Arouse
Instant --- Common
Untap target creature. It gets +1/+2 until end of turn.
Dilute 3 (You may pay 3 rather than pay this card's mana cost) A Tatalan soldier never rests while there's experience to gain.
(1/165)
Astute Decoy
Creature - Human Soldier --- Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Remove a +1/+1 counter from Astute Decoy: Tap target creature. His main skill is to mislead the skilled.
2/3
(2/165)
Chimera of Loyalty
Creature - Beast Chimera --- Rare
Flying, protection from black, protection from red
Bodymerge 2W (2W: Remove target creature you control from the game. Combine its power, toughness, color, and text box with this card's. Treat all instances of that card's name on its text box as this card's name.)
2/3
(3/165)
Colony Lawmaker
Creature - Insect Advisor --- Rare
When Colony Lawmaker comes into play, choose a nonland permanent type.
Activated abilities of permanents of the chosen type can't be played. "Myrmidafos thrives on its rules. I am but a servant of those rules, and my art is to constantly perfect them."
2/3
(4/165)
Eastwind Glider
Creature - Pegasus --- Uncommon
Flying
Whenever Eastwind Glider attacks, it gets +1/+1 until end of turn for each other attacking creature with flying. From east comes force, sweeping the air with glory.
1/1
(5/165)
Empyrial Call
Instant --- Rare
Whenever a creature you control is put into a graveyard from play this turn, put a 3/3 white Beast creature token with flying into play.
Infuse - At end of turn, for each creature token you control, search your library for an Aura card that could enchant it and put that card into play enchanting it. Then shuffle your library.
(6/165)
Faithful Private
Creature - Insect Soldier --- Uncommon
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Whenever you play a spell, Faithful Private gains vigilance until end of turn. If that spell is white, Faithful Private gets +0/+X until end of turn, where X is that spell's converted mana cost.
1/1
(7/165)
Flawless Creed
Instant --- Common
Target permanent or spell you control gains protection from a color of your choice until end of turn. The wind brought drought, airborne foes and hurricanes. Through it all, Wind God's priests stood firm.
(8/165)
Imperator Justus
Legendary Creature - Human Lord --- Rare
As long as you control four or more white creatures, Imperator Justus has protection from all colors.
WW: Name a nonland card. The named card can't be played this turn. The god of Chrysagros might be gone, but not the god of Tatalos.
3/4
(9/165)
Imperator’s Grasp
Enchantment - Aura --- Common
Enchant creature
1: Tap enchanted creature.
2W: Attach Imperator’s Grasp to target creature.
(10/165)
Justus’s Vanguard
Creature - Human Soldier --- Uncommon
When Justus’s Vanguard comes into play, each opponent gains 4 life.
Whenever Justus’s Vanguard deals combat damage, you gain that much life. The Raidans didn't stand a chance. All of their crafty weapons and traps were nothing near the greatness of the imperator's will.
4/6
(11/165)
Kapsadian Sustainer
Creature - Human Cleric Nomad --- Common
W, T: You gain 1 life for each nonland, nonartifact permanent you control.
Amity - 3W, T: You gain 2 life for each nonland, nonartifact permanent you control. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/3
(12/165)
Leimakid Breeze-Rider
Creature - Nymph --- Rare
Flying
Instant and sorcery spells cost W more to play.
Lands your opponents control have "1, T: Add W to this land's controller's mana pool".
1/3
(13/165)
Mirror-Plate Phalanx
Creature - Insect Soldier --- Uncommon
XW, T: The next X damage that would be dealt to target creature you control this turn is dealt to another target creature instead. Under the bright sun of Chrysagros, mirrors are more than vanity tools.
1/2
(14/165)
Myrmex Pikeman
Creature - Insect Soldier --- Common
First strike
3W, Sacrifice Myrmex Pikeman: Destroy target attacking creature. If only white mana was spent this way, you may destroy another attacking creature.
1/2
(15/165)
Myrmex Sky-Striker
Creature - Insect Scout --- Common
Flying, first strike From the sky, they could not only see ahead, but think ahead as well.
3/1
(16/165)
Myrmidafos Battlemaster
Creature - Insect Cleric Soldier --- Rare
Infuse - Myrmidafos Battlemaster comes into play with a charge counter. (This card is infused if you spent only white mana to play it.)
White creatures have first strike.
As long as Myrmidafos Battlemaster has a charge counter, white creatures have flying.
1/1
(17/165)
Northwind Glider
Creature - Pegasus --- Common
Flying
T: Prevent the next 1 damage that would be dealt to target creature or player this turn. From north comes comfort, bearing the warmth of blessings.
1/1
(18/165)
Opal-Fang Lion
Creature - Cat Beast --- Common
When Opal-Fang Lion comes into play, you may destroy target artifact of enchantment. If you do, you gain life equal to its converted mana cost. Their snow-white teeth shine brighter than the most glimmering aura and the most brilliant device.
3/4
(19/165)
Reckon the Field
Instant --- Uncommon
Tap all creatures.
Infuse - Creatures you don't control don't untap during their controllers' next untap step. (This card is infused if you spent only white mana to play it.)
(20/165)
Senate’s Dictum
Sorcery --- Rare
Choose a permanent type. If an opponent controls more permanents of the chosen type than you, search your library for a card of that type, reveal it, and put it into your hand. Then shuffle your library. Social necessities are a privilege shared by the poor and the cunning.
