Blessed Trooper
Creature - Human Soldier --- Uncommon
Blessed Trooper comes into play with three ward counters.
1, Remove a ward counter from Blessed Trooper: Blessed Trooper gains protection from a color of your choice until end of turn.
2/1
(1/165)
Blinding Focus
Instant --- Common
Tap up to three target creatures.
1W, Tap three untapped creatures you control: Return Blinding Focus from your graveyard to your hand.
(2/165)
Celestral Retorter
Creature - Bird --- Uncommon
Flying
Celestral Retorter comes into play with a +1/+1 counter.
At the end of each turn, if you were dealt 3 or more damage that turn, put a +1/+1 counter on Celestral Retorter.
0/0
(3/165)
Celestral Trappers
Creature - Giant Bird --- Uncommon
Flying
Celestral Trappers comes into play with three +1/+1 counters.
2W, Remove a counter from a permanent you control: Tap target creature.
0/0
(4/165)
Circle of Piety
Enchantment --- Uncommon
Circle of Piety comes into play with four ward counters.
2, Remove a counter from a permanent you control: Prevent the next 2 damage that would be dealt to you this turn.
(5/165)
Disintoxicate
Sorcery --- Uncommon
Remove all poison counters from target player. That player gains life equal to the number of counters removed this way. "Ophine poison can be inverted and developed into poweful healing substances."
- Kampa research notes
(6/165)
Embrace of War
Instant --- Rare
Distribute X +1/+1 counters, divided as you choose, among any number of target creatures, where X is the amount of damage dealt to you this turn. "They messed with me", said Luke to Hizor. "I didn't want to mess with them, but I'm kind enough to give the favor back."
(7/165)
Flash Knight
Creature - Human Knight --- Uncommon
First strike
You may play Flash Knight at any time you could play an instant.
Materialize 3 (If you control a plains, you may remove three counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
2/3
(8/165)
Halo of Omnipotence
Enchant Creature --- Uncommon
At the beginning of your upkeep, put a bessing counter on Halo of Omnipotence.
1W, Remove a counter from a permanent you control: Enchanted creature gets +1/+1 and has flying, first strike, and vigilance until end of turn.
(9/165)
Hissing Wall
Creature - Wall --- Common
Defender (This creature can't attack)
When Hissing Wall comes into play, you may choose a counter type among counters on target permanent and put a counter of that type on it.
0/4
(10/165)
Honor the Humble
Enchantment --- Common
Honor the Humble comes into play with three ward counters.
W, Remove a ward counter from Honor the Humble: Target blocking creature gets +2/+2 until end of turn. To a Kampa soldier, goodwill and humbleness are halfway to virctory.
(11/165)
Kampa Bulwark
Creature - Human Cleric --- Rare
Kampa Bulwark comes into play with three light counters.
W, T, Remove a light counter from Kampa Bulwark: Tap target creature.
3WW, Remove three light counters from Kampa Bulwark: Tap all nonwhite creatures.
1/2
(12/165)
Kampa Forgiver
Creature - Human Cleric --- Common
3W: Regenerate target permanent with one or more counters. "A worthy soul deserves not only a second chance, but a third, a fourth, a fifth."
2/3
(13/165)
Lifetime Poet
Creature - Human Townsfolk --- Uncommon
When Lifetime Poet comes into play or leaves play, you gain 3 life.
2W, Sacrifice Lifetime Poet: Draw a card. He lives and dies by his truth.
1/3
(14/165)
Light Elemental
Creature - Elemental --- Rare
Light Elemental comes into play with three +1/+1 counters.
W, Remove a counter from a permanent you control: Prevent all damage that would be dealt to creatures you control this turn.
0/0
(15/165)
Luke, Kampa Volunteer
Legendary Creature - Human Soldier --- Rare
Vigilance
WW: Other creatures you control get +2/+2 until end of turn. "I fight for justice. Revenge is a consequence."
3/4
(16/165)
Luke’s Skysquad
Creature - Human Scout --- Common
Flying
Whenever Luke's Skysquad blocks, put a +1/+1 counter on it. "To stand, even when the sun is harsh, even when the wind is cool, even when arrows rain."
- Skysquad Motto
2/2
(17/165)
Nectar Handler
Creature - Human Cleric --- Common
Nectar Handler comes into play with a +1/+1 counter.
W, Remove a counter from a permanent you control: Attacking creatures you control get +1/+1 until end of turn.
0/0
(18/165)
Piety Pledger
Creature - Spirit --- Uncommon
Unchain W (At the beginning of your upkeep, you may pay W to unchain this card until your next turn)
Whenever you unchain Piety Pledger, you gain 3 life.
Creatures you control can't attack as long as Piety Pledger is unchained.
2/4
(19/165)
Priest of the Prism
Creature - Human Cleric --- Uncommon
T: You can't be the target of spells or abilities until end of turn.
WW: Priest of the Prism gains protection from a color of your choice until end of turn.
1/1
(20/165)
Radiant Champion
Creature - Human Knight --- Rare
Vigilance, protection from all colors His soul the spirit of justice, his body the shield of gods.
