If you find any errors with the wordings on any of the cards, please email me at

Information taken from:
http://www.mis.ne.jp/~miyake/yugioh.htm
http://www.abctoy4me.com/
http://140.116.253.140/023417/linpf/3001/ocg/index.htm
http://www.ebay.com

Color Coding: Normal Monster
Effect Monster Fusion Monster Ritual Monster Magic Trap
Number Name Rarity ATK DEF Level Attribute Type Effect
DCR-000 Vampire Lord Secret 2000 1500 5 Dark Zombie/Effect Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent’s card effect, it is Special Summoned to the field during your next Standby Phase.
DCR-001 Battle Footballer
1000 2100 4 Fire Machine
DCR-002 Nin-Ken Dog
1800 1000 4 Wind Beast-Warrior
DCR-003 Acrobat Monkey
1000 1800 3 Earth Machine
DCR-004 Arsenal Summoner
1600 1600 4 Wind Spellcaster/Effect FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1",  "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or  "The Reliable Guardian".
DCR-005 Guardian Elma
1300 1200 3 Wind Fairy/Effect This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Butterfly Dagger - Elma” on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to the card.
DCR-006 Gardian Ceal Ultra
1700 1400 4 Fire Pyro/Effect This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Shooting Star Bow – Ceal” on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent’s side of the field.
DCR-007 Guardian Grarl Ultra 2500 1000 5 Earth Dinosaur/Effect This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Gravity Axe – Grarl” on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute.
DCR-008 Guardian Baou
800 400 4 Dark Fiend/Effect This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Wicked-Breaking Flamberge – Baou” on your side of the field. Each time 1 of your opponent’s monsters is destroyed and sent to the Grveyard in battle by this monster, increase the ATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this monster in battle.
DCR-009 Guardian Kay’est
1000 1800 4 Earth Sea Serpent/Effect This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Rod of Silence - Kay'est” on your side of the field. This card in unnaffected by any Spell Cards  and cannot be attacked by your opponent's monsters.
DCR-010 Guardian Tryce Rare 1900 1700 5 Light Thunder/Effect This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Twin Swords of Flashing Light – Tryce” on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card.
DCR-011 Cyber Raider SP 1400 1000 4 Dark Machine/Effect When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
- Select 1 equipped Equip Spell Card and destroy it.
- Select 1 equipped Equip Spell Card and equip it to this card.
DCR-012 Reflect Bounder Ultra 1700 1000 4 Light Machine/Effect When this face-up Attack Position card is attacked by a monster on your opponent’s side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent’s Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.
DCR-013 Little-Winguard
1400 1800 4 Wind Warrior/Effect Once during each of your End Phases, you can change the Battle Position of this card.
DCR-014 Des Feral Imp Rare 1600 1800 4 Dark Reptile/Effect FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
DCR-015 Different Dimension Dragon Super 1200 1500 5 Light Dragon/Effect The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
DCR-016 Shinato King of a Higher Plane Ultra 3300 3000 8 Light Fairy/Ritual/Effect This card can only be Ritual Summoned with the Ritual Spell Card “Shinato’s Ark”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monsters on your opponent’s side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent’s Life Points equal to the original ATK of the destroyed monster.
DCR-017 Dark Flare Knight Super 2200 600 6 Dark Warrior/Fusion/Effect “Dark Magician” + “Flame Swordsman"
Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a results of battle, Special Summon 1 “Mirage Knight” from your hand or Deck.
DCR-018 Mirage Knight Super 2800 2000 8 Light Warrior/Effect This card can only be Special Summoned by the effect of “Dark Flare Knight”. When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent’s monster. During the End Phase after this card was involved in battle, remove this card from play.
DCR-019 Berserk Dragon Super 3500 0 8 Dark Zombie/Effect This card can only be Special Summoned by the effect of  “A Deal with Dark Ruler”. This monster can attack all monsters on your opponent’s side of the field once. You cannot attack your opponent directly if you attack any monster first. Decrease the ATK of this card by 500 points during each of your End Phases.
DCR-020 Exodia Necros Ultra 1800 0 4 Dark Spellcaster/Effect This card can only be Special Summoned by the effect of “Contract with Exodia”. This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, “Left Leg of the Forbidden One”.
DCR-021 Gyaku-Gire Panda SP 800 1600 3 Earth Beast/Effect The ATK of this card increases by 500 points for every monster on your opponent’s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
DCR-022 Blindly Loyal Goblin
1800 1500 4 Earth Warrior/Effect As long as this card remains face-up on the field, control of this card cannot switch.
DCR-023 Despair From the Dark
2800 3000 8 Dark Zombie/Effect When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, Special Summon this card to your side of the field.
DCR-024 Maju Garzett
? 0 7 Dark Fiend/Effect The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.
DCR-025 Fear from the Dark Rare 1700 1500 4 Dark Zombie/Effect When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, Special Summon this card to your side of the field.
DCR-026 Dark Scorpion - Chick the Yellow
1000 1000 3 Dark Warrior/Effect When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Return 1 card on the field to its owner’s hand.
- See 1 card on the top of your opponent’s Deck. Your opponent does not see the card. Then return it to the top or the bottom of your opponent’s Deck.
DCR-027 D. D. Warrior Lady Super 1500 1600 4 Light Warrior/Effect When this card battles another monster, after Damage Calculation you can remove the opponent’s monster and this card from play.
DCR-028 Thousand Needles
1000 1800 4 Earth Beast/Effect When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
DCR-029 Shinato’s Ark



Spell Ritual This card is used to Ritual Summon “Shinato, King of the Higher Plane”. You must also offer monsters whose total Level Starts equal 8 or more as a Tribute from the field or your hand.
DCR-030 A Deal with Dark Ruler



Spell Quick-Play You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 “Berserk Dragon” from your hand or Deck.
DCR-031 Contract with Exodia



Spell
You can only activate this card when you have “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard. Special Summon 1 “Exodia Necros” from your hand.
DCR-032 Butterfly Dagger - Elma Super


Spell Equip A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner’s hand.
DCR-033 Shooting Star Bow - Ceal



Spell Equip A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent’s Life Points directly.
DCR-034 Gravity Axe - Grarl



Spell Equip A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field,  monsters on your opponent's side of the field cannot change their battle position.
DCR-035 Wicked-Breaking Flamberge - Baou Rare


Spell Equip You must send 1 card from your hand to the Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent’s side of the field in battle, negate the effect of that monster.
DCR-036 Rod of Silence - Kay’est



Spell Equip A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.
DCR-037 Twin Swords of Flashing Light - Tryce




Spell Equip You must send 1 card from your hand to the Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
DCR-038  Precious Cards From Beyond



Spell
When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from you Deck.
DCR-039 Rod of the Minds Eye



Spell Equip
When a monster