(21/165)
Southwind Glider
Creature - Griffin --- Common
Flying
W, T: Southwind Glider deals 1 damage to target attacking or blocking creature. From south comes justice, punishing the daring opposition.
2/1
(22/165)
Sunbreeze Assemblers
Creature - Human Cleric Soldier --- Uncommon
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
Remove a +1/+1 counter from Sunbreeze Assemblers: White spells cost you W or 1 less to play this turn. Through their hands speaks the solar warmth all over the fields.
2/3
(23/165)
Sunlight Harpist
Creature - Nymph --- Uncommon
When Sunlight Harpist comes into play, choose a color.
Sunlight Harpist has protection from the chosen color. The gorgon counter-strike swept through Kathagi, but crossing Kapsadia would prove to be much more of a task.
2/2
(24/165)
Tatalos Foot Soldiers
Creature - Human Soldier --- Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.) Ol-Fotias giants were twice their size, but not half as devoted.
2/4
(25/165)
Theles, Cardinal Guardian
Legendary Creature - Beast --- Rare
Flying
Whenever Theles, Cardinal Guardian deals combat damage to a player, destroy all creatures without flying. Keeper of the point where the four winds meet, and where the greater plan is finally unveiled.
4/8
(26/165)
Time of Equity
Enchantment --- Rare
At the beginning of your upkeep, if you have less cards in hand than an opponent, you may draw a card. "For each political worm talking about equity on Tatalan Senate, an enemy city is left besieged and without supplies."
- Ptelos, greater philosopher
(27/165)
Westwind Glider
Creature - Griffin --- Uncommon
Flying
2WW, T: If you control cards named Northwind Glider, Southwind Glider, and Eastwind Glider, search your hand and library for a card named Theles, Cardinal Guardian and put it into play. Then shuffle your library. From west comes unity, bringing the final voice.
2/3
(28/165)
Whistle of the Wind
Instant --- Uncommon
You gain 5 life.
At end of each turn, if you played two or more white spells other than Whistle of the Wind this turn, return Whistle of the Wind from your graveyard to your hand.
(29/165)
Winds of the Gilded Field
Legendary Enchantment --- Rare
Creatures you control get +1/+1.
Whenever a creature you control attacks, it gets +1/+0 until end of turn.
Whenever a creature you control blocks, it gets +0/+1 until end of turn.
(30/165)
Zephyrean Envelope
Enchantment - Aura --- Uncommon
Enchant creature
W: Enchanted creature gains protection from a color of your choice until end of turn.
Sacrifice Zephyrean Envelope: Remove enchanted creature from the game. At end of turn, return it to play under its owner's control.
(31/165)
Agent of the Mists
Creature - Human Wizard --- Common
Agent of the Mists is unblockable. Some wizards devote their lives to study the tricks of the legendary Mists of the Great Lake. Most remain unheard of, which makes it hard to tell if they succeeded.
1/1
(32/165)
Belephone, Noimos Scholar
Legendary Creature - Human Wizard --- Rare
2UU, T, Return Belephone, Noimos Scholar to its owner's hand: Take another turn after this one. You skip your next untap step. Not a single woman was permitted to join the Council of Philosophers. The School of Noimos knew better.
1/3
(33/165)
Bond to the Past
Enchantment - Aura --- Common
Enchant creature
Whenever enchanted creature attacks or blocks, return Bond to the Past to its owner's hand and put enchanted creature on top of its owner's library.
(34/165)
Brain Typhoon
Sorcery --- Rare
Shuffle your hand into your library, then draw that many cards.
Infuse - Instead shuffle your hand into your library, then draw nine cards. (This card is infused if you spent only blue mana to play it.)
(35/165)
Bringer of the Past
Creature - Beast --- Uncommon
Flying
1, Tap three untapped blue creatures you control: Put target nonland permanent on top of its owner's library. Kratos claimed to have found a terrible breed of aimayfos beyond Titaneros's limits. His comrades guarantee he never even left Noimos port.
4/5
(36/165)
Cautious Curator
Creature - Human Wizard --- Uncommon
U, T: Untap target creature you control. If that creature is blue, you may return it to its owner's hand. "If it weren't for their defensive magic, our information on Lake Limnitranos would be near zero."
- Belephone, Noimos scholar
2/2
(37/165)
Chimera of Stealth
Creature - Beast Chimera --- Rare
Chimera of Stealth is unblockable and can't be the target of spells or abilities.
Bodymerge 3U (3U: Remove target creature you control from the game. Combine its power, toughness, color, and text box with this card's. Treat all instances of that card's name on its text box as this card's name.)
2/2
(38/165)
Collateral Mishap
Enchantment --- Uncommon
When Collateral Mishap comes into play, choose a color.
Whenever a player plays a spell of the chosen color, that player puts the top two cards of his or her library into his or her graveyard.
(39/165)
Council’s Backbone
Creature - Human Philosopher --- Common
When Council's Backbone is put into a graveyard from play, draw a card.
Amity - U, T: Draw a card, then discard a card. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
1/1
(40/165)
Cunning Observer
Creature - Human Philosopher --- Uncommon
Defender
At end of turn, if an opponent played two or more spells that turn, draw a card. The Council found it way more useful to watch than to fight.
1/4
(41/165)
Dazzling-Rain Limnades
Creature - Nymph --- Uncommon
Flying
Whenever you play a blue spell, you may have all creatures get -X/-0 until end of turn, where X is that spell's converted mana cost. When rain falls on Lake Limnitranos, its visitors long for the deadly mist.
