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Dragon Rage | |||||||||||||||||
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Hi, Welcome to my website. I have complete story guides to all Akira Toriyama's classics such as: Dragonball series, DragonQuest, Chrono Trigger and Blue Dragon My name is Vinny and im a great fan of Akira Toriyama's artwork. Dragonballz I know most about. this website includes MIDIS PICTURES ENTIRE STORIES AKIRA TORIYAMA _____________________________ (鳥山 明 Toriyama Akira, born on April 5, 1955 in Kiyosu, Aichi Prefecture) is a Japanese manga artist. He debuted in 1978 with the story Wonder Island, published in Weekly Shonen Jump magazine, and gained fame for Dr. Slump, serialized weekly in Shonen Jump from 1980 to 1984. He is probably best known for his series Dragon Ball. This work was one of the linchpins for what is known as the Golden Age of Jump. Its success "forced" Toriyama to work on Dragon Ball from 1984 to 1995. During that eleven-year period, he produced 519 chapters, collected into 42 volumes. Each volume has an average of 200 pages, so the entire Dragon Ball storyline extends to almost 9,000 pages. Moreover, the success of Dragon Ball led to an animated television series, feature-length animated movies, video games, and mega-merchandising. His clean line and design sense led to jobs designing characters for the phenomenally popular Dragon Quest series of role-playing game (formerly called Dragon Warrior in the United States). He has also served as the character designer for the Super Famicom/SNES RPG Chrono Trigger and the popular fighting game Tobal No. 1 for the PlayStation (as well as its sequel, Tobal 2, released only in Japan), and continues to produce the occasional manga story. His works after Dragon Ball tend to be short (100-200 page) stories, including Cowa!, Kajika, and Sandland, as well as one-shots, like the spoof Neko Majin Z. He is currently the character designer for a new RPG coming out for the Xbox 360 entitled Blue Dragon. The name of Toriyama's studio is Bird Studio, which is a play on his name, meaning "Bird Mountain". DRAGONBALLZ _____________________________ Plot Summary Spoiler warning: Plot and/or ending details follow. Son Goku, the protagonist, is an extremely powerful but somewhat naïve martial artist. After a visit from his previously unknown brother Raditz, he discovers that he belongs to an alien race called Saiya-jin or Saiyan and that his kind once sent him to Earth to destroy it. When he refuses to reassume this task, Raditz challenges him to a lethal battle in which Goku sacrifices himself to beat his brother (with the prospect of ressurection by the Dragon Balls). This, however, is the trigger for events of even greater magnitude to happen, making Goku and his friends the foremost defenders of Earth, mankind and ultimately the whole universe. As the series progresses, Son Goku, his son (Son Gohan) and their companions age, get immensely stronger and fight increasingly more powerful and sinister villains. Many of the main characters die, are resurrected, get married and/or have children. The series progresses dramatically throughout its entire run. [edit] Differences to Dragon Ball The overall mood changes significantly from the one of Dragon Ball, as tournaments and personal vendettas are replaced by wars against alien villains threatening earth in its whole. There also is a change from the rather myth-oriented theme to a more science fiction oriented one, interpreting several facts from a very different point of view: Son Goku is an alien from Planet Vegeta, sent to destroy Earth by his kind and who bumped his head upon landing as an infant, forgetting his mission. This is the source of his previously unexplained abilities and why he has a tail (which was later removed and not seen again until the next series, Dragon Ball GT). Son Goku 's former archenemy, Piccolo, is an alien from Planet Namek. He is the product of Kami (God of Earth) splitting himself in an attempt to purge the evil from himself. [edit] Sagas The Dragon Ball Z series can be broken into 4 series, which can be broken further into sagas, based on the current enemy or theme: Saiyan Series: The Vegeta Saga (Formerly known as the Saiyan Saga) Freeza Series: The Namek Saga The Ginyu Saga The Frieza Saga The Garlic Junior Saga (not based on the original manga; serves as transition into the Cell Series) The Trunks Saga (can be placed into either the Freeza Series or the Cell Series) Cell Series: The Androids Saga The Imperfect Cell Saga The Perfect Cell Saga The Cell Games Saga Buu Series: The Great Saiyaman Saga The World Tournament Saga The Babidi Saga The Majin Buu Saga The Fusion Saga The Kid Buu Saga [edit] Movies There are quite a few Dragon Ball Z movies made based on the popular series. Some can be counted as side stories (gaiden) that happen between sagas. These movies include: Bardock: Father of Goku (TV Special) The History of Trunks (TV Special) The Plan to Destroy the Saiyajin (Direct to Video) Dead Zone (Return My Gohan!) The World's Strongest (The World's Strongest Guy) The Tree of Might (Ultimate Decisive Battle For Earth) Lord Slug (Super Saiyan Son Goku) Cooler's Revenge (Best of Strongest Verses Strongest) Return of Cooler (Warriors Clash! The 10 Billion Powerful Warriors) Super Android 13 (Extreme Battle! The Three Great Super Saiyans!) Broly: The Legendary Super Saiyan (Burn Your Spirits to the Max!! Close Battle, Violent Battle, Super Bloody Battle) Bojack Unbound (The Galaxy is in Danger! The Super Awesome Guy!) Broly: The Second Coming (Dangerous Partners! Super Warriors Never Rest!) Bio-Broly (Crushing Super Warrior! I Am The Winner) The Rebirth Of Fusion (The Rebirth Of Fusion! Goku and Vegeta! - slated for a Spring 2006 US release) Dragon Fist Assault! If Goku Can't Do It, Who Can? (Not yet released in English) [edit] Japanese Cast (in Credits Order) [edit]Main Cast Masako Nozawa - Son Goku, Son Gohan, Son Goten Toshio Furukawa - Piccolo Ryu Horikawa - Vegeta Mayumi Tanaka - Kuririn, Yajirobe, Uranai Baba (207-271) Hiromi Tsuru - Bulma Briefs, Bra Briefs Toru Furuya - Yamcha Hirotaka Suzuoki - Tenshinhan Takeshi Kusao - Mirai Trunks, Chibi Trunks Mayumi Sho - ChiChi (1-66) Naoko Watanabe - Puar, ChiChi (88-291) Naoki Tatsuta - Oolong, Bubbles, Karin (241-285) Kohei Myauchi - Kamesennin Muten Roshi (2-260) Hiroshi Masuoka - Kamesennin Muten Roshi (288-291) Daisuke Ghori - Mr. Satan, Gyumao, Enma Daiou, Umigame Hiroko Emori - Chaozu Ichiro Nagai - Karin (26-192) Toku Nishio - Mr. Popo Takeshi Aono - Kamisama Tomiko Suzuki - Dende (49-288), Marron Hiro Yuuki - Dende (289-291) Miki Itou - Android 18 Yuko Minaguchi - Videl, Pan Mariko Mukai - Bulma's Mom (44-107) Youko Kawanami - Bulma's Mom (124-256) Yuji Mitsuya - Gregory Kenji Utsumi - Shenron Joji Yanami - Narrator, Kaiosama, Dr. Briefs [edit]Saiyan Saga Shigeru Chiba - Raditz Shozo Iizuka - Nappa Mami Koyama - Lunch Mariko Mukai - Princess Snake [edit]Freeza Saga Ryuusei Nakao - Freeza Sho Hayami - Zarbon Yukitoshi Hori - Dodoria Hideyuki Hori - Captain Ginyu Kenji Utsumi - Recoome Kazumi Tanaka - Jeice