How to make a Column

 

Create 3 rings. The outer is 1 unit radius, the second is .75 units and the 3rd is 3 units radius. Now highlight the smaller 2 and select Transform/Array/Along Curve. The large ring is the curve to put the Array on. Use 12 for replication or more for tighter fit.

collumn01.jpg (14807 bytes)collumn01a.jpg (15789 bytes)

Move the 2 sets of the smaller ring so they are about 2 units apart.

collumn02a.jpg (16179 bytes)collumn02b.jpg (14872 bytes)

Next use Surface/Extrude/Straight on the circles as shown (5units base 38u top)

collumn03.jpg (16831 bytes)collumn03a.jpg (21703 bytes)

Next make a Cylinder on the top using Solid/Cylinder.

collumn05b.jpg (14486 bytes)collumn 05c.jpg (17146 bytes)

Next make a design like the one highlighted, this will be the fluted arch.Then make a copy of it and use Transform/Scale/Scale2-D. Next use Curve/Fillet to round the corners (Fillet Radius=1)

collumn 06.jpg (15628 bytes)collumn 07.jpg (17000 bytes)

Next create a curve using Curve/Arc/Start,End,Direction. The mirror the Arc using Transform/Mirror.

collumn 07a.jpg (15855 bytes)collumn 07b.jpg (17801 bytes)

Next use Surface/Sweep 2 Rails. use the Arcs as the rails , then the two shapes highlighted to be railed.

collumn 08.jpg (21682 bytes)collumn 08a.jpg (26127 bytes)

Next we do blending of surfaces. Select Surface/Blend, and apply to the edges of the tubes were you left a 2 unit gap. Make sure you have the tubes above each other selected, it can be disorienting.

collumn 09.jpg (23931 bytes)collumn 09a.jpg (24173 bytes)

collumn 09b.jpg (21706 bytes)collumn 09c.jpg (25364 bytes)

collumn 09cc.jpg (9068 bytes)collumn 09d.jpg (30592 bytes)

Now for speediness, use the Transform/Array/Along Curve again using the circle that you used for the original tubes.

collumn 09e.jpg (36014 bytes)collumn 09f.jpg (31910 bytes)

collumn 09ff.jpg (8969 bytes)Collumn x0.jpg (34181 bytes)

Next move the circle (or create another one) to the top of the tubes, then use Surface/Patch to create a solid. Then use Surface/Blend and select the disc edge and the base of the Cylinder.I always use the defaults for the blends and patches. Also it is helpful to change layers so you can see the parts better.

Collumn x1.jpg (35188 bytes)Collumn x2.jpg (35213 bytes)

Collumn x2a.jpg (55579 bytes)Collumn x2aa.jpg (28910 bytes)

Collumn x3.jpg (36235 bytes)Collumn x3a.jpg (13103 bytes)

And their you have it. I find it useful to join the tube sections so you can apply the textures evenly.

Collumn x3aa.jpg (11011 bytes)