2/2
(21/165)
Rationing
Enchantment --- Rare
At the beginning of each player's upkeep, that player chooses one - Tap all lands that player controls; or tap all artifacts and creatures that player controls. "Let scarcity be no foe, for foes are what we have plenty of."
(22/165)
Relieving Wave
Instant --- Common
Prevent all damage up to two target creatures would deal this turn.
Materialize 1 (If you control a plains, you may remove one counter from a permanent you control rather than pay this card's mana cost)
(23/165)
Rhetorical Judge
Creature - Human Townsfolk --- Rare
Unchain 2W, Discard a card (At the beginning of your upkeep, you may pay 2W and discard a card to unchain this card until your next turn)
Whenever you unchain Rhetorical Judge, destroy target creature with the greatest power.
1/1
(24/165)
Rise of the Proud
Sorcery --- Rare
Put two +1/+1 counters on target creature.
Alternate Enchantment 2WW - At the beginning of your upkeep, put a +1/+1 counter on each creature for each +1/+1 counter on it. (You may play this card as an enchantment with the alternate text for its alternate cost)
(25/165)
Skyscape Angel
Creature - Angel --- Rare
Flying
At the beginning of your upkeep, put an energy counter on Skyscape Angel.
2W, T, Remove three energy counters from Skyscape Angel: Destroy all creatures except Skyscape Angel.
4/5
(26/165)
Spear Squad Veteran
Creature - Human Soldier --- Common
First strike, vigilance They are trained never to let even a single drop of an opponent's blood stain their sacred armors.
3/3
(27/165)
Stout Sergeant
Creature - Human Soldier --- Common
Unchain - Whenever you're dealt damage by a source an opponent controls, you may unchain Stout Sergeant. (It remains unchained until your next turn)
Whenever you unchain Stout Sergeant, you may put a +1/+1 counter on target creature.
2/2
(28/165)
Sunrise Warden
Creature - Human Cleric --- Common
Sunrise Warden comes into play with three ward counters.
1, Remove a ward counter from Sunrise Warden: Target creature gets +0/+1 until end of turn.
2/2
(29/165)
Temporary Shelter
Instant --- Rare
Remove up to three target creatures from the game. At end of turn, return them to play under their owners' control.
Materialize 3 (If you control a plains, you may remove three counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(30/165)
Trounce
Instant --- Uncommon
Destroy target attacking or blocking creature. Kampa followers were generally pacific, but their foes tried hard at breaking this fashion.
(31/165)
Virtuous Celestral
Creature - Bird --- Common
Flying
W: Virtuous Celestral gets +0/+1 until end of turn. People say celestrals are made of pure light, until they run into one.
2/1
(32/165)
Aerial Trader
Creature - Human Monger --- Uncommon
2U, Remove a counter from a permanent you control: Creatures you control gain flying until end of turn. "I like to feel myself above other people, in any way at all."
3/1
(33/165)
Aether Darter
Creature - Bird --- Rare
Flying
Aether Darter comes into play with two +1/+1 counters.
1U, Remove X counters, divided as you choose, from any number of permanents you control: Each player draws X cards.
0/0
(34/165)
Burst of Reflections
Instant --- Rare
Draw three cards.
Materialize 4 (If you control an island, you may remove four counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(35/165)
Celestral Savior
Creature - Bird --- Uncommon
Flying
Celestral Savior comes into play with three help counters.
Remove a help counter from Celestral Savior: Unchain target permanent you control. (It remains unchained until the beginning of your next upkeep)
1/1
(36/165)
Cerentu
Creature - Illusion --- Common
Unchain - Whenever you play an instant or sorcery spell, you may unchain Cerentu. (It remains unchained until your next upkeep)
Flying
Whenever Cerentu deals combat damage to a player, if it's unchained, you may draw a card.
1/1
(37/165)
Chrona Bulwark
Creature - Human Wizard --- Rare
Chrona Bulwark comes into play with three research counters.
U, T, Remove a research counter from Chrona Bulwark: Draw a card, then discard a card from your hand.
3UU, Remove three research counters from Chrona Bulwark: Draw three cards.
1/2
(38/165)
Chrona Intelligencer
Creature - Human Wizard --- Common
Chrona Intelligencer comes into play with four denial counters.
T, Remove X denial counters from Chrona Intelligencer: Counter target spell unless its controller pays X.
1/1
(39/165)
Chrona Spyship
Enchant Creature --- Common
When Chrona Spyship comes into play, draw a card.
At the beginning of your upkeep, unchain enchanted creature. Chrona's last resort depended on complete lack of failure.
(40/165)
Chrona Trainee
Creature - Human Wizard --- Common
Whenever Chrona Trainee is put into a graveyard from play, draw a card. It was often too late when Chrona wizards would recognize their best students.
1/1
(41/165)
Covert Saboteur
Creature - Human Wizard --- Uncommon
At the beginning of your upkeep, put a trick counter on Covert Saboteur.