Yukimassa Kishino - Burter, King Vegeta Kouzou Shioya - Guldo Masako Nozawa - Bardock Junpei Takiguchi - Porunga, Saichourou (53-75) Massaharo Satou - Saichouoru (100-105) Shigeru Shiba - Garlic Junior Yuko Kobayachi - Maron Daisuke Ghori - King Cold Yuji Machi - Appule Kouji Totani - Kewi Katsuji Mori - Nail [edit]Cell Saga Norio Wakamoto - Cell Koji Yada - Dr. Gero Hikaru Midorikawa - Android 16 Shigeru Nakahara - Android 17 Yukitoshi Hori - Android 19 Yukimassa Kishino - Tao Pai Pai [edit]Majin Buu Saga Kouzou Shioya - Majin Buu Joji Yanami - Babidi Ryuzaburo Otomo - Dabura Hirotaka Suzuoki - Tournament Announcer Naoki Tatsuta - Yamu Hisao Egawa - Spopovitch, Aqua Yoshiyuki Yukino - Yakon Takuya Matsumaru - Pui Pui Yuji Mitsuya - Kaioshin Shin Aomori - Kibito Reizu Nomoto - Old Kaioshin Toku Nishio - South Kaio Bin Shimada - West Kaio Keiko Yamamoto - East Kaio Ryuji Saikachi - Dai Kaio Hikaru Midorikawa - Paikuhan Yusuke Numata - Jewel Satou Masaharu - Olibu Isamu Tanonaka - Bibidi Megumi Urawa - Erasa, Uubu Hiro Yuuki - Sharpener [edit]Movies Akira Kamiya - Garlic Junior Kôji Nakata - Dr. Willow Kôji Yata - Dr. Kochin Masako Nozawa - Tullece Naoki Tatsuta - Haiya Dragon Yûsaku Yara - Lord Slug Ryuusei Nakao - Cooler Kazuyuki Sogabe - Android 13 Hisao Egawa - Android 14 Toshio Kobayashi - Android 15 Bin Shimada - Broly Iemasa Kayumi - Paragus Tesso Genda - Bojack, Janemba Hiro Yuuki - Tapion Shin Aomori - Hildegarn [edit] Video Games Games only released in Japan: Dragon Ball Z: Attack of the Saiyajin for the Famicom. Dragon Ball Z: Battle against Freeza for the Famicom. Dragon Ball Z: Battle against Androids for the Famicom. Dragon Ball Z: Barcode Battler for the Famicom. Dragon Ball Z: Plan to destroy the Sayajin for the Famicom. Dragon Ball Z: Legend of the Sayajin for the Super Famicom. Dragon Ball Z: Super Butoden for the Super Famicom. Dragon Ball Z: Super Butoden 2 for the Super Famicom. Dragon Ball Z: Super Butoden 3 for the Super Famicom. Dragon Ball Z: Hyper Dimension for the Super Famicom. Dragon Ball Z: Super Gokuden 2 for the Super Famicom (the last two thirds of the game). Dragon Ball Z: Buu Yuu Retsuden for the Mega Drive. Dragon Ball Z: The Legend of Son Goku for the PC-Engine Duo (three out of the seven levels). Dragon Ball Z: Goku Hisouden for the Game Boy. Dragon Ball Z: Goku Gekitouden for the Game Boy. Plan to Destroy the Saiyajin Part 1 for the Playdia. Plan to destroy the Saiyajin Part 2 for the Playdia. Dragon Ball Legends for the PlayStation and Sega Saturn. Dragon Ball Z: Shin Butoden for the Sega Saturn. Games only released in America and Oceania: Dragon Ball Z: Collectible Card Game for Game Boy Advance Dragon Ball Z: Sagas for the PlayStation 2, Nintendo GameCube, and Xbox. Games released in Japan, America, Oceania and Europe: Dragon Ball Z: Legendary Super Warriors/Dragon Ball Z: Densetsu no Chou Senshi-tachi for the Game Boy Color. Dragon Ball Z: The Legacy of Goku for Game Boy Advance. Dragon Ball Z: The Legacy of Goku II/Dragon Ball Z: Legacy of Goku 2 International for the Game Boy Advance. Dragon Ball Z: Buu's Fury/Dragon Ball Z: Legacy of Goku 3 for agame Boy Advance. Dragon Ball Z: Budokai/Dragon Ball Z for the PlayStation 2 and Nintendo GameCube. Dragon Ball Z: Budokai 2/Dragon Ball Z 2 for the PlayStation 2 and (only outside Japan) Nintendo GameCube. Dragon Ball Z: Budokai 3/Dragon Ball Z 3 for the PlayStation 2. Dragon Ball Z: Budokai Tenkaichi/Dragon Ball Z: Sparking for the PlayStation 2. Dragon Ball Z: Super Sonic Warriors/Dragon Ball Z: Bukû Tôgeki for the Game Boy Advance. Dragon Ball Z: Super Sonic Warriors 2/Dragon Ball Z: Bukû Ressen for the Nintendo DS. Dragon Ball Z: Taiketsu for Game Boy Advance. Dragon Ball Z: Ultimate Battle 22 for the PlayStation. [edit] DBZ and anime fandom Dragon Ball Z was (and largely still is) one of the most popular shōnen anime series in the US and worldwide. Due to its length, associated varying production quality, creative devices, and sometimes overenthusiastic young fanbase, anime fandom at large has mixed reactions to the series. These range from simple lack of interest to downright vocal hatred of the series (or even of its fans) as overrated and superficial. In response, vocal fans of Dragon Ball Z have countered that many who criticize the series sound as though they don't know it as well as they'd like to think. While contributing much to the shōnen genre in Japan, some feel Dragon Ball Z has created a stereotype associated with anime at large in the West amongst those outside the anime community. The main character of Dragon Ball Z, Son Goku, is often compared to the DC Comics hero Superman, due to their outward similarities in origins (as redefined in DBZ) and abilities. Many of these connections are a deliberate attempt by Akira Toriyama to pay homage to the Western superhero archetype, just as the earlier Dragon Ball series paid homage to Chinese folk archetypes. Because of inconsistencies both in the original manga (few, but some) and the anime series (many), and the common acceptance of the anime as canon, much debate is had by the younger fanbase as to the relative strength (power levels, speaking in series terms) of the various characters and in their other abilities. This conflict has not only helped to grow the community, but also often defines it negatively as one of the most otaku of the current anime imports. [edit] Censorship Issues One of the biggest criticisms of the series in North America from fans is the extensive amount of editing and other changes it faced, in order to be broadcasted. Dragon Ball Z was marketed to appeal to a wide range of viewers from all ages, and contains crude humor and occasional excesses of violence which are commonly seen as inappropriate for younger audiences by American standards. When it was marketed in the US, the distribution company FUNimation alongside with Saban decided to initially focus exclusively on the young children's market, because the anime market was still small compared to the much larger children's cartoon market. The series underwent many changes, with the removal of nudity and partial nudity, references to sex, alcohol, and smoking. For example, FUNimation digitally removed the cigarette from one character's mouth, and digitally pasted the word ROOT above a sign that said BEER to make it say "ROOT BEER." Clear glasses with beer were recolored blue to create frothy mugs of water. Many violent scenes were left on the cutting room floor and others had wounds digitally removed or blood re-colored as spit. Dead bodies lingering on the battlefield during ongoing fights were not shown, implying they were taken away or vaporized altogether. The dialogue was changed, removing references to Heaven, Hell, God, and death. The most infamous dialogue edit would be the characters saying "I will send you to another dimension," rather than "I will kill you." Also, the word "HELL" shown on shirts of some characters was overlaid with the acronym HFIL (Home For Infinite Losers). There are also a few bits of swearing that are edited in the US version. This amount of editing led to characters' speech