3/1
(42/165)
Diamond-Wave Oceanids
Creature - Nymph --- Common
Whenever you play a spell, you may have target creature become the color of your choice until end of turn. If that spell is blue, you may tap that creature. Niomistis's waves glitter on different colors at different eyes, but the amazement on those eyes is one and the same.
3/2
(43/165)
Echo Spiral
Enchantment --- Rare
You may play Echo Spiral at any time you could play an instant.
When Echo Spiral comes into play, counter target spell and remove it from the game. Whenever a player plays a spell with the same name as a card removed from the game by Echo Spiral, counter it and return Echo Spiral to its owner's hand.
(44/165)
Enliven the Reflection
Sorcery --- Rare
Put into play a creature token that's a copy of target creature with converted mana cost X or less. "You probably won't do great deeds in your life. But I bet you'll be seen doing them."
(45/165)
Halt
Instant --- Uncommon
Counter target spell and remove it from the game.
Infuse - Search that spell's controller's library for any number of cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. (This card is infused if you spent only blue mana to play it.)
(46/165)
Insightful Moment
Instant --- Common
Draw a card.
Infuse - Instead draw two cards. (This card is infused if you spent only blue mana to play it.) "You need no insightful moments if you're ever aware." - Yperan saying
(47/165)
Limnades Courier
Creature - Nymph --- Common
Flying
2U, Sacrifice Limnades Courier: Return target creature to its owner's hand. If only blue mana was spent this way, you may return another target target creature to its owner's hand.
2/1
(48/165)
Mast-Top Watcher
Creature - Human Sailor Scout --- Common
When Mast-Top Watcher comes into play, look at the top three cards of each player's library, then put them back in any order. "Captain Peliophon, I foresee three different action courses from up here. I have no glimpse of land so, either way, tough times lie ahead."
1/3
(49/165)
Peliophon’s Vanguard
Creature - Human Sailor --- Uncommon
When Peliophon’s Vanguard comes into play, each opponent draws a card.
Whenever Peliophon’s Vanguard deals combat damage to a player, draw a card. Explorers' tactics to gather information on a new land are simple: they tell some of their own amazing tales upon arrival.
2/5
(50/165)
Philosopher’s Vision
Sorcery --- Common
Look at the top three cards of your library. Put any number of them on the bottom of your library, in any order, and the rest on top of your library, in any order.
Dilute 2 (You may pay 2 rather than pay this card's mana cost)
(51/165)
Pondskater
Creature - Nymph --- Uncommon
Flying
1U, Sacrifice Pondskater: Counter target creature spell. The Lake is an endless souce of secrets. Its guardians seem to like it that way.
1/1
(52/165)
Prow Guardians
Creature - Human Sailor --- Rare
Whenever Prow Guardians deals combat damage to a creature, put that creature on the bottom of its owner's library.
Whenever Prow Guardians deals combat damage to a player, that player puts a permanent he or she controls on the bottom of his or her library.
3/3
(53/165)
Reward of the Lake
Instant --- Rare
Copy target instant or sorcery spell with converted mana cost 2 or less if its name isn't Reward of the Lake. You may choose new targets for the copy.
Draw a card. Slight disturbances weren't enough to pierce the lake's mirrored surface.
(54/165)
Seeker of Ascendance
Creature - Human Philosopher --- Rare
Infuse - Seeker of Ascendance comes into play with a charge counter. (This card is infused if you spent only blue mana to play it.)
3U, T: Draw a card. If Seeker of Ascendance has a charge counter, untap it.
1/3
(55/165)
Stream Guardian
Creature - Nymph --- Uncommon
T: Look at the top card of your library. You may put it on the bottom of your library.
Infuse - When Stream Guardian comes into play, look at the top four cards of your library, then put them back in any order. (This card is infused if you spent only blue mana to play it.)
2/3
(56/165)
Tidal Slider
Creature - Nymph --- Rare
Whenever you play a blue spell, you may return target creature an opponent controls to its owner's hand. If you do, that opponent may draw a card. Her gaze has the unrecognizable shape of time streams.
1/2
(57/165)
Titaneros Pterasimi
Creature - Beast --- Common
Flying "Watching pterasimi fly over the bay has given me the idea for many inventions. I'm yet to combine beauty and violence with such perfection, however."
- Legos, master inventor
4/2
(58/165)
Weakened Wits
Instant --- Common
Counter target spell if its controller played two or more other spells this turn. "Overthinking like that... you were bound to get tired."
(59/165)
Whirl-Ebb Limnades
Creature - Nymph --- Rare
Flying
At the beginning of your upkeep, return Whirl-Ebb Limnades to its owner's hand unless you discard a card.
T: Draw a card.
0/1
(60/165)
Whistle of the Lake
Instant --- Uncommon
Draw two cards, then discard a card.
At end of each turn, if you played two or more blue spells other than Whistle of the Lake this turn, return Whistle of the Lake from your graveyard to your hand.
(61/165)
Witty Contestant
Creature - Human Philosopher --- Common
When Witty Contestant comes into play, choose a color.
Whenever a player plays a spell of the chosen color, each player draws a card. "I'll get wiser, and I'll take the world with me."
2/3
(62/165)
Arionide’s Curse
Enchantment - Aura --- Uncommon
Enchant creature
Enchanted creature gets -1/-1.
