring is still far away,
and within the cold ground,
I awaited the time when
sprouts would put forth their buds.Even supposing today there
may have been some pain,
And though the scars of yesterday remain,
You can go on living as much
as your heart wants to believe.You cannot be born again, although
You can go on changing yourself, and so
Let's stay together, always.
I was so happy when you smiled,Closing Song:
Your smile breaks
through the clouds of grey,
Far from the sunny days that lie in sleep.Waiting with patience for the Spring,
when the flowers will
bloom renewed again,
knowing there's more
beyod the pain of today.Although the scars of yesterday remain,
You can go on living as
much as your heart believes.You can't be born again
although you can change.
Let's stay together always.
Now let's all gather,Sound Effects:
Enjoying the company we share,
Our tears will dissolve into thin air,
As we drink up this wonderful life.La, la, la...
La, la, la...
La, la...
Takin' in all the sweet love and life.La, la, la...
La, la, la...
La, la...
Drinkin' up all this good love and life.La, la, la...
La, la, la...
La, la...
Take it in all this sweet love and life.
The following is a list of sound effects used in Fruits Basket. The first description is the phonetic reading of the Japanese, and is followed by the equivalent English sound or a description.
- Aaaa: Moaning
- Agaaa: Gag
- Anger Marks: These little "plus signs" are meant to represent a throbbing vein. Over the years, these have become a visual shortcut in manga for anger. In the Fruits Basket anime, Shigure pokes fun at his easy going personality by holding an anger mark in front of his face to show his rage.
- Awa awa: Panic
- Bachi: Snap
- Bag: Crunchies or supermarket
- Baki: Bam, whack
- Ban: Bam
- Bari-bari: Munch
- Bari biri bori: (ripping clothes)
- Basa-basa: Tumble
- Basah: Flutter
- Bashin: Slam
- Batan: Crash
- Biku: Wince, eep! (also spelled "bikuu")
- Bishi: Twang
- Bon: Poof
- Buchi: Snap
- Butsu: Click
- Byu: Swing
- Carton: You'll drink it all day long! Maibum Milk! There's just not enough!
- Chari: (remove)
- Charin charin: Ring ring
- Chiin: Ching
- Da-da-da-da-da: Dash
- Dah: Dash
- Dan: Whack
- Do-do-do-do: Stomp stomp...
- Doh: Kick
- Dohki-dohki: Badum-badum (pounding heartbeat. It's used to indicate a tense, emotional situation. Also occasionally spelled "doki-doki" or "dokin-dokin")
- Doka: Whack
- Dokii: Badum (heartbeat)
- Dokin: Badum (heartbeat)
- Doko: Dump
- Doku doku: Dribble (blood)
- Don: Ta-da!, bam, thump, (impact)
- Dopyuum: Zoom
- Dosaa: Thud
- Dota-dota: Clatter-crash, (approaching footsteps)
- Dotann: Thump
- Fu: Fume x2
- Fuii: Turn
- Fura-fura: Dazed
- Ga: Grab
- Ga-gan: (shock)
- Gaa: Blush
- Gaan: Shock
- Gaba: Surge, jolt, (panic)
- Gabaa: Flop
- Gacha: Click
- Gachan-tata-dota-bacha: Bang-clatter-crash-bang
- Gaiin: Wham
- Gakii: Snap
- Gan: Wham, thunk, whack (also spelled "gann")
- Gara: Clatter, rattle
- Gashaa: Grab
- Gashin: Crash
- Gashyon: Shock, upheave
- Gata: Clatter
- Giri giri: Struggle
- Gishi: Snap
- Go: Punch
- Gogogogo: Thunder
- Goh: Wham, slam
- Gonn: Bonk
- Gororo: Vroom
- Goshi goshi: Rub rub
- Gotoh: Clunk
- Gotsu: Smack
- Gu: Snore
- Gusa: Poke
- Guu: Clench
- Gya-gya: Chatter chatter
- Gyaa-gyaa: Bicker (also spelled "gyaa" or "gyaa gyaa")
- Gyo: Irk
- Guy: Squeeze
- Gyuu: Clench, hug
- Gyuumu: (the grab of doom)
- Gyuun: Shoom
- Hah: Gasp
- Hax2: Pant x2
- Hero hero: Wobble
- Hiiiii: Cringe
- Hyuoooo: Wind
- Ji: Stare (also spelled "jiiin")
- Jin: Teary stare
- Ka: Blush (also spelled "kaa")
- Kah: Smack
- Kandou: Impressed
- Kara-kara: Rattle rattle, (sliding door)
- Kasa: Step
- Kashi-kashi-kashi: Munch munch munch
- Kata kata: (supressing anger)
- Keke: Cackle
- Ki: Anger
- Kiin kon kan kon: (school bells)
- Kirii: Sparkle
- Kochi: Plunk
- Koro: Turn
- Kya: Grab
- Kya-kya-kya: Bicker bicker bicker
- Kyuu: Tug
- Mera: Burn
- Mera-mera-mera: Crackle crackle (burning rage)
- Muka: (anger)
- Ninaka: Shoop
- Paaa: Brighten
- Paan: (starting gun)
- Pachii: Spark
- Pah: Pop
- Pari-pari: Crunch
- Pasa: Plop
- Pasha: Flash
- Pashi x3: Fwip x 3
- Pata: Clack
- Pata pata: Stomp stomp
- Pata-pata: Pitter patter
- Patan: Close (door)
- Patata: Pitter patter
- Pecha: Grab
- Peko peko: Bow
- Pi: Shing
- Piku: Twitch, bright
- Pin-pon-pan: (intercom bell)
- Pishan: Slam
- Pon: Pat
- Pori-pori: Scratch-scratch (also spelled "pori pori")
- Pu, bu: (stifled laughter)
- Pu-pu-pu: (stifled laughter)
- Sha: Slide
- Shiku shiku: Sob sob
- Shuu: Shoop
- Shyuru shyuru: Wiggle
- Sucha: Strap
- Su: Slip, fall
- Suku: Rise
- Suta suta: Stride
- Suu: Fwip
- Tsuru: Slip
- Wata wata: Flap flap
- Za: (drama), (strike a pose)
- Za...: Chatter (cut off)
- Zawa-zawa: Chatter chatter (the sound of a crowd. If you see "zawa"s in a classroom, it probably means that class hasn't started yet, either that, or a teacher can't control his or her students)
- Ze: Wheeze x3
- Zudoon: (meanacing fanfare)
- Zugogogogo: (meanacing presence)
- Zun: Fanfare
- Zun-zun-zun-zun: Stomp stomp
- Zuppo: Shoop
- Zuru: Slump
- Zuru zuru: Slide
- Zuruben: Slip bam
- Zusa: Trip