not matching what occurred on screen, unrealistic and twisted plots with major holes, and obviously altered images. These changes left many fans irate, and some Dragon Ball purists refuse to watch the American version of the show. One of the biggest points raised by critics of the editing of violence is that the removal of wounds, blood, and death from a show ultimately about fighting will encourage violence without showing any of the consequences. Starting with the Ginyu Saga (3rd US season) on CN, censorship was reduced due to fewer restrictions on cable programming. FUNimation did the dubbing on their own this time around with their own voice actors, meeting again with mostly critical reactions. Some censoring, of nudity, however, was still unavoidable. Subsequent DVD and VHS releases of those episodes were not censored in any way. In 2003, FUNimation decided to redub the first two sagas of Dragon Ball Z, to remove the problems that were caused from their previous partnership with Saban. They also redubbed the first three movies that were also dubbed by the Ocean Group voice actors but were distributed by Pioneer. The distribution of the redubs started in April 2005. A very violent scene with the extended version of Freeza's impalement of Kulilin during the Freeza saga was edited out on CN and merged with the other two episodes. Non-graphic scenes such as the beginning (Kulilin getting stabbed) and the end (Kulilin getting thrown into the water) were kept in. All blood was removed from the already edited version. The full scene is viewable by purchase of the Frieza-Transformation (Uncut version) VHS or DVD. [edit] Creative Changes To an equal extent, many fans who object to censoring have taken issue with changes that are not seen as necessary, such as extraneous dialogue not found in the original, dubbing that sways the English version in its own creative direction (example: the TV audience booing Gokuh's appearance during the dubbed Cell Saga while cheering him in the Japanese series), and the replacement of the original musical score. Combined with a widely criticized quality of voice acting, many feel that the English version of Dragon Ball Z almost seems like an entirely different show than the original, and this has led many familiar with the Japanese series to dislike FUNimation's version. [edit] Post 9/11 Shortly after the September 11 attacks, CN cut an episode of Dragon Ball Z where Gohan saves a plane from crashing, then later has to deal with a burning skyscraper office building, due to the obvious parallel imagery. Since the series is a continuing story, CN held off the rest of the 5th season until a few months later. [edit] Filler In addition to censoring material from the manga, the anime version also includes other changes. Most of these changes are for time and to provide backstory to the occasionally terse manga. As the anime series was forced to expand 12 pages of manga text into 20 minutes of animation footage, these changes were introduced to kill time or to allow the (anime) writers to explore some other aspect of the series' universe (the Afterlife tournament between the Buu and Cell Saga is a good example of this). They have also been known to contradict the manga and often create new plotholes. For example, during the Freeza Saga there is a flashback showing that Vegeta, Radditz and Nappa were already aware that Freeza destroyed their home planet long before the events in DBZ took place even though the series showed that Vegeta was not aware until Dodoria told him on Planet Namek. [edit] Uncut Version In 2005, CN started showing the uncut and unedited version, similar to the Japanese original, which also features a darker opening theme. Most importantly, all fighting scenes are totally uncut, but several other differences can be seen, like foamy water now actually beeing beer, blood being red again (whereas the edited version showed purple) and shots of characters sticking up their middle fingers beeing left in. References to death and killing can be heard and Muten Roshi's lecheroios attempts on Bulma are shown at their fullest, too. Mild use of profanity is also heard, like Jeice saying "The crazy bastard killed him!" and Vegeta shouting "Damn you, Kakarot!" and numerous utterances of the words dammit, bastard and hell. Scenes containing graphic violence, like Vegeta blowing a Saibaman in half, Goku shreding his hand on his training rope while on his way to Namek or Vegeta decapitating Guldo and destroying his still-speaking disembodied head are restored. Scenes featuring Launch also are restored; she was edited out of 4 episodes of the older version, because at the time they only dubbed the first 13 episodes of Dragon Ball, in which she did not appear. Other characters such as Korin, Piccolo, Tenshinhan, Chiaotzu, and Yajirobe had also not been seen in those 13 episodes, but since they were important to the plot, they were not cut. Since Launch was not though and her scenes included bank robbing, guns and alcohol, they decided to remove her. In the new release though, she is constantly following Tenshinhan, because she is in love with him. Other new scenes include the showing of Gohan's lower central area (albeit not detailed) and Goku's bare butt while bathing at Princess Snake's palace. The Saibamen are also more sadistic. A comedic scene that is reintroduced is when Goku accidentally pulls out a beer from the fridge and asking "Hey what’s this doing in here?" puts the beer back and pulls out a healthy sports drink. Even missing episodes that were totally left out by FUNimation are now shown, such as young Gohan helping out a robot that refused to help him as an act of teaching him to take care of himself, and eventually saved his life before he shut down and died. Ending on October 10, 2005, the uncut version, which wasn't part of Adult Swim, was shown Monday - Thursday nights at 10:30PM EST. Since Saturday, October 15, 2005, it is re-aired on Saturday nights at 7:30PM EST during Toonami. [edit] Live Action Movie In 2002, a rumor surfaced on the internet claiming that 20th Century Fox had acquired the rights to make a live action Dragon Ball Z motion picture. This created a furor in the online fan community. Online forums were created for the express purpose of relaying rumors and "insider information" about the live action movie. Magazines like Beckett Dragonball Z Collector as well as the official DBZ website began to write surveys and polls soliciting fan input about casting for the live action movie. Several fan sites were created for the movie, though few had any verifiable information about the movie. Official news about the movie was primarily relayed through the official DBZ website or via the Internet Movie Database. In early 2004, production was halted, but in June 2004, screenwriter Ben Ramsey (The Big Hit) signed on to adapt Dragon Ball Z for the big screen. The movie is currently in development, though no director has signed on and no casting has taken place. There is currently no scheduled release date for the film. CHRONO TRIGGER _____________________________ is a role-playing