Whenever you play a spell, enchanted creature gets -1/-1 until end of turn. If that spell is black, enchanted creature's controller loses 1 life.
(63/165)
Arionide’s Inquisitor
Creature - Gorgon Warrior --- Rare
Infuse - Arionide’s Inquisitor comes into play with a charge counter. (This card is infused if you spent only black mana to play it.)
1B: Arionide’s Inquisitor gains fear until end of turn. If Arionide’s Inquisitor has a charge counter, it gets +1/+1 until end of turn.
5/2
(64/165)
Chimera of Rot
Creature - Beast Chimera --- Rare
B: Regenerate Chimera of Rot.
Bodymerge 3B (3B: Remove target creature you control from the game. Combine its power, toughness, color, and text box with this card's. Treat all instances of that card's name on its text box as this card's name.)
3/2
(65/165)
Cruel Stone-Gazer
Creature - Gorgon Wizard --- Common
1B, Sacrifice Cruel Stone-Gazer: Destroy target creature blocking Cruel Stone-Gazer. Thatos and Rhaegina couldn't help but wonder about how the gorgons managed to keep the colossal Cerberus away from their nearby settlements.
2/1
(66/165)
Cynical Apologist
Creature - Gorgon Wizard --- Uncommon
Cynical Apologist can't attack unless an opponent controls three or more permanents that share a color.
Cynical Apologist can't block unless you control three or more black permanents.
4/3
(67/165)
Deepbog Assassin
Creature - Human Assassin --- Common
2B, T, Pay X life: Deepbog Assassin and target creature get -X/-X until end of turn. "What do you expect from such a fetid swamp other than bad smell?"
- Janos, Tatalos trooper, last words
1/2
(68/165)
Deepbog Raid
Creature - Human Rogue --- Uncommon
Fear
Whenever Deepbog Raid deals combat damage to a player, you lose 1 life and draw a card for each black permanent you control. Arionide though the raids were a menace to the gorgons' superiority. The raids knew it for sure.
4/1
(69/165)
Eleion of Bad Omens
Creature - Nymph --- Rare
When Eleion of Bad Omens is put into a graveyard from play, you may pay 1B. If you do, each player loses life equal to the number of non-Swamp lands he or she controls. The phalanx expected death to come with a gorgon blade, or with a swamp trap. He was almost relieved when all it came with was beauty.
2/1
(70/165)
Eleion of Bog’s Stench
Creature - Nymph --- Common
Whenever Eleion of Bog’s Stench attacks, you lose 1 life.
Amity - Whenever Eleion of Bog’s Stench attacks, target opponent loses 1 life. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
3/1
(71/165)
Fedes Harasser
Creature - Gorgon Rogue --- Common
4B, Sacrifice Fedes Harasser: Target creature gets -3/-3 until end of turn. If only black mana was spent this way, you may have another target creature get -3/-3 until end of turn.
2/1
(72/165)
Glade Hyerarchy
Enchantment --- Common
Sacrifice a creature: Target creature gets +2/-1 until end of turn. On a place as foul and rotten as Elosapios, prey and predator suffered together.
(73/165)
Hallesos Darkmage
Creature - Human Wizard --- Uncommon
Whenever you play a spell, Hallesos Darkmage gains fear until end of turn.
Whenever Hallesos Darkmage deals combat damage to a player, if you played a black spell this turn, you may return target creature card from your graveyard to your hand.
3/1
(74/165)
Hamatos, Death’s Servant
Legendary Creature - Specter --- Rare
Flying
3B, T: Choose one - Destroy target creature; or return target creature card from a graveyard to play under your control. Greatest attendant to the Death Goddess, Hamatos could bring hapless creatures back and forth from the dreadful Underworld.
4/4
(75/165)
Hamatos’s Puppetry
Sorcery --- Common
Return target creature card from your graveyard to play if its power is equal to or less than the number of swamps you control. Back from the Underworld, Thatos's wounds were closed, but the pain remained on his soul.
(76/165)
Hamatos’s Vanguard
Creature - Specter --- Uncommon
Flying
When Hamatos’s Vanguard comes into play, discard a card.
Whenever Hamatos’s Vanguard deals combat damage to a player, that player discards a card.
3/1
(77/165)
Jo, Fedes Counsellor
Legendary Creature - Gorgon Advisor --- Rare
Whenever a black creature comes into play under your control, you may have target creature get -1/-1 until end of turn.
Whenever Jo, Fedes Counsellor attacks, you may have target creature get -1/-1 until end of turn for each attacking black creature you control.
2/2
(78/165)
Kolasian Scavenger
Creature - Human Rogue --- Uncommon
Whenever a creature is put into a graveyard from play, its controller loses 1 life and you gain 1 life. There are always those who make a living out of others dying.
2/2
(79/165)
Leaked Bidding
Sorcery --- Rare
An opponent names a card. Search your library for a card that's not the named card, reveal it, and put it into your hand. Then shuffle your library.
Dillute 5 (You may pay 5 rather than pay this card's mana cost)
(80/165)
Profane Graea
Creature - Gorgon Cleric --- Rare
3B, Sacrifice a black creature: Search your library for a card and put it into your hand. Then shuffle your library. Play this ability only at any time you could play a sorcery. Ancient and wise, the graea took advantage of other gorgons' narrow-mindedness for their own purpose.
