by Paul Stefko, © 2000
using the Risus v1.4 rules, © 2000 S. John Ross
Red Dwarf is a British sci-fi comedy program created by Grant
Naylor (two, two, two men in one). The
show features the exploits of a group of space bums aboard a city-sized
spaceship marooned in deep space after 3 million years of travel.
CHARACTER
CREATION!
A straightforward talking appliance character might look like
this:
Description: Short, chrome-plated.
Personality glitch makes him
obsess over toast and toasted bread products, to the point
of asking others constantly, "Would you like some
toast?"
Clichés: Intelligent Appliance (4),
Trivia-head (2), Armless Annoyance (3), Singer (1)
SOME SAMPLE
CLICHÉS (AND WHAT THEY'RE GOOD FOR)
Deluded
Adventurer (Stabbing things, swinging from
ropes, sailing, romance)
GELF (Beating things up, drinking, whoring, grunting, sweating)
Mechanoid (Following orders, looking stern, following orders, getting Droid
Rot, following orders)
Psionicist (Reading minds, Hex-vision, sock-puppetry)
Space
Corps Navigator (Piloting spaceships, not
puking in zero-gee)
Space-Biker (Riding Harley, brawling, being Invisible to other motorists)
Space
Corps Fighter Pilot (Dogfighting, not blacking out
at high-Gs, bragging)
PSIONICS
The base requirement for using Psionics in RD is the Cliché Psionicist. On top of that, a character may purchase one or more Powers (Clichés which show various mental powers the character has). These include:
ESP (smelling through walls, hearing
across town and seeing through any manner of personal undergarment)
Hew-vision (sending blasts of energy from your eyes, handling sock puppets)
Mind
Reading (guessing any number 1-10 correct 5
times out of 6)
Telepathy (sending other people dirty images across great distances...a lot
like the Internet)
To use a Psionic Power, you must spend one die from your
Psionicist Cliché. In addition to this,
you may spend additional dice from your Psionicist Cliché and/or your Willpower
Cliché (see below) and add these dice to your Power Cliché for that roll. Then roll.
If the roll is unopposed and you need an idea for a target number, I
suggest the table in Jason Puckett's excellent Risus Magic document.
Psi On-the-fly: If you need
to attempt a use of a Psionic power you don't have a Cliché for, you may use
your Psionicist trait as your Power (assuming your GM allows this). However you still have to spend a die from
Psionicist first.
WILLPOWER
Relax, you don't have to buy this one. To determine a character's Willpower Cliché, simply average his
total Clichés. At the GMs discretion,
you can add one die for every significant mental Cliché the character has (but
really, how likely is it that these guys will have mental Clichés?).
What's it good for? Well,
tests of will, stare-downs, concentration, Psionics, etc.