game that was released in Japan on March 11, 1995 for the Super Famicom and in North America on August 22, 1995 for the Super Nintendo Entertainment System (SNES); it was re-released in 1999 for the Sony PlayStation (PS) in Japan and in 2001 as a part of the Final Fantasy Chronicles package in North America, alongside Final Fantasy IV. The game has never been released in PAL territories. Chrono Trigger was supervised by a group referred to as "The Dream Team", consisting of Hironobu Sakaguchi (producer of the Final Fantasy series), Yuji Horii (director of the Dragon Quest games), character designer Akira Toriyama (of Dragon Ball and Dragon Quest fame), venerable producer Kazuhiko Aoki, and Nobuo Uematsu (of Final Fantasy fame). Other noteworthy people involved in the game development were the music composer Yasunori Mitsuda, who composed over 80% of the score, and scenarist Masato Kato, both unknown at that time but later famous for Xenogears and Xenosaga. At the time of its release the ideas behind the game were revolutionary, involving multiple endings, a well-developed story that gives each character a chance to shine, an innovative battle system, and detailed and beautiful graphics. It also makes many refrences to names and events in biblical times. Chrono Trigger also placed highly in all three updates of IGN's top 100 games of all time. The first version in 2002 listed it as the fourth greatest, the second in early 2005 as the sixth, and the third in late 2005 as the eleventh. Contents [hide] 1 Plot 1.1 The Chrono Trigger 2 Gameplay characteristics 3 Playable characters 4 Time periods 5 Soundtrack 6 Versions 6.1 Super Famicom/Super Nintendo version 6.2 The beta version and ROM hacks 6.3 PlayStation version 6.4 Unofficial remakes 7 Sequels 8 Packaging artwork 9 External links [edit] Plot Spoiler warning: Plot and/or ending details follow. The title screen of the North American versionChrono Trigger is about a group of adventurers who travel across time to save the planet's future. Along the way they recruit allies from other time periods in to defeat the alien parasite Lavos that is slowly destroying their world. The player eventually may recruit up to seven playable characters: Crono, the main hero, Marle, the rebellious princess, Lucca, the genius inventor, Robo, the robot outcast, Frog, the amphibious knight, Ayla, the wild cave-woman, and, optionally, the dark wizard Magus. The group travels via time gates and the flying time machine Epoch to seven different time periods: the Prehistoric era (65,000,000 B.C.), the Dark Ages (12,000 B.C.), the Middle Ages (A.D. 600), the Present time (A.D. 1000), the Apocalypse (A.D. 1999), the post-apocalyptic Future (A.D. 2300), and the very End of Time itself. [edit] The Chrono Trigger The Chrono Trigger logoThe titular Chrono Trigger (also known as the Time Egg) is a small device that manipulates the flow of causality. As Gaspar explains, the Chrono Trigger will have an effect equal to the effort one puts into its use; no more, no less. Crono, who perishes at the hands of Lavos in 12,000 B.C., is critical to the space-time continuum and his friends spare no expense in their efforts to revive him (or more correctly, prevent him from ever dying). The Chrono Trigger, receiving both these sentiments, hatches and thus revives Crono to life. It should be noted, however, that this event is entirely optional and prompts different endings depending on the player's choice. Chrono Trigger's sequel, Chrono Cross, later explained that the phrase "Chrono Trigger" is a reference to anything that has the power to effect its will and change history. [edit] Gameplay characteristics While all of the other characters have many lines of dialogue, Crono (the main character) is a silent protagonist, who is never given voiced dialogue (except briefly in the "A Slide Show" ending), although characters do react to him when the player makes a plot-point decision. Although this quirk was very common in RPGs of the time, such as Breath of Fire or Suikoden, Crono and Chrono Trigger have become almost universally identified as originating the archetypal silent protagonist. Battle in the North American version of Chrono Trigger Battle at the End of Time in the Japanese version of Chrono TriggerChrono Trigger uses an Active Time Battle (ATB) system. Each character in the player's three-member party can take action after a certain period of time has passed, which is dependent on the character's Speed stat. Characters can attack with an equipped weapon, use items, or invoke "Techs". The game also features no battles on the overworld map that were commonplace in many other RPGs of its time. Instead, monsters only appear in the game's dungeons, where they can be seen wandering about onscreen and possibly avoided, if the player so desires. Should the encounter happen, however, the enemies will jump into combat directly on the map, instead of the game moving to a removed and generic battle screen, which was unique and is still one of the most identifiable aspects of this game, because it is, seldom, if seen at all. In battle, all the player characters can use unique skills called Techs. Techs are special attacks or support abilities that, when used, deplete a character's Magic Points (MP). The stronger the Tech, the more MP it requires. Each character has eight different Techs, many of which can be combined with another character's Techs to create Double and Triple Techs (assuming that all participants are free to act). For instance, Crono's "Cyclone" Tech (a Link-style sword spin) can be combined with Lucca's "Fire Toss" to create "Fire Whirl." The positions of the player's characters, relative to enemy monsters, are important for many techs. For example, Crono's "Slash" will only hit enemies who are aligned in a straight line. Other Techs hit only enemies within a certain radius, only those near the character who uses them, or simply all enemies on the screen. A feature of the Chrono Trigger engine is its event tracking system, which is used to update the save screen's "chapter title", change certain characters' dialogue, and alter the maps to conform to the current position in the story. It is also used for bug and consistency checking. If events happen out of order (such things can happen if the cartridge save RAM is corrupt, or if the player uses a Game Genie code to walk through walls and skip over certain events), the Nu will appear in front of the doorway to Epoch's construction bay in 2300 A.D. and proclaim: "The Time Axis is out of alignment." Aside from this warning, the game will continue normally, which can allow for such things as already having the character Magus in one's party during a scripted battle against this character. Some players consider one of the main problems with the game to be its short play time. It takes approximately 20 to 25 hours to complete the game, which is a very short timespan for an SFC/SNES RPG (Dragon Quest VI, for instance, takes about 100 hours), although it does take about 60-70 hours to max out everyone's stats. To mitigate the problem of length, the developers of the game