Whenever Covert Saboteur deals combat damage to a player, you may remove a counter from a permanent you control. If you do, return target nonland permanent that player controls to its owner's hand.
1/1
(42/165)
Enhance
Instant --- Uncommon
Unchain target permanent. (It remains unchained until the beginning of your next upkeep)
Draw a card. "It's easy to disguise the body, but not to disguise the soul."
(43/165)
Ethereal Vision
Creature - Illusion --- Common
Flying
Ethereal Vision comes into play with three +1/+1 counters.
At the beginning of your upkeep, return Ethereal Vision to its owner's hand unless you remove a counter from a permanent you control.
0/0
(44/165)
Focused Monitor
Creature - Human Wizard --- Common
At the beginning of your upkeep, put a concentration counter on Focused Monitor.
T, Remove two counters, divided as you choose, from any number of permanents you control: Return target permanent you control to its owner's hand.
2/3
(45/165)
Frantic Study
Sorcery --- Uncommon
Draw two cards.
1U, Discard two cards: Return Frantic Study from your graveyard to your hand.
(46/165)
Gather the Gifted
Instant --- Common
Draw a card for each unchained permanent you control. "For this final plan, we will need all of our most brilliant members. Skyscape only has one of them."
- Hizor, Chrona proctor
(47/165)
Hizor’s Choice X
Sorcery --- Common
Look at the top X cards from your library and choose one of them. Put that card into your hand then return the rest either to the top of to the bottom your library, in any order. "One useful option is infinitely better than a thousand useless ones."
- Hizor, Chrona proctor
(48/165)
Knowledge Pledger
Creature - Spirit --- Uncommon
Unchain U (At the beginning of your upkeep, you may pay U to unchain this card until your next turn)
Whenever you unchain Knowledge Pledger each opponent may draw a card.
Whenever Knowledge Pledger deals damage, if it's unchained, draw that many cards.
2/2
(49/165)
Krisel, Skyscape Master
Legendary Creature - Elemental --- Rare
Flying
At the beginning of your upkeep, put a research counter on Krisel, Skyscape Master.
UUU, T, Remove three research counters from Krisel: Take an extra turn after this one.
5/5
(50/165)
Lifetime Banisher
Creature - Human Wizard --- Uncommon
When Lifetime Banisher comes into play or leaves play, return target creature an opponent controls to its owner's hand.
2U, Sacrifice Lifetime Banisher: Draw a card. He lives and dies by his will.
1/2
(51/165)
Magnet Master
Creature - Illusion Wizard --- Uncommon
Magnet Master comes into play with a +1/+1 counter.
2UU, T: Move all +1/+1 counters from target creature onto Magnet Master.
0/0
(52/165)
Mass Gauging
Sorcery --- Rare
Each creature in play becomes a copy of target creature. (This effect doesn't end at end of turn) Skyscape masterminds face no peer pressure.
(53/165)
Mesmeric Takeover
Sorcery --- Rare
Gain control of target permanent with four or more counters. (This effect doesn't end at end of turn)
Alternate Instant 1U - Move all counters on target permanent you control to target permanent an opponent controls. (You may play this card as an instant with the alternate text for its alternate cost)
(54/165)
Neurosearch
Enchantment --- Uncommon
At the beginning of your upkeep, put a research counter on Neurosearch.
At end of your turn, draw X cards then discard X cards from your hand, where X is the number of research counters on Neurosearch.
(55/165)
Oppose
Instant --- Common
Counter target spell unless its controller pays 1.
Materialize 2 (If you control an island, you may remove two counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(56/165)
Psymare
Creature - Illusion --- Rare
Flying
When Psymare comes into play, you may move all counters on target permanent onto Psymare. Those counters become +1/+1 counters.
3/3
(57/165)
Reverse Strategy
Enchantment --- Rare
Whenever a player would lose the game as a result of being unable to draw a card, that player wins the game instead. "As a last resort for happiness, turn to madness."
- Chrona aphorism
(58/165)
Skyscape Inquisitor
Creature - Human Wizard --- Rare
Flying
T, Remove X counters, divided as you choose, from any number of permanents you control: Tap or untap each of up to X target permanents. "There he goes, riding the blizzard / More like a god than like a wizard."
2/4
(59/165)
Snowfur Sentinel
Creature - Beast --- Common
Whenever Snowfur Sentinel blocks or becomes blocked, you may return it to its owner's hand. Syscape's wildlife was hardly seen, but few wanted to see it anyway.
4/2
(60/165)
Think Over
Instant --- Uncommon
Look at the top five cards of your library. Put any number of them on top of your library and the rest on the bottom of your library, in any order.
Materialize 1 (If you control an island, you may remove one counter from a permanent you control rather than pay this card's mana cost)
(61/165)
Timetide Worker
Creature - Human Wizard --- Common
T: Return target creature to its owner's hand unless an opponent pays 1.
2U: Untap Timetide Worker.
2/2
(62/165)
Winterwind Elemental
Creature - Elemental --- Uncommon
Flying
You may play Winterwind Elemental at any time you could play an instant. Sudden as a dream, but tough as reality.
