Type: Normal
Trap
Effect: Negate the attack of one
of your opponent's monsters and inflict Direct Damage equal to the attacking
monster's ATK to your opponent's Life Points.
I've never been the biggest fan of this card. It saves you from a little
LP damage, and does a decent amount to your opponent, but I feel like there
are just better cards out there. Mirror Force kills monsters, and a lot of
the time it means that you get a free shot at them next turn, so you do
damage and clear the field all at once. Cylinder is still a good card, and
I have mine side-decked. It's one of the best counters to heavy equip
decks. However, if your opponent uses a non-attacking deck (such as Exodia
or Burn), this card is virtually useless (Part of the reason I don't main
deck it). People are starting to use a lot of Magic and Trap removal, so
getting to use the effect consistently can be a problem.
In a beatdown/attack deck, use it if you have room. In a burn deck, use it. In Exodia/Final, don't bother. 3.7/5
Amazing. Magic Cylinder is one of those cards that you flip over and
want to laugh at your opponent in disgust. HA! You wanted to attack ME!?
Too bad. With all those equips out there you can nearly kill your opponent
in one go with this thing. The problem is that it's a one use trap and therefore
gets your opponent a bit of advantage. However, still a staple in all but
the most obscure deck archetypes.
4.9/5. If you have it, play it.