created multiple endings that the player could earn, including several secret endings, combined with the "New Game+" feature. Once the game is beaten, the player may choose to start a new game using data from the previous session, such as character levels, techniques learned, and equipment and items gathered. Money and a few special items important to the storyline are not kept, however. New Game+ allows the player confront the final boss at almost any point in the game. The player's progress through the storyline prior to the confrontation determines which of the thirteen endings[1] (some with minute variations depending on game choices) the player will see. Only a few of the endings are possible during the first time playing the game because of the low levels of the characters. Square has used the New Game+ concept in later games, such as Chrono Cross and Final Fantasy X-2. [edit] Playable characters Spoiler warning: Plot and/or ending details follow. Crono (クロノ kurono) - The main character. He lives with his mother (Gina, in the Japanese version) in the town of Truce, under the rule of the Guardia Kingdom. He meets a girl who calls herself Marle at the Millennial Fair and is later accused of kidnapping her. In 12,000 B.C. when the party is confronted with Lavos in the Ocean Palace of the Kingdom of Zeal, he sacrifices himself to save his friends. Later, the party can revive him using the Time Egg. His dialogue is never displayed but implied through character reaction and gestures. There are two exceptions to this, one being in one possible ending, and the second being when the player must select between choices of things for Crono to say. He uses a katana as a weapon, and, once he obtains magical ability, his techs become lightning-oriented. The name may likely be intended to be "Chrono," with the missing 'h' simply due to the restriction of character names to only five characters. Marle (マール māru) - The tomboy princess of Guardia. Her real name is Princess Nadia, and she is at odds with her father, the king. Bored of her life in the castle, she slips out to the Millennial Fair in Truce. Here she meets Crono and tries out Lucca's teleporter, and ends up in 600 A.D. where she is mistaken for the missing Queen Leene. This causes the search for the real Leene to be called off, creating a paradox which destroys Marle's existence until Crono and Lucca reverse it by finding and saving the real Leene. Marle uses a crossbow as her weapon and when she gains the ability to use magic, she learns to use Ice spells and some of the most powerful healing spells in the game. Lucca (ルッカ rukka) - The genius inventor. Using her intelligence and creativity, Lucca Ashtear invented many devices, such as a battle-training robot named Gato and a short-range teleporter. She blames herself for her mother's injury that left her legs unusable but later has the opportunity to revisit the incident and change the events. At the Millennial Fair, the teleporter seemingly fails and sends Marle back through time leading her and Crono on their adventure. Lucca battles with a gun and when spells become available she gains the ability to cast Fire magic. Frog (カエル kaeru) - A knight from 600 A.D., whose real name is Glenn. He was a squire under Cyrus, a "Knight of the Square Table." He later witnessed Magus killing Cyrus and was transformed into an anthropomorphic frog. Frog dedicates his life to protecting Queen Leene and vows to avenge Cyrus by killing Magus. He is the true bearer of the Masamune, an ancient sword which is Magus' one true weakness. Frog can later put Cyrus's ghost to rest and has the opportunity to either defeat or ally himself with Magus. Frog uses a broadsword and can learn to cast Water magic. Robo (ロボ robo) - A robot from 2300 A.D. Originally created to assist humans at the Proto Dome in the future, he is rendered dormant by the apocalypse in 1999 A.D. He is found and repaired by Lucca and upon his reactivation Robo has no memory of his prior mission, and joins the party. His real name is Prometheus, and his serial number is R-66Y. He uses his robotic arm as a weapon and gains no use of magic (although he is equipped with laser weapons which mimic the shadow element). Robo's alter-ego "Prometheus" is a reference to the Greek god Prometheus, who was punished by Zeus for giving fire to man. In an optional side quest, Robo is punished by his maker, "Mother Brain", for having sympathy for humans. Ayla (エイラ eira) - The chief of the Ioka tribe in 65,000,000 B.C. Her people are in constant war against the Reptites: an evolved, intelligent race of anthropomorphic reptiles of the prehistoric era. After Lavos hits the planet, dust blasts into the atmosphere and blocks out the sun. This causes an ice age and the extinction of the Reptites. Ayla can not use magic because she was born before the age of magic. Instead, she uses her fists as her weapons and is the only character who doesn't need to buy weapon upgrades (however, at level 73 she gains the IronFist, increasing her critical hit rate and randomly causing chaos, and at level 96 she upgrades to the BronzeFist, hitting for 9999 HP at critical). Ayla could be an allusion to Jean Auel's Earth's Children series, the protagonist of which is a tall, blonde-haired, blue eyed, prehistoric girl named Ayla. It could also refer to the tayra (Eira barbara). Magus (Janus) (魔王 maō) - The dark wizard waging war against the Kingdom of Guardia in 600 A.D. Magus is an optional character, and, if acquired, becomes one of Crono's most powerful allies. Magus is actually Janus, the young prince of Zeal in 12,000 B.C. After an encounter with Lavos as a boy, he was sent through a time gate to 600 A.D. In this time, he met a Mystic named Ozzie, and with Ozzie's help, he was able to realise his magical powers and recruit an entire army of Mystics to battle the Kingdom of Guardia. His real purpose in this plan was to gain enough power to summon and destroy Lavos. He fights using a scythe, as well as a combination of all types of magic (fire, ice, lightning, and shadow). The word "Magus" is the singular form of the word "magi", which is commonly used to describe the Three Wise Men of the Bible. The three wise men are doubly referenced by the Gurus of Zeal, who are mentors to the young Magus. It must be noted that the name of the Gurus are different in the Japanese version, and therefore, the biblical reference noted here might be added in by the translator not part of the original team. [edit] Time periods Spoiler warning: Plot and/or ending details follow. In Chrono Trigger, the characters can visit six different eras via portals known as gates or pillars of light, and the Epoch time machine. In these time periods, the party witnesses various events than in a sense explain certain mythological and biblical[2] mysteries of our own Earth. 