4/5
(63/165)
Winterwind Unveiler
Creature - Human Wizard --- Rare
Unchain - Whenever you draw a card outside of your draw step, you may unchain Winterwind Unveiler. (It remains unchained until the beginning of your next upkeep)
Whenever you unchain Winterwind Unveiler, draw a card.
1/1
(64/165)
Aether Slasher
Creature - Elemental --- Uncommon
When Aether Slasher comes into play, each player sacrifices a creature.
Materialize 4 (If you control a swamp, you may remove four counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
3/1
(65/165)
Ageless Haunter
Creature - Spirit --- Rare
Haste
At end of turn, sacrifice all creatures you control.
At the beginning of your upkeep, if Ageless Haunter is in your graveyard, return it to play. You lose 3 life.
3/2
(66/165)
Arsenic Breath
Enchant Creature --- Uncommon
Enchanted creature gains fear.
Whenever enchanted creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game)
(67/165)
Citadel Vulture
Creature - Bird --- Uncommon
Flying
Whenever Citadel Vulture attacks or blocks, sacrifice it at end of combat unless you remove a counter from a permanent you control.
2/2
(68/165)
Deathgate Shrieker
Creature - Demon --- Rare
Flying
Deathgate Shrieker comes into play with four +1/+1 counters.
2BB, Remove two counters, divided as you choose, from any number of permanents you control: Return target creature card from your graveyard to play.
0/0
(69/165)
Devious Thoughts
Enchantment --- Rare
At the beginning of your upkeep, sacrifice Devious Thoughts unless you pay 2 life and discard a card.
Whenever you play a creature spell, each opponent loses 2 life and discards a card.
(70/165)
Disacreddit
Instant --- Uncommon
Destroy target creature if it's unchained. "The best time to kill is when the victim is experiencing an impending climax."
- Dmitri, Rogue traitor
(71/165)
Endless Anguish
Instant --- Common
Target player loses 3 life.
1B, Pay 3 life: Return Endless Anguish from your graveyard to your hand.
(72/165)
Famed Cutthroat
Creature - Human Assassin --- Uncommon
Unchain - Whenever a creature is put into a graveyard from play, you may unchain Famed Cutthroat. (It remains unchained until your next turn)
Famed Cutthroat gets +2/+0 and has fear as long as it's unchained.
1/2
(73/165)
Fetid Ooze
Creature - Ooze --- Uncommon
X, T, Pay X life: Put X +1/+1 counters on Fetid Ooze. Spend only black mana on X. It eats everything in its path, but not for hunger.
2/2
(74/165)
Filthfeaster
Creature - Beast --- Common
Filthfeaster comes into play with three +1/+1 counters.
Whenever Filthfeaster attacks or blocks, you lose life equal to the number of +1/+1 counters on Filthfeaster unless you remove a counter from a permanent you control.
0/0
(75/165)
Heartless Laughter
Instant --- Rare
Until end of turn, whenever a creature is put into a graveyard from play, that creature's controller discards a card from his or her hand.
Alternate Sorcery 3B - Creatures get -2/-2 until end of turn. (You may play this card as a sorcery with the alternate text for its alternate cost)
(76/165)
Hunger for Supremacy
Sorcery --- Rare
Search your library for up to three cards. Shuffle your library and put those cards on top of it, in any order.
Materialize 9 (If you control a swamp, you may remove nine counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(77/165)
Lifetime Torturer
Creature - Human Rogue --- Uncommon
When Lifetime Torturer comes into play or leaves play, target opponent discards a card from his or her hand.
2B, Sacrifice Lifetime Torturer: Draw a card. He lives and dies by his glee.
1/1
(78/165)
Mindquasher
Creature - Human Cleric --- Common
T: Put a scourge counter on Mindsquasher.
2B, T: Target player discards X cards from his or her hand, where X is the number of scourge counters on Mindsquasher. Play this ability only at any time you could play a sorcery.
2/2
(79/165)
Murk Breeder
Creature - Rat --- Common
Murk Breeder comes into play with three breeding counters.
T, Remove a breeding counter from Murk Breeder: Put a 1/1 black Rat creature token into play.
1/1
(80/165)
Murk King
Creature - Giant Rat --- Rare
At the beginning of your upkeep, you lose 1 life and put a breeding counter on Murk King.
When Murk King is put into a graveyard from play, put X 1/1 black Rat creature tokens into play, where X is the number of breeding counters on Murk King.
4/3
(81/165)
Outfashioned Torture
Sorcery --- Rare
Look at target player's hand and choose a card from it. That player discards that card.
At the beginning of your upkeep, if an opponent has five or more cards in his or her hand, return Outfashioned Torture from your graveyard to your hand.
(82/165)
Peeping Looter
Creature - Human Rogue --- Uncommon
Peeping Looter comes into play with three sack counters.
1B, T, Remove a sack counter from Peeping Looter: Draw a card unless an opponent discards a card from his or her hand.
