Cyberspace: Our New
Reality
A
different conception of virtual reality
“Cities
today have no visible limits. In America, they never had. In Europe however,
the concept of “city” once implied a closed finite entity. The old city had
walls and gates. But these have long ceased to function. Are there other types
of gates, new gates to replace the gates of the past? Are the new gates those
electronic warning systems installed in airports, screening passengers for
weapons? Have electronics and, more generally, technology replaced boundaries,
the guarded boundaries of the past?”[1]
In
the middle of the first decade of the new millenium, there is one fact that
many can argue and not agree with, but have to admit: our lives are very
quickly immersing into the virtual world, cyberspace. We are not only getting
totally dependant, but our lifestyles are changing, our ways of living.
Many
can say that the real life will allways be better, that no matter what they
(computer scientists) do, what they come up with, looking at a screen and
actually being in the spot will never be the same. I agree, I think too that
looking at a beach through a screen will never be the same as actually being
there. But what if the idea of cyberspace, the usual idea, the more
tactile idea that we have – experiencing the world through a screen
– is actually not technology’s furthest reach.
Today,
as fascinating as a program can be, as real as a virtual pc to pc game can
seem, we can’t say that any type of virtual lifestyle replaces the actual being
there, touching, smelling, hearing. Technology has been able to create a new
environment, “the virtual reality” as it is called, but this environment is yet
still bounded to certain senses, sight and sound. That is why it can not
replace the real thing, because whenever we look away, we are back infront of
the computer, inside an enclosed space, talking or playing with people from
around the world that are doing the exact same thing as we are.
What
if tecnology could in fact satisfy all our senses? What if instead of looking
through a screen we could actually be there?
Our
brains respond to electric impulses, that is how, for example, we can move one
hand. We think of moving it, and the brain, very quickly sends an electric
impulse that runs through our nervous system, until it gets to our hand and,
thus, the hand moves. We are all made of electricity: Energy, that is what we
are.
Not
long ago I was listenig to a television program –I wasn’t really watching
it –about tecnology. They were showing great invensions of today, and
this “machine” came out. It was a video game, a ping pong game. Nothing fancy,
nothing too elaborated, just a regular table tennis were you could move your
paddle from left to right. The reader might say that there is nothing new about
this, I agree, this type of entertainment has been around since the seventies.
The thing the reader does not know, is that the paddle was controlled by the
brain. There were not any controls you would move around or buttons to push,
just the brain connected directly to the computer.
So
what if technology can actually get inside our brains? Forget about screen or
speakers that show us a view of the virtual. What if instead of all that
hardware we can actually be connected directly to cyberspace?
“Dreams are
real as long as they last”
For our minds,
when we are dreaming, everything is real, we might not remember once we are
awake, but when we dream we can smell, we can touch, we can listen, we have the
entire use of our senses with out physically smelling or seeing. If this is
possible in dreams, can it not then be possible in real life? To go directly
into the brain with out going through the organs that transform these
“actions”. If our brain gets the information, if there is something that is
making it sense a smell, it really does not have to be there, as long as the
brain thinks it is.
So
what does this do to our present conception of reality? In this sense the
virtual world can be just as real as the world we live in, if our brains
actually believe they are living certain situations, it is just as good as the
real thing.
Designing
and living for/in the virtual World
What
then as architects should we do to design for the new millenium? What is our
job as modelers of space if the whole conception of space is totally different
to what we have believed since the begining of mankind? The main importance of
architecture has allways been shelter, that is why architecture began in the
first place. So, what happens when we do not actually need that shelter? What
is the main purpose of architecture if it is not that? This question I ask but
I can not answer.
The
whole conception of space, of the new space, the virtual, is totally different
to what we have in real life. There are no more distances, there is no more
time. I can have a meeting in New York with out actually leaving Montreal. I
can meet the same people, look straight at them with out going through the
actual process of getting there. I can go from link to link, browsing from
store to store, opening windows, closing them, going through stores in Japan,
stores in the UK, I can go anywhere, no matter how far, it just depends on
bandwidth.