3/3
(81/165)
Rotspitting Harpy
Creature - Beast --- Common
Flying
Whenever you play a spell, each player loses 1 life. If that spell is black, each player loses 2 life instead. Swamp dwellers hunted harpies, but only to put an end to their nuisance. No one was foolish enough to hunt them for food.
1/1
(82/165)
Sadistic Thug
Creature - Gorgon Rogue --- Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
B, Remove a +1/+1 counter from Sadistic Thug: Target player discards a card. Play this ability only at any time you could play a sorcery.
3/3
(83/165)
Shadowbound Lurker
Creature - Shade --- Common
Militance 1 (Whenever this is dealt combat damage, put a +1/+1 counter on it.)
B: Shadowbound Lurker gets +1/+1 until end of turn. Nearing Kolasia, many notice the all-encompassing shadow. They rarely ever notice what awaits beyond it.
1/1
(84/165)
Shrieking Medusa
Creature - Gorgon Warrior --- Uncommon
Whenever you play a black spell, you may sacrifice Shrieking Medusa. If you do, look at target player's hand and choose a card from it. That player discards that card. When she screams, she screams of your worst fears.
4/2
(85/165)
Soul Sipping
Sorcery --- Common
Target player loses 2 life and you gain 2 life.
Dilute 4 (You may pay 4 rather than pay this card's mana cost) "Your mood is bitter, but your soul tastes quite sweet. Who'd say."
(86/165)
Strongarm Torture
Sorcery --- Uncommon
You can't play Strongarm Torture unless you control a black creature.
Target player discards two cards. "In times of war, it's easy to find those willing to do dirty work for you. Actually, it's easy in other times as well."
- Aela, Fedes criminal
(87/165)
Terrify
Instant --- Common
Destroy target nonblack creature.
Infuse - Instead destroy target creature. (This card is infused if you spent only black mana to play it.) "Even the fearless learn to fear if you push them hard enough."
(88/165)
Thrashing Kravgos
Creature - Beast --- Uncommon
At the beginning of your upkeep, sacrifice a creature.
Amity - Whenever a black creature you control is put into a graveyard from play, each opponent loses 2 life. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
6/6
(89/165)
Underworld Reaper
Creature - Specter --- Rare
Flying
Whenever Underworld Reaper deals damage to a player, name a nonland card. That player reveals his or her hand and discards all cards that are the named card.
1B: Regenerate Underworld Reaper.
1/1
(90/165)
Underworld’s Pull
Enchantment --- Rare
When Underworld’s Pull comes into play, choose a color.
At the beginning of each player's upkeep, that player sacrifices a creature of the chosen color.
When there are no creatures of the chosen color in play, sacrifice Underworld’s Pull.
(91/165)
Unforgivable Ritual
Instant --- Rare
Sacrifice two black creatures. If you do, put a 4/4 black Specter creature token with flying into play.
Infuse - Instead if you do, put two 4/4 black Specter creature tokens with flying into play. (This card is infused if you spent only black mana to play it.)
(92/165)
Whistle of the Underworld
Sorcery --- Uncommon
Target creature gets -3/-3 until end of turn.
At end of each turn, if you played two or more black spells other than Whistle of the Underworld this turn, return Whistle of the Underworld from your graveyard to your hand.
(93/165)
Artful Robber
Creature - Human Rogue --- Rare
You may choose not to untap Artful Robber during your untap step.
2RR, T: You control target artifact as long as Artful Robber remains tapped. When Artful Robber becomes untapped, destroy that artifact.
2/4
(94/165)
Avalanche Warrior
Creature - Human Warrior --- Common
Avalanche Warrior can't attack each turn unless you sacrifice a land. (This cost is paid as attackers are declared.) "Rains of stones are our best bet to put an end to Tatalos's rain of blood."
2/2
(95/165)
Battlefever Oread
Creature - Nymph --- Common
Haste
Whenever you draw a card, discard a card. "They're as dumb as they're beautiful, but they always show up with a bang."
2/3
(96/165)
Blow Up
Instant --- Uncommon
Destroy target artifact.
Infuse - That artifact deals damage equal to its converted mana cost to its controller. (This card is infused if you spent only red mana to play it.)
(97/165)
Chimera of Fury
Creature - Beast Chimera --- Rare
Chimera of Fury gets +2/+0 for each creature card removed from the game by it.
Bodymerge 3RR (3RR: Remove target creature you control from the game. Combine its power, toughness, color, and text box with this card's. Treat all instances of that card's name on its text box as this card's name.)
3/3
(98/165)
Depletive Mines
Enchantment - Aura --- Uncommon
Enchant mountain
Enchanted mountain has "T: Add RRR to your mana pool. At end of turn, sacrifice this land and return Depletive Mines to its owner's hand".
(99/165)
Eager Vagrant
Creature - Human Rogue --- Common
"I've lost all I had to lose. All that's left is my life, and it's not like I'll be around to miss it anyway."
2/2
(100/165)
Eliphus’s Vanguard
Creature - Giant Berserker --- Uncommon
Trample
When Eliphus’s Vanguard comes into play, it deals 4 damage to you.
Whenever Eliphus’s Vanguard deals combat damage to a player, it deals 4 damage to target creature that player controls.
5/4
(101/165)
Fall of Trece
Sorcery --- Rare
Sacrifice any number of red creatures. For each creature sacrificed this way, destroy target land. As buildings crumbled and bridges fell, a sudden burst of energy emanated from the Colossus, pushing the minotaur people into a final effort to fight back.