1/1
(83/165)
Rogue Brute
Creature - Zombie Rogue --- Common
1B: Regenerate Rogue Brute. The Rogue realized that, when a world's fate is in danger, subtlety should be left behind.
3/2
(84/165)
Rogue Bulwark
Creature - Human Rogue --- Rare
Rogue Bulwark comes into play with three death counters.
B, T, Remove a death counter from Rogue Bulwark: Creatures get -1/-1 until end of turn.
3BB, Remove three death counters from Rogue Bulwark: Creatures get -3/-3 until end of turn.
1/2
(85/165)
Scare with Shadows
Sorcery --- Uncommon
As an additional cost to play Scare with Shadows, pay 1 life for each creature you control.
Creatures you control gain fear until end of turn.
(86/165)
Swelling Rash
Enchantment --- Uncommon
Whenever a permanent with one one more counters comes into play under your control, you may pay 1 life. If you do, choose a counter type among counters on that permanent and put a counter of that type on it.
(87/165)
Tar Elemental
Creature - Elemental --- Common
T, Remove three counters, divided as you choose, from any number of permanents you control: Target player loses 4 life and you gain 4 life. Many have died from its toxic gaze alone.
4/4
(88/165)
Unlink
Sorcery --- Common
Target player discards a card from his or her hand. Then, that player loses 2 life unless he or she discarded a land card this way. "Each of your banal memories will be as much a pain as your traumas."
(89/165)
Unseen Fatigue
Sorcery --- Common
Target creature gets -3/-3 until end of turn.
Materialize 3 (If you control a swamp, you may remove three counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(90/165)
Venom Queen
Creature - Spider --- Uncommon
Whenever Venom Queen deals damage to a creature, destroy that creature. That creature's controller gets two poison counters. (A player with ten or more poison counters loses the game)
2/4
(91/165)
Venomid
Creature - Horror --- Rare
At the beginning of each player's upkeep, that player gets a poison counter. (A player with ten or more poison counters loses the game)
Alternate Sorcery 3BB - Target player gets three poison counters. (You may play this card as a sorcery with the alternate text for its alternate cost)
2/2
(92/165)
Virose Pledger
Creature - Spirit --- Common
Unchain B (At the beginning of your upkeep, you may pay B to unchain this card until your next turn)
Whenever you unchain Virose Pledger, target creature gets -1/-1 until end of turn.
Whenever Virose Pledger deals damage, if it's unchained, you lose that much life.
2/1
(93/165)
Weakened Will
Enchant Creature --- Common
Whenever enchanted creature becomes tapped, its controller sacrifices it unless he or she pays 2.
2B: Tap enchanted creature.
(94/165)
Weaver of All Terrors
Creature - Horror --- Rare
Unchain - Whenever an opponent discards a card from his or her hand, you may unchain Weaver of All Terrors. (It remains unchained until the beginning of your next upkeep)
Weaver of All Terrors gets +4/+4 and has fear as long as it's unchained.
1/1
(95/165)
Wretched Ophine
Creature - Zombie Snake --- Common
Fear
Whenever Wretched Ophine deals combat damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game)
1/2
(96/165)
Angled Bolt
Instant --- Uncommon
Angled Bolt deals 2 damage to each of up to two target creatures.
Materialize 4 (If you control a mountain, you may remove four counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(97/165)
Ataxic Salamander
Creature - Lizard --- Rare
Haste
Whenever Ataxic Salamander attacks, simultaneously tap all untapped creatures controlled by defending player and untap all tapped creatures controlled by defending player.
6/5
(98/165)
Battlefield Infestation
Sorcery --- Rare
Each player may sacrifice any number of creatures. For each creature sacrificed this way, its controller may search his or her library for up to two copies of it. If he or she does, he or she puts those cards into play then shuffles his or her library.
(99/165)
Carbon Ray
Instant --- Common
Carbon Ray deals 2 damage to target creature or player. Creatures dealt damage this way can't regenerate this turn. Gart's nostrils, accostumed with the atmosphere of the forge, though nothing unusual of the roasting scent. Then came pain.
(100/165)
Conflagrate
Sorcery --- Rare
Conflagrate deals X damage to target creature or player.
Materialize 3+X (If you control a mountain, you may remove three plus X counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(101/165)
Dwarven Warcrier
Creature - Dwarf Berserker --- Common
Dwarven Warcrier comes into play with a +1/+1 counter.
2R, Remove a counter from a permanent you control: Target creature gains double strike until end of turn.
0/0
(102/165)
Enenah Bulwark
Creature - Dwarf Shaman --- Rare
Enenah Bulwark comes into play with three fire counters.
R, T, Remove a fire counter from Enenah Bulwark: Destroy target nonbasic land.
3RR, Remove three fire counters from Enenah Bulwark: Destroy all nonbasic lands.
1/2
(103/165)
Enenah Dragon
Creature - Dragon --- Rare
Flying, haste
When Enenah Dragon comes into play, discard your hand.
Whenever you would draw a card, skip that draw instead.