So
if in this new Space there is no more time, there are no more distances, there
is no need for shelter, there is no gravity; What then is our job as
Architects? What are we supposed to design? Will we be obliged to inmerse
ourselves to these virtual scenes to create new spaces just for the fun of it?
“It
doesn’t rain in cyberspace, so shelter is not an issue. But privacy certainly
is.”[2]
The
boundaries that we have established to define our own private spaces have
changed, they are now ones and zeros. The only way to separate us from each
other is the same way that we are linked with one another: numbers. We separate
from each other by firewalls protecting us from identity theifs or other kind
of virtual criminals. Are there still boundaries between each of us? There are
no more boundaries of time because time is not an issue anymore; boundaries of
distance are not an issue anymore either. So how are we to define the space we
design in? How are we architects supposed to decide where to build, how big or
small to build it, what to build?
Many
architectural firms nowadays are designing merely for the virtual. Firms like
Asymptote, FOA, NOX, are designing buildings for the virtual world just as they
are in the real physical one. Companies like Guggenheim and NYSE have platforms
designed by these worldwide known architectural firms which live inside a
computer somewhere in the world and can be accesed by any computer anywhere in
the planet. How they decide the actual scale of each project is unknown to me.
In a way I think that as pioneers to this particular aproach they (Architects)
have the liberty to decide, to establish their own boundaries. But the industry
is very fastly growing, with time, these boundaries will have to be defined by
someone, or something, or do they?
Space
is relative, just as time or distance are relative too. But space is normally
relative to time and distance, and viceversa. So if we don’t have time, and we
don’t have defined space, and we certainly don’t have distance; which is
relative to which? How can we define the boundaries necessary to us for
survival? Do we still have to create these boundaries? Or will they create
themselves?
“The
city, through the dialectic of its boundaries, is the instrument wherby each
absolute is tempered by the other, creating the rich stew we call the urban
life, whose events oscillate between the predictable and the volatile.”[3]
In
real life, we have natural boundaries, rivers, oceans and mountains define our
boundaries, define our space and very much define our time, the time it takes
us to breach these boundaries.
So
what now? What happens in this infinite space we have created? Is human playing
God? Are we creating our own artificial environment with which we might stumble
upon one day? Are we ready as humans to take on the responsibility to create
our own little infinite world?
There
are many questions yet to be answered, and many more questions will arise. But
the fact is that we no longer can opose to the electronic era, this age of
bytes, the virtual world is in our everyday lives, and everyday we depend more
on it.
Our
responsibility as Architects is not to go against these virtual transforming
forces, but actually understand our grounds, know where we stand in virtual
space, understand the great possibilities of changing from our conceptions of
architecture as physical structures, into an idea of architecture as virtual
structures, virtual order, virtual scenes. Today it may seem very far and very
fantastic, but we are definetly getting there and quickly. It seems imposible,
but it will happen, and we have to be ready for it, we have to find out the new
architecture for the new concept of space-time, without distances, without
gravity, without boundaries. A real “Tabula rasa”. We have to start from zero,
from the understanding of space.
Its
going to be a very interesting ride and I’m very glad and anxious that I am
going to be part of it.
Bibliography
0.
Tschumi,
Bernard. “Architecture
and Disjunction”.
MIT Press. 1996
0.
Mitchell,
William J. “City
of Bits” pg
122. MIT Press. 1995
0.
Waterhouse,
Alan. “Boundaries
of the City”
pg 6. University of Toronto Press. 1993
0.
Crow,
Dennis. “Philosophical
Streets”.
Maisoneuve Press. 1990
[1]
Tschumi, Bernard. “Architecture
and Disjunction”.
MIT Press. 1996
[2]
Mitchell, William J. “City
of Bits” pg
122. MIT Press. 1995
[3] Waterhouse, Alan. “Boundaries of the City” pg 6. University of Toronto Press. 1993