(102/165)
Fevered Striker
Creature - Minotaur Shaman --- Uncommon
Militance 1 (Whenever this is dealt combat damage, put a +1/+1 counter on it.)
1R: Switch Fevered Striker's power and toughness until end of turn. His magic is as unstable as his mood.
6/1
(103/165)
Grand Auction
Enchantment --- Rare
Whenever a permanent comes into play, starting with that permanent's owner, players take turns bidding cards until the high bid stands. Then, the high bidder removes X cards from the top of his or her library from the game, where X is the high bid, and gains control of that permanent.
(104/165)
Ifos, Volcano’s Breath
Legendary Creature - Minotaur Shaman --- Rare
Whenever a creature an opponent controls is put into a graveyard from play, put into play under your control a creature token that's a copy of that creature. At the end of your next turn, sacrifice the token.
2/2
(105/165)
Improvised Bolt
Instant --- Uncommon
Improvised Bolt deals 2 damage to target creature.
Dilute 4 (You may pay 4 rather than pay this card's mana cost) "I don't care if you use sophisticated fire magic or throw debris at them. Just strike!"
(106/165)
Jetting Spit
Instant --- Common
Jetting Spit deals 3 damage to target creature.
Infuse - Instead Jetting Spit deals 3 damage, divided as you choose, among any number of target creatures. (This card is infused if you spent only red mana to play it.)
(107/165)
Magma-Born Punisher
Creature - Nymph --- Rare
Haste
At the beginning of each player's upkeep, Magma-Born Punisher deals 2 damage to that player unless all nonland, nonartifact permanents that player controls share a color.
1/1
(108/165)
Magma-Sword Oread
Creature - Nymph --- Uncommon
Haste
Whenever Magma-Sword Oread attacks, other red creatures gain first strike until end of turn. As she darts on the battlefield, she leaves behind a fiery aura enveloping her fellow warriors.
1/1
(109/165)
Ol-Fotias Cinderweaver
Creature - Giant Berserker --- Rare
Infuse - Ol-Fotias Cinderweaver comes into play with a charge counter. (This card is infused if you spent only red mana to play it.)
3R, T: Target creature gets +3/+0 until end of turn. If there's a charge counter on Ol-Fotias Cinderweaver, that creature gains double strike until end of turn.
3/3
(110/165)
Palidan Razer
Creature - Human Rogue --- Uncommon
When Palidan Razer comes into play, sacrifice a land.
Infuse - When Palidan Razer comes into play, destroy target land. (This card is infused if you spent only red mana to play it.)
3/2
(111/165)
Perpetual Pyros
Sorcery --- Rare
Choose a color. Perpetual Pyros deals 2 damage to each creature of that color.
3R, Sacrifice a Mountain: Return Perpetual Pyros from your graveyard to your hand. Play this ability only during your upkeep.
(112/165)
Quenched by Blood
Enchantment - Aura --- Rare
Enchant Creature
Enchanted creature gets +4/+0 and has first strike.
Whenever a creature dealt combat damage this turn by enchanted creature is put into a graveyard from play, enchanted creature deals 4 damage to that creature's controller.
(113/165)
Raidos Minotaur
Creature - Minotaur Warrior --- Common
First strike "The Battle of Raidos was surprisingly hard. Its minotaur people fought with will, perseverance, and even some skill."
- Konstantinos' notes
4/1
(114/165)
Rampaging Roar
Sorcery --- Common
Target creature gets +3/+0 until end of turn. If that creature is red, it gains first strike and haste until end of turn. The minotaur roared ferociously, and soon its rage became too quick to human shield and blade.
(115/165)
Ruins Rockthrower
Creature - Human Shaman --- Common
T: Ruins Rockthrower deals 1 damage to target creature or player.
2R, Sacrifice a Mountain: Untap Ruins Rockthrower. His ammo is very abundant at his home turf.
1/2
(116/165)
Shaking Grounds
Sorcery --- Common
Each creature can't block this turn unless its controller sacrifices a land. (This cost is paid as blockers are declared.) First the mountain dwellers would aim their rage at Tatalan armies. Then the land itself would start showing its displeasure.
(117/165)
Slider of the Fiery Path
Creature - Nymph --- Common
Sacrifice Slider of the Fiery Path: Target creature gains haste until end of turn. Oreads are often taken by tiny lava avalanches as they charge down the mountains.
1/1
(118/165)
Stymphalid Rider
Creature - Minotaur Warrior --- Uncommon
Flying
Stymphalid Rider can't block. It took minotaurs years of constant training to tame the ever wild stymphalids. It would take them a life before they could truly master them.
3/2
(119/165)
Trecean Border Patrol
Creature - Minotaur Warrior --- Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
R, Remove a +1/+1 counter from Trecean Border Patrol: Trecean Border Patrol deals 1 damage to each creature.
1/3
(120/165)
Trecean Derider
Creature - Minotaur Shaman --- Common
1R, Sacrifice Trecean Derider: Target creature can't block this turn. If only red mana was spent this way, another target creature can't block this turn. "Like you could take me."
3/2
(121/165)
Trecean Turncoat
Creature - Minotaur Rogue --- Rare
Trample, haste
Trecean Turncoat attacks each turn if able.
Whenever Trecean Turncoat deals combat damage to a player, that player may draw a card.
6/2
(122/165)
Warshrieker
Creature - Giant Shaman --- Uncommon
Other creatures you control get +1/+0.