7/7
(104/165)
Enenah Ravager
Creature - Ogre Barbarian --- Common
Unchain - Whenever Enenah Ravager attacks alone, unchain it. (It remains unchained until your next upkeep)
Whenever Enenah Ravager becomes blocked, if it's unchained, you may destroy target land.
3/2
(105/165)
Enraged Outcast
Creature - Ogre Berserker --- Common
Haste, first strike
When Enraged Outcast comes into play, it deals 3 damage to you. He has passed outfashioned concepts like "the side he's fighting on".
3/2
(106/165)
Ensurer of Tumults
Creature - Goblin Shaman --- Uncommon
Ensurer of Tumults comes into play with three chaos counters.
R, T, Remove a chaos counter from Ensurer of Tumults: If target spell has a single target, reselect its target at random.
2/1
(107/165)
Firesword Crafter
Creature - Dwarf Shaman --- Common
At the beginning of your upkeep, put a fire counter on Firesword Crafter.
R, Remove two counters, divided as you choose, from any number of permanents you control: Target creature gets +2/+0 until end of turn.
2/2
(108/165)
Flakes of the Forge
Enchantment --- Rare
Sacrifice a mountain: Add R to your mana pool. Giants heated Enenah forges up to astonishing levels. This way, the blades came out more deadly, and the goblins came out more roasted.
(109/165)
Forced Learning
Enchantment --- Uncommon
At the beginning of your upkeep, you may unchain target permanent you control. If you do, Forced Learning deals 3 damage to you. The one thing that can overcome goblins' laziness is their fear.
(110/165)
Garen Pygmy
Creature - Beast --- Common
Garen Pygmy attacks each turn if able. It has a urge to prove everyone that size doesn't matter.
3/2
(111/165)
Giant Pillager
Creature - Giant Berserker --- Common
Haste After Blistho was killed and Enenah was destroyed, most surviving giants felt it was their right to destroy everything else.
4/3
(112/165)
Giant Thrasher
Creature - Giant Berserker --- Uncommon
When Giant Thrasher comes into play, remove all counters from permanents you control. Giants took one hour to forget each tiny bit of honor they were imbued in. That lasted about two hours.
6/5
(113/165)
Goblin Brawler
Creature - Goblin Warrior --- Common
Goblin Brawler comes into play with a +1/+1 counter.
Whenever Goblin Brawler becomes blocked, put a +1/+1 counter on it. "Beatings lead to beatings, and vice versa."
- Goblin saying
0/0
(114/165)
Goblin Opportunist
Creature - Goblin Shaman --- Rare
Unchain - Whenever an opponent is dealt noncombat damage, you may unchain Goblin Opportunist. (It remains unchained until your next upkeep)
Whenever you unchain Goblin Opportunist, you may pay XR. If you do, it deals X damage to target player.
2/2
(115/165)
Goblin Stampede
Sorcery --- Uncommon
Put three 1/1 red Goblin creature tokens into play.
1R, Sacrifice three Goblins: Return Goblin Stampede from your graveyard to your hand.
(116/165)
Goblin Thaumaturgist
Creature - Goblin Shaman --- Common
Goblin Thaumaturgist comes into play with four trick counters.
T, Remove a trick counter from Goblin Thaumaturgist: Flip a coin. If you win the flip, draw a card. If you lose the flip, put the top five cards from your library into your graveyard.
1/2
(117/165)
Igneous Garen
Creature - Beast --- Uncommon
Igneous Garen comes into play with five +1/+1 counters.
1RR, Remove a +1/+1 counter from Igneous Garen: Igneous Garen deals 2 damage to target player.
0/0
(118/165)
Lifetime Plunderer
Creature - Human Barbarian --- Uncommon
When Lifetime Plunderer comes into play or leaves play, destroy target artifact.
2R, Sacrifice Lifetime Plunderer: Draw a card. He lives and dies by his anger.
2/1
(119/165)
Misguiding Glare
Instant --- Rare
Change the target of target spell with a single target.
Alternate Enchantment 4R - Whenever a spell targets a permanent you control, Misguiding Glare deals 5 damage to that spell's controller. (You may play this card as an enchantment with the alternate text for its alternate cost)
(120/165)
Poisonblade Slasher
Creature - Human Berserker --- Uncommon
RR: Poisonblade Slasher gains double strike until end of turn.
Whenever Poisonblade Slasher deals combat damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game)
1/1
(121/165)
Rabid Cur
Creature - Hound --- Rare
Haste
At the beginning of your upkeep, put a disease counter on Rabid Cur. Then, Rabid Cur deals damage to you equal to the number of disease counters on it.
2/2
(122/165)
Rage Pledger
Creature - Spirit --- Uncommon
Unchain R (At the beginning of your upkeep, you may pay R to unchain this card until your next turn)
Whenever you unchain Rage Pledger, it deals 1 damage to each creature.
Creatures you control can't block as long as Rage Pledger is unchained.
2/2
(123/165)
Rend Asunder
Sorcery --- Common
Destroy target land.