65,000,000 B.C. (Prehistoric era): The two major civilizations of the world, the Reptites and the ape like humans, are at continuous conflict with one another. The Reptites are a representation of the dinosaurs and consider themselves far superior to the pre-evolved humans. The Reptites reside in Tyranno Lair, which is ultimately destroyed when Lavos falls from space and destroys their home. Thus is an "explanation" for the mystery of the dinosaur's extinction. After Lavos strikes, the residents of the world complain that their world is getting colder, suggesting the beginning of the Ice Age. In Chrono Cross, it is stated that this first encounter with Lavos caused the apes to evolve into humans. Ayla lives in this time period. 12,000 B.C. (Dark Ages): In Chrono Trigger's Dark Ages, the human race has divided itself into the magical, intelligent, and skyliving "Enlightened Ones" and the powerless, unintelligent, and earthliving "Earthbound Ones." When Queen Zeal's quest for immortality causes her to awaken the evil creature Lavos, she destroys the entire Enlightened civilization and their kingdom in the sky, resulting in the Enlightened Ones being forced to live among the Earthbound. The Dark Ages actually correspond to an Ice Age, whereas the historical Dark Ages occurred in 400 A.D. This time period is the home of Janus (Magus), and his sister Schala. 600 A.D. (Middle Ages): The Middle Ages introduce the next race of intelligent monsters after the Reptites, known as the Mystics, who, like the Reptites, despise humans. This era closely corresponds with the historical Dark Ages. Frog is found here. 1000 A.D. (Present): This era closely corresponds to the historical High Middle Ages, in which stability returned after the Dark Ages. Noticibly however is the significant improvement in technology since 600 A.D. This is where the story begins with Crono, Marle and Lucca. 1999 A.D. (Apocalypse): In this time period, Lavos awakens from below the surface of the earth to destroy the world. Nostradamus predicted that the world would end in 1999 A.D. 2300 A.D. (Future): After Lavos destroys the world, the few remaining humans continue to live in the ruins of their former homes, though without any quality of life, perhaps as humankind's punishment for its greed. Robo joins the party here. The guru Belthasar also exists in this time period. End of Time: This time period is without an exact number date (represented by an infinity symbol); is where all time has finished, but is continuously flowing. Inside the nothingness, there is only one small area where there are certain "pillars of light" that serve as portals to different eras, with only two inhabitants: Spekkio, the God of War (who, taking increasingly powerful forms, challenges the party on several occasions to test their mettle), and an Old Man who is actually Gaspar, the Guru of Time. [edit] Soundtrack Main article: Chrono Trigger (soundtrack) The soundtrack to Chrono Trigger is very popular with the Chrono Trigger Original Sound Track available as well as many symphonic versions. It was primarily composed and arranged by Yasunori Mitsuda, his first real project after his tenure as a sound engineer. Ironically, Nobuo Uematsu signed on to the project to help Yasunori Mitsuda out after the latter contracted stomach ulcers [3]. Uematsu, who became a part of the Dream Team for his popularity from other games, went on to compose ten songs, one with the help of Noriko Matsueda, while Mitsuda's work totaled in at fifty-four. He would later compose four additional pieces for the Extras menu of the Playstation release; two of them - One Sunny Day When We Met and A Meeting with Destiny - have been noted by famed Doom creator John Romero as being among his favorite video game music [4]. The soundtrack is one of the most heavily-remixed collection of music by fans on both sides of the Pacific, whose tributes number over 300. While North American and European fans of the game create and submit most their work to remixing sites such as OverClocked ReMix and VGMix, Japanese fans often sell their work in remix compilation albums popularly called 'doujins' by Western fans. In fact, OverClocked ReMix is currently working on a Chrono Trigger remix compilation album titled Chrono Symphonic. There is also another remix made by a hip hop production team called Compromised. They have used original songs from Chrono Trigger and created rap instrumentals out of them. [5] [edit] Versions [edit] Super Famicom/Super Nintendo version The original version of Chrono Trigger is a 32 Mbit (4 MB, which is quite large for a SNES game) cartridge with battery-backed RAM for save games. It does not use any special on-cartridge coprocessors. A popular misconception about the Super NES version of Chrono Trigger is that it is rare. eBay auctions frequently describe the game as rare, and the prices have gone as high as $50 for the cartridge alone with a complete version going for well over $100 in some cases. The game is not as rare as some believe, and one rarity guide actually lists the game as not very rare at all. This rarity guide was compiled using auction data from sites such as eBay to determine the scarcity of these games. On a regular basis there can be 40 or more cartridges being sold on eBay at one time, which is as high as some of the most high profile and lower priced games for the Super Nintendo system. When the original Super Famicom version was slated for release in Japan, individuals who preordered the game received one of several limited edition holographic foil collector's cards. Each card had a piece of game artwork on the front: either the American box cover (commonly referred to as the "snow battle"), the battle with Magus found on the inside of the American manual, a flight in the Epoch, or a character portrait. [edit] The beta version and ROM hacks Many rumors and legends have surrounded the game since its development due to its plot depth and unresolved ends. While some of these claims, such as a mountain area in 65,000,000 B.C., were true concerning a beta of the game, many are fabrications. For instance, it has long been held that the traveler Toma and the princess Schala were at one time intended to be playable characters; the supposed proof lies in manipulation of the player character selection screen via Game Genie or Pro Action Replay codes. However, closer inspection and the aid of ROM hackers have revealed that while very few faculties in the code for an eighth character do exist, lacking graphics, the game is hardwired and designed specifically for the featured seven. There is also no corroborating evidence from the beta version of the game released to stores itself or preview shots in magazines; examination of the beta also elucidates that no extra animations for Toma or Schala existed. Lower left Zeal DungeonThe beta version mentioned above is commonly called the Chrono Trigger Prerelease; it was given to game retailers to secure sales before the final version debuted, and was leaked to the internet in 1999. Within the beta, many areas have no event code (rendering them unplayable), the music is slightly different in certain areas, Ayla is missing as a playable character (though her sprites are in the ROM), and two sprites for an eighth character's Overworld walking animations exist (most likely, this was an NPC guard blocking off an area). Additionally, some areas not found