Amity - R: Target creature you control gets +1/+0 until end of turn. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
4/2
(123/165)
Whistle of the Volcano
Sorcery --- Uncommon
Whistle of the Volcano deals 3 damage to target player.
At end of each turn, if you played two or more red spells other than Whistle of the Volcano this turn, return Whistle of the Volcano from your graveyard to your hand.
(124/165)
Aeopus’s Vanguard
Creature - Centaur Warrior --- Uncommon
When Aeopus’s Vanguard comes into play, each opponent may put a creature card from his or her hand into play.
Whenever Aeopus’s Vanguard deals combat damage, you may put a creature card from your hand into play.
3/3
(125/165)
Alseid of the Sylvan Melody
Creature - Nymph --- Rare
You may play green creature spells at any time you could play an instant if you pay 1 more to play them. "The goddess calls to me, I call to all others. And they listen, as surely as I do."
1/1
(126/165)
Amazon Champion
Creature - Human Warrior --- Rare
Creatures you control have militance X, where X is the number of green permanents you control. (Whenever a creature you control is dealt combat damage, put X +1/+1 counter on it.)
Discard a Forest card: Regenerate Amazon Champion.
1/3
(127/165)
Amazon Partisan
Creature - Human Warrior --- Common
Militance 2 (Whenever this is dealt combat damage, put two +1/+1 counters on it.)
1G, Discard a forest card: Amazon Partisan gets +2/+2 until end of turn.
1/1
(128/165)
Amazon Whipmaster
Creature - Human Warrior --- Uncommon
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.)
Discard a forest card: Untap target creature defending player controls. That creature blocks Amazon Whipmaster this turn if able.
2/3
(129/165)
Chimera of Instinct
Creature - Beast Chimera --- Rare
Protection from blue
Chimera of Instinct can't be countered.
Bodymerge 1GG (1GG: Remove target creature you control from the game. Combine its power, toughness, color, and text box with this card's. Treat all instances of that card's name on its text box as this card's name.)
4/3
(130/165)
Colossal Growth
Enchantment - Aura --- Rare
Enchant land
Whenever enchanted land becomes tapped for mana, you may add up to GGGGGG to your mana pool. Nymphs can grow a new forest a day if so wishes their Goddess.
(131/165)
Crushing Thanapati
Creature - Beast --- Common
Trample
At the beginning of your upkeep, if you control three or more green creatures, you may return Crushing Thanapati from your graveyard to the top of your library.
6/1
(132/165)
Eidosian Benefactor
Creature - Nymph --- Common
You may play Eidosian Benefactor at any time you could play an instant.
When Eidosian Benefactor comes into play, target creature gets +2/+2 until end of turn. If that creature is green, regenerate it.
2/1
(133/165)
Florescence
Enchantment --- Rare
Whenever you tap a land for colored mana, you may have it produce 2 instead of its original type and amount. "Mana is life. Like life's stream can be expanded beyond ordinary limits, so can mana if handled properly."
- Agon, Kentros druid
(134/165)
Gatherer Dryad
Creature - Nymph --- Uncommon
Whenever you play a green spell, you may add G to your mana pool. Green mana flows all over Lampdasos, but it overflows where the gatherers wander.
1/1
(135/165)
Giant Cockatrice
Creature - Beast --- Uncommon
Giant Cockatrice can block as though it had flying.
Whenever Giant Cockatrice deals combat damage to a creature, destroy that creature. The cockatrice slept only once per year and, unlike most beasts, it did it at summer, when the strong sunlight above the forest could blind it.
3/5
(136/165)
Goddess’s Calling
Sorcery --- Uncommon
Put up to one creature card from your hand into play.
Infuse - Instead put up to three creature cards from your hand into play. (This card is infused if you spent only green mana to play it.)
(137/165)
Gounatholos Drover
Creature - Human Shaman --- Uncommon
2G, T: Target creature gets +1/+1 until end of turn for each nonland, nonartifact permanent you control.
Amity - Creatures you control have trample. (This card has amity as long as all nonland, nonartifact permanents you control share a color with it.)
2/1
(138/165)
Karina’s Greatest Award
Sorcery --- Rare
Search your library for a land card and put it into play. Then shuffle your library.
Infuse - You may instead choose a land card you own from outside of the game and put it into play. If you do, remove Karina’s Greatest Award from the game. (This card is infused if you spent only green mana to play it.)
(139/165)
Kentros Favorites
Creature - Centaur Warrior --- Uncommon
Trample
X: Kentros Favorites gains militance X until end of turn. (Whenever it's dealt combat damage this turn, put X +1/+1 counters on it.) "At every departure, at every arrival, our people gives us the strenght to fulfill our task."
3/3
(140/165)
Kentros Honor-Bringer
Creature - Centaur Shaman --- Common
2G, Sacrifice Kentros Honor-Bringer: Draw a card from each green card put into your graveyard this turn. "Ironic, isn't it? He honored the fallen with his own life, yet no one was to honor him."
- Maiae, Medusa General
3/2
(141/165)
Kentros Scout
Creature - Centaur Shaman Scout --- Common
2G, Sacrifice Kentros Scout: Destroy target artifact or enchantment. If only green mana was spent this way, you may destroy another target artifact or enchantment.
3/3
(142/165)
Glittering like the canopy of all its trees. Fearsome like the strike of all its beasts. Everlasting like all the will of its creator.
7/7
(143/165)
Lifestrainer
Creature - Nymph --- Uncommon
Tap an untapped green creature you control: Regenerate Lifestrainer. "As long as there's life left to protect, I live on."