Materialize 4 (If you control a mountain, you may remove four counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(124/165)
Ruthless Ogre
Creature - Ogre Barbarian --- Uncommon
At the beginning of your upkeep, put a rage counter on Ruthless Ogre.
Remove four counters, divided as you choose, from any number of permanents you control: Ruthless Ogre gets +3/+0 and gains trample until end of turn.
3/3
(125/165)
Shred to Pieces
Sorcery --- Common
Destroy target artifact. Shred to Pieces deals damage equal to its converted mana cost to its controller. "The best way to break something is to throw it at its owner's face."
(126/165)
Vandalize
Sorcery --- Uncommon
Choose one - Destroy target basic land; or destroy two target nonbasic lands. Enenah's destruction eventually came back to haunt Kampa cities.
(127/165)
Volt Elemental
Creature - Elemental --- Rare
Volt Elemental comes into play with four +1/+1 counters.
At the beginning of your upkeep, unless you pay RRR, remove a +1/+1 counter from Volt Elemental and it deals 2 damage to each creature.
0/0
(128/165)
Argodon Overseer
Creature - Beast --- Rare
Trample
When Argodon Overseer comes into play, add 3GG to your mana pool.
Whenever Argodon Overseer deals combat damage to a player, draw a card.
4/3
(129/165)
Asp Nombar
Creature - Beast Snake --- Uncommon
Whenever Asp Nombar deals combat damage to a creature, that creature's controller gets a poison counter.
Whenever Asp Nombar deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game)
3/4
(130/165)
Berserk Argodon X
Creature - Beast --- Uncommon
Spend only green mana on X.
Berserk Argodon comes into play with X +1/+1 counters. The Argodon are an ancient race said to be part of a forest devastated with Skyscape's ascension.
1/1
(131/165)
Bonds of Kinship
Sorcery --- Rare
Put a creature card from your hand into play. Then, you may search your library for a card with the same name as that creature, reveal it, and put it in your hand. If you do, shuffle your library.
(132/165)
Exotic Scent
Instant --- Uncommon
Regenerate each creature you control.
Materialize 6 (If you control a forest, you may remove six counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(133/165)
Fledgling Behemoth
Creature - Beast --- Uncommon
At the beginning of your upkeep, put a growth counter on Fledgling Behemoth.
1G, Remove three growth counters from Fledgling Behemoth: Fledgling Behemoth gets +6/+6 until end of turn.
1/1
(134/165)
Flower Elemental
Creature - Elemental --- Common
Flower Elemental comes into play with two +1/+1 counters.
G, T: Put a +1/+1 counter on each creature you control named Flower Elemental.
0/0
(135/165)
Gardenership
Enchant Creature --- Uncommon
At the beginning of your upkeep, put a flower counter on Gardenership.
Enchanted creature has "T: Add X mana of any color to your mana pool, where X is the number of flower counters on Gardenership".
(136/165)
Garen Stalker
Creature - Beast --- Common
Unchain - Whenever you play a creature spell, you may unchain Garen Stalker. (It remains unchained until your next turn)
Garen Stalker gets +2/+2 and has trample as long as it's unchained.
2/1
(137/165)
Instinctive Growth
Enchantment --- Uncommon
At end of turn, if you played three or more spells this turn, put a +1/+1 counter on each creature you control. Even trapped in a hostile land, Locaran people never knew lack of courage.
(138/165)
Joint Ativist
Creature - Elf Warrior --- Rare
Unchain - Whenever you play a creature spell, you may unchain Joint Ativist. (It remains unchained until your next upkeep)
Whenever you unchain Joint Ativist, reveal the top three cards of your library. Put a creature card revealed this way into your hand, and remove the rest from the game.
2/1
(139/165)
Lifetime Cropper
Creature - Elf Druid --- Uncommon
When Lifetime Cropper comes into play or leaves play, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
2G, Sacrifice Lifetime Cropper: Draw a card. He lives and dies by his role.
1/2
(140/165)
Locaran Acolyte
Creature - Elf Druid --- Uncommon
When Locaran Acolyte comes into play, add 1G to your mana pool.
T: Add G to your mana pool.
1/1
(141/165)
Locaran Gargantua
Creature - Elemental --- Rare
At the beginning of your upkeep, sacrifice Locaran Gargantua unless you remove a counter from a permanent you control. Locara's perils are often subtle, but not always.
10/10
(142/165)
Locaran Trackers
Creature - Elf Scout --- Uncommon
Locaran Trackers comes into play with three track counters.
Whenever a creature comes into play under an opponent's control, you may pay 2G and remove a track counter from Locaran Trackers. If you do, you may put a creature card from your hand into play.
3/3
(143/165)
Locara’s Retribution
Instant --- Rare
Draw a card for each creature card that was put into your graveyard this turn.
Alternate Enchantment 5G - At the beginning of your upkeep, return a creature card from your graveyard to your hand. (You may play this card as an enchantment with the alternate text for its alternate cost)
(144/165)
Mirrorback Centaur
Creature - Centaur --- Common
Mirrorback Centaur comes into play with four +1/+1 counters.