in the final game are present, along with palette swapped and alternate monsters. Of note are the "Zeal Dungeon" and the famous "Singing Mountain" area, which originally bore the unused music track "Singing Mountain" in the final version's ROM data. The differences and abandoned features were documented in StarNeptune's Chrono Trigger FAQ at GameFAQs, but the formative topics used in the FAQ's creation contained erroneous information added by discussors. In 2004, the Chrono Compendium undertook an exhaustive examination of the Prerelease, including images, maps, and research regarding the eighth character[6]. Additionally, the ROM hacker JLukas has developed codes that enable exploration of the areas that previously caused the games to crash, such as Death Peak and the Ocean Palace[7]. Lastly, Geiger, a longtime ROM hacker and modifier, has released an editor for Chrono Trigger called "Temporal Flux" that allows the free drawing and editing of any Location or Overworld in the ROM, the changing of any text string in the game, and the altering of event code. Though this allows most aspects of Chrono Trigger to be changed and restructured, editing event code is still very difficult, and support has not yet been added for sprite editing and other features. Currently, Geiger plans to update the program to support editing Overworld features and ROM expansion, and then move on to other projects. On Chrono Trigger's tenth birthday, August 22nd, 2005, the first serious ROM hack created with the program debuted -- a demo for a new adventure featuring the original team. It was released as an .ips patch zipped with a readme containing instructions[8]. [edit] PlayStation version An example of one of the anime cutscenes: Ayla battles the Reptites.An enhanced port of Chrono Trigger for the Sony PlayStation was released 1999 in Japan. This port with the original translation by Ted Woolsey was released in the US together with a "remastered" version of Final Fantasy IV as Final Fantasy Chronicles in 2001. It features anime cutscenes spread throughout the game at key sequences and an "extras mode." Each ending reached unlocks more of the following: All 10 of the added anime movies 69 songs from the game, including the extras menu songs Statistics on all the monsters A list of all of the endings with a screenshot from each An art gallery with 16 anime-style drawings of characters A list of all characters' techs Descriptions of the bosses with strategies A "treasure map" which shows the locations of hidden items Poor conversion of the cartridge to the PlayStation's compact disc medium caused many common actions, like opening a menu screen or beginning a battle, to take several seconds due to load time, much to the unpleasant surprise of many gamers. Baffling fans, Square Enix did not correct this problem with the Greatest Hits re-release of Final Fantasy Chronicles. [edit] Unofficial remakes There have been a few notable attempts by groups of Chrono Trigger fans to unofficially remake the game for the PC and with a 3D graphics engine. The most prominent projects, such as Chrono Resurrection [9], and Chrono Trigger Remake Project [10] were forcibly terminated by Square-Enix with a cease and desist order. Some fans hope that Square-Enix has plans for an official remake of Chrono Trigger. However, other fans view a possible official remake as being detrimental to the series. Masato Kato and his team have stated that while making Chrono Cross, they were focused on innovating and not rehashing old games in their work. This, coupled with Kato's departure from Square-Enix and Yasunori Mitsuda's status as a freelance scorer, strongly suggests a hypothetical remake would not be headed by the original creators or team. [edit] Sequels A side story for Chrono Trigger was released for Nintendo's Satellaview add-on for the Super Famicom and was called Radical Dreamers. The original Radical Dreamers was a very short, text-based game, available only in Japan. Radical Dreamers was remade to form the beginning sequence of Chrono Trigger's better known PlayStation sequel, Chrono Cross. While it has been contended that Chrono Cross is not the sequel to Trigger because of developer remarks stating such, it is important to note that these battle programmers were speaking of wanting to avoid rehashing the system and locations of Trigger rather than innovating with new ideas, and that Chrono Cross sufficiently expands on the plot of its predecessor. In any case, Chrono Trigger definitely takes place before Chrono Cross. Also released on the Satellaview were the Chrono Trigger: Jet Bike Special, Chrono Trigger: Character Library, and Chrono Trigger: Music Library. The Character and Music Libraries were added into the Playstation version of the game. When SquareEnix copyrighted the names Chrono Brake in Japan and Chrono Break in the United States, it attracted the attention of Chrono fans, who were thrilled that another sequel might be forthcoming. Their hopes were diminished when the name registration was dropped in the US, but due to the Japanese name still being copyrighted, many fans continue to hope for a possible second sequel DRAGONQUEST _____________________________ Dragon Quest (Japanese: ドラゴンクエスト), formerly known as Dragon Warrior in North America, is a series of role playing games created by Enix, now Square Enix. Installments of the series have appeared on the MSX, Famicom (NES), Super Famicom (Super Nintendo), Game Boy Color, Game Boy Advance, PlayStation, and PlayStation 2 video game consoles, as well as on several models of mobile phone. As of 2005, the Dragon Quest series has sold over 35 million units worldwide. Dragon Quest's North American name change was necessitated due to a trademark conflict with the role-playing game DragonQuest, which was published by veteran wargame publisher SPI in the 1980s until the company's bankruptcy in 1982 and purchase by TSR, which then published it as an alternate line to Dungeons & Dragons until 1987.[1] In 2003, Square Enix registered the Dragon Quest trademark in the US, signalling the end of the Dragon Warrior name. Contents [hide] 1 Overview 1.1 Outside Japan 2 How to play 2.1 Basic gameplay 2.2 Basic items 3 Games list 3.1 Flagship titles 3.2 Spin off series 3.3 Fan translation games 4 Manga and anime 5 See also 6 References 7 External links [edit] Overview Dragon Ball creator, Akira Toriyama designs the characters and monsters in the Dragon Quest series.During the mid-1980s, Dragon Quest was created by Yuji Horii. The series monster and character designs were by famed Dragon Ball manga artist, Akira Toriyama. Most of the music for the Dragon Quest series has been composed by Koichi Sugiyama.