2/3
(144/165)
Might of Kentros
Enchantment - Aura --- Uncommon
Enchant creature
Enchanted creature gets +2/+2.
2G: Attach Might of Kentros to target creature.
(145/165)
Pygmy Bolichoria
Creature - Beast --- Common
Pygmy Bolichoria can block as though it had flying. Flying above Lampdasos is risky business, even if you keep four eyes open.
2/2
(146/165)
Rhaegina, Kentros Hero
Legendary Creature - Centaur Warrior --- Rare
Trample
Rhaegina, Kentros Hero can't be the target of spells or abilities.
Whenever a nongreen creature comes into play under an opponent's control, if you control three or more green permanents, put two +1/+1 counters on Rhaegina.
4/4
(147/165)
Rooted Will
Enchantment - Aura --- Common
Enchant creature
Enchanted creature gets +1/+1.
If enchanted creature has flying, it doesn't untap during its controller's untap step.
(148/165)
Satyr Auspex
Creature - Satyr Shaman --- Rare
1: Look at the top card of your library.
T, Remove the top card of your library from the game: Add an amount of G to your mana pool equal to that card's converted mana cost.
2/2
(149/165)
Satyr Planter
Creature - Satyr Druid --- Common
G, T, Sacrifice a land: Search your library for up to two land cards with the same name as the sacrificed land, reveal them, and put them into play tapped. Then shuffle your library.
1/1
(150/165)
Sowing the Future
Sorcery --- Common
Put up to one land card from your hand into play tapped.
Dilute 2 (You may pay 2 rather than pay this card's mana cost.) "We do not know if we will see our Goddess again. Still, we spread on her will."
(151/165)
Urge for Battle
Instant --- Common
Target creature gets +2/+2 and gains trample until end of turn. Rhaegina's fear was surpassed by her aching will to get her life back.
(152/165)
Warden of Kaliaros
Creature - Centaur Guardian --- Rare
Infuse - Warden of Kaliaros comes into play with a charge counter. (This card is infused if you spent only green mana to play it.)
XG, T: Destroy target artifact or enchantment with converted mana cost X. If there's a charge counter on Warden of Kaliaros, put a X/X green Beast creature token into play.
4/3
(153/165)
Westgroove Troops
Creature - Centaur Warrior --- Common
Militance 1 (Whenever this is dealt combat damage, put one +1/+1 counter on it.) Tatalos kept distance from forest grounds, but no centaur believed it was out of goodwill.
4/4
(154/165)
Whistle of the Woods
Instant --- Uncommon
Destroy target artifact or enchantment.
At end of each turn, if you played two or more green spells other than Whistle of the Woods this turn, return Whistle of the Woods from your graveyard to your hand.
(155/165)
Fire God’s Lantern
Legendary Artifact - Equipment --- Rare
Whenever equipped creature deals damage to a player, put that many charge counters on Fire God's Lantern.
Equipped creature gets +X/+0, where X is the number of charge counters on Fire God's Lantern.
Equip 3
(156/165)
Legos’s Design
Artifact Creature --- Rare
When Legos’s Design comes into play, choose flying, first strike, haste or defender.
Legos’s Design has the chosen ability.
2, T: Target creature gains the chosen ability until end of turn.
3/2
(157/165)
Mausoleum of the Foul Glade
Legendary Artifact - Wonder --- Rare
You can't play nonblack, nonartifact spells.
Whenever you play a black spell, you may return target creature card from your graveyard to your hand. Home to the most powerful of Fedes, able to trick death itself.
(158/165)
Phestos Observatory
Artifact --- Uncommon
At the beginning of each player's upkeep, that player draws a card.
At the end of each player's turn, that player discards a card unless he or she played three or more spells that turn.
(159/165)
Pyramids of the Gilded Fields
Legendary Artifact - Wonder --- Rare
You can't play nonwhite, nonartifact spells.
Whenever you play a white spell, you may put a 1/1 white Spirit creature token with flying into play. Tomb to the heroes of Tatalos, who insisted to fight from the afterlife.
(160/165)
Scythe of Nowhere
Artifact - Equipment --- Uncommon
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, remove up to target three cards in that player's graveyard from the game.
Equip 2
(161/165)
Sunshine Shield
Artifact - Equipment --- Uncommon
When Sunshine Shield comes into play, choose a color.
Equipped creature gets +0/+1 and is the chosen color.
Equip 1
(162/165)
Kolonaxos, Cardinal Pillar
Legendary Land --- Rare
T: Add W to your mana pool. Kolonaxos, Cardinal Pillar deals 1 damage to you.
2W, T: Creatures with flying get +1/+1 until end of turn. Lost in the middle of Chrysagros, Kolonaxos was the source of many forgotten myths, and its actual existence was doubted by many.
(163/165)
Pond of Infinite Reflections
Land --- Uncommon
T: Add 1 to your mana pool.
T, Sacrifice Pond of Infinite Reflections: Choose a color. Whenever a land you control is tapped for mana this turn, it produces one mana of the chosen color instead of its original type and amount.
(164/165)
Stream of Insight
Land --- Uncommon
T: Add 1 to your mana pool.
T, Sacrifice Stream of Insight: Look at the top card of your library. You may put that card on the bottom of your library.
(165/165)
Generated with Magic set Editor on 01-24-2006 08:21:23
by Twan van Laarhoven