2, Remove a counter from a permanent you control: Target creature can't be the target of spells or abilities this turn.
0/0
(145/165)
Nurture Pledger
Creature - Spirit --- Uncommon
Unchain G (At the beginning of your upkeep, you may pay G to unchain this card until your next turn)
Whenever you unchain Nurture Pledger, put two +1/+1 counters on it.
You can't play lands as long as Nurture Pledger is unchained.
1/1
(146/165)
Ophine Bulwark
Creature - Snake Druid --- Rare
Ophine Bulwark comes into play with three flower counters.
G, T, Remove a flower counter from Ophine Bulwark: Untap up to two target lands.
3GG, Remove three flower counters from Ophine Bulwark: Untap all lands you control.
1/2
(147/165)
Ophine Grasp
Sorcery --- Uncommon
Target player gets two poison counters. (A player with ten or more poison counters loses the game)
Draw a card.
(148/165)
Ophine Spawn
Creature - Snake Warrior --- Common
Whenever Ophine Spawn deals combat damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game) The first thing to grow in its body are its fangs.
1/1
(149/165)
Phissen, Ophine Peai
Legendary Creature - Snake Shaman --- Rare
At the beginning of your upkeep, put a venom counter on Phissen, Ophine Peai.
XGG, Remove X venom counters from Phissen: Target player gets X poison counters. (A player with ten or more poison counters loses the game)
2/2
(150/165)
Root Garen
Creature - Beast --- Rare
You may play Root Garen at any time you could play an instant.
Materialize 5 (If you control a forest, you may remove five counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
3/4
(151/165)
Savage Grounds
Enchantment --- Rare
1, Remove two counters, divided as you choose, from any number of permanents you control: Put a seed counter on Savage Grounds.
2G, Remove two seed counters from Savage Grounds: Put a 5/5 green Beast creature token with trample into play.
(152/165)
Savage Touch
Instant --- Common
Destroy target artifact or enchantment.
Materialize 3 (If you control a forest, you may remove three counters, divided as you choose, from permanents you control rather than pay this card's mana cost)
(153/165)
Spastic Brawns
Sorcery --- Common
Put three +1/+1 counters on target creature.
1G, Remove three counters, divided as you choose, from permanents you control: Return Brawny Cramp from your graveyard to your hand.
(154/165)
Spring’s Bloom
Enchantment --- Common
Spring's Bloom comes into play with three flower counters.
G, Remove a counter from a permanent you control: Put a land card from your hand into play tapped. In Skyscape's eternal winter, spring lived in Locaran people's dreams.
(155/165)
Stingtail Garen
Creature - Beast --- Common
At the beginning of your upkeep, you get a poison counter. (A player with ten or more poison counters loses the game) Taming one of those is a sign of great courage among elves.
4/4
(156/165)
Timid Wurm
Creature - Wurm --- Rare
Timid Wurm comes into play with five +1/+1 counters.
Whenever an opponent plays a creature spell, remove a +1/+1 counter from Timid Wurm.
0/0
(157/165)
Towering Argodon
Creature - Beast --- Common
When Towering Argodon comes into play, add 3GGG to your mana pool. Elves could find no better pathcutter.
5/5
(158/165)
Veteran Strider
Creature - Elf Warrior --- Common
Veteran Strider comes into play with two +1/+1 counters.
Whenever a creature comes into play under your control, you may move a +1/+1 counter from Veteran Strider onto that creature.
0/0
(159/165)
Watch of the Hive
Creature - Elf Scout --- Common
When Watch of the Hive comes into play, you may put two 1/1 green Insect creature tokens into play. The elves found out, to their surprise, that there were plenty of natural weapons in Skyscape.
1/1
(160/165)
Alchemist’s Brason
Artifact --- Rare
Whenever you're dealt damage, put that many elixir counters on Alchemist's Brason.
4, T, Sacrifice Alchemist's Brason: You gain 1 life for each elixir counter on Alchemist's Brason.
(161/165)
Enenah Howitzer
Artifact Creature --- Rare
Unchain 2 (At the beginning of your upkeep, you may pay 2 to unchain this card until your next turn)
Whenever you unchain Enenah Howitzer, put a fuse counter on it. Then, Enenah Howitzer deals damage to each player equal to the number of fuse counters on it.
5/1
(162/165)
Ophine Antidote
Artifact --- Rare
1, T, Pay 1 life: Remove a poison counter from target player. "Antidote to ophine poison is made of the poison itself. No wonder no dead ophine warrior is ever left behind."
- Skyscape research notes
(163/165)
Venomous Pendant
Artifact - Equipment --- Rare
Whenever equipped creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game)
Equip
(164/165)
Skyscape’s Nucleus
Land --- Rare
T, Remove a counter from a permanent you control: Add one mana of any color to your mana pool. Skyscape's foundations, amidst the Eternal Mist, were the lair of many unknown secrets that could change the fate of Albazard forever.
(165/165)
This spoiler list was generated with Magic Set Editor on 10-13-2004
For information on the software, contact Twan van Laarhoven