[2] The series is extremely popular in Japan. Following the release of Dragon Quest III in 1988, the Japanese Diet passed a law forbidding the release of new installments of the Dragon Quest series on any day other than a Sunday or a holiday, to prevent children from skipping school to wait in line for the latest Dragon Quest title[3]. The official mascot of the Dragon Quest series is a blue slime. The Dragon Quest's blue slime is shaped like an onion. The blue slime has appeared in every Dragon Quest game and it is usually the first monster you encounter. It can also combine with other slimes to become the Kingslime, a large blue slime with a crown. The games themselves feature a number of religious overtones: bishops are often seen wandering around the overworld of Dragon Warrior Monsters and have the ability to heal. In Dragon Warrior VII, the Demon Lord, otherwise known as the Devil (known as Orgodemir in the game), is the final boss, and there is also a sidequest to fight God himself. Dragon Quest is such a cultural phenomenon in Japan that there are live-action ballets, musical concerts, and audio CDs based on the Dragon Quest universe.[4] The London Philharmonic Orchestra has performed for several Dragon Quest music albums.[5] The slime monster appears in Dragon Quest games and merchandise.[edit] Outside Japan Dragon Quest is not nearly as successful outside Japan, having been eclipsed by Final Fantasy and other RPG series. Due to Enix America's closure, Dragon Quest V and Dragon Quest VI were never officially released in North America. In Europe, none of the games except Dragon Warrior Monsters have seen release. The lack of official localizations for Dragon Quest games has inspired many fan translation projects. Completed fan translation projects include: the Super Famicom remake of Dragon Quest I & II and Dragon Quest V. The first four Dragon Warrior titles suffered from substantial censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines, which placed severe restrictions on religious iconography and mature content. Both graphics and text were edited, replacing coffins with ghosts, crucifixes with five-point stars, and "Priest" with "Healer," to name but a few. . [edit] How to play [edit] Basic gameplay The Dragon Quest system is the basis of the Ultima and Wizardry video game systems. The game player's party walks into a town and buys weapons/armors/items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to monster attacks. When the player encounters monsters, s/he has several options from which to choose. The player can attack and defeat the monster(s) with weapons, magic, or items. The player can also attempt to run away from a fight, however the option is not open during a boss battle. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain a new level. When a certain character gains a new level, the stats of the character are upgraded. When the player's party dies in battle, they will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to revive his/her party members. In order to revive certain characters, you have to pay the priest. For insurance if you want to keep most of your gold, the recent Dragon Quest games have a bank to store your money. To save a game's progress, most of the time the player has to go to a town's church and talk to a priest/nun. Also, sometimes the king can grant the player's save request in earlier Dragon Quest games. [edit] Basic items A typical Dragon Quest battle screen as seen from Dragon Warrior III. (NES)These items appeared in most of the Dragon Quest games: Medical Herb — Herb that heals wounds and restores HP (Hit Point(s)) Antidote Herb — Cures poison-related ailments Wing of the Wyvern (Warp Wing or Chimera Wing") — Throw it into the air to return to a town or castle that you previously have been to. Holy Water/Fairy Water — Sprinkle on yourself to temporarily block off weaker monsters. Moon Herb — Herb that cures paralysis STRseed — Upgrades Strength DEFseed — Upgrades Guard stat Life Acorn — Upgrades Max HP Mystic Nut — Upgrades Max MP (Magic Point(s) Leaf of the World Tree — Revive one dead character. [edit] Games list [edit] Flagship titles Dragon Quest — Nintendo Entertainment System (1986) Released as Dragon Warrior in North America. (1989) Remade for the Nintendo Super Famicom (1993) and Game Boy Color (1999) as Dragon Quest I & II. Released as a cellular phone game (2004) and for Satellaview (1998). Dragon Quest II — Nintendo Entertainment System (1987) Released as Dragon Warrior II in North America. (1990) Remade for the Nintendo Super Famicom (1993) and Game Boy Color (1999) as Dragon Quest I & II. Dragon Quest III — Nintendo Entertainment System (1988) Released as Dragon Warrior III in North America. (1991) Remade for the Nintendo Super Famicom (1996) and Game Boy Color (2000) Dragon Quest IV — Nintendo Entertainment System (1990) Released as Dragon Warrior IV in North America. (1992) Remade for the Sony PlayStation (2001). Dragon Quest V — Nintendo Super Famicom (1992) Never released in North America. Remade for the Sony PlayStation 2 (2004) Dragon Quest VI — Nintendo Super Famicom (1995) Never released in North America. Dragon Quest VII — Sony PlayStation (2000) Released as Dragon Warrior VII in North America. (2001) Dragon Quest VIII — Sony PlayStation 2 (2004) Released as Dragon Quest VIII: Journey of the Cursed King in North America, November 15, 2005. [edit] Spin off series Dragon Quest Monsters Kenshin Dragon Quest Torneko Slime MoriMori Dragon Quest [edit] Fan translation games Dragon Quest VI (Super Famicom) — fan-translated into English by NoPrgress in 2001 Dragon Quest V (Super Famicom) - fan-translated into English by DeJap Translations in 2001 Dragon Quest I & II (Super Famicom) - fan-translated into English and Spanish by RPGOne in 2002 Dragon Quest III (Super Famicom) - fan-translated into English by RPGOne and into Spanish by RPGOne in 2005 [edit] Manga and anime Dragon Quest: Abel Yuusha — loosely based on Dragon Quest III, 30+ episodes, 13 episodes dubbed in the United States, called "Dragon Warrior" Dragon Quest: Dai no Daibouken — loosely based on Dragon Quest II and Dragon Quest III, 37 volumes, 46 episodes, 3 movies Dragon Quest: Emblem of Roto — takes place prior to Dragon Quest I, 21 volumes, movie Dragon Quest: Maboroshi no Daichi — based on Dragon Quest VI Dragon Quest: The Heaven Saga — based on Dragon Quest V Dragon Quest: Warriors of Eden — based on Dragon Quest VII [edit] See also Final Fantasy SaGa Chrono Trigger Star Ocean Tales RPG Series Video game music Fan translation Enhanced remake [edit] References ^ The GameSpy Hall of Fame: Dragon Warrior. Gamespy. URL accessed on May 29, 2005. ^ The Designers Of Dragon Quest. IGN. URL accessed on May 29, 2005. ^ The History of Console RPGs: Dragon Quest. Gamespot. URL accessed on May 29, 2005. ^ The Dragon Quest Symphony. IGN. URL accessed on May 29, 2005. ^ Dragon Quest III Symphonic Suite Review. RPGFan. URL accessed on May 29, 2005 <table border=0 cellpadding=1 cellspacing=0 width="1%" bgcolor=660066> <tr><td><table border=0 cellpadding=3 cellspacing=0 width="1%" bgcolor=eeeeee><tr><td width="1%"><a href="http://geocities.yahoo.com/pstats/rockdog159"><img src="http://us.geo1.yimg.com/pic.oocities.com/us/i/geo/ao/pstat.gif" width="14" height="14" alt="See who's visiting this page." border="0"></a></td><td nowrap><font face=arial size=-2><a href="http://geocities.yahoo.com/pstats/rockdog159">View Page Stats</a></font></td></tr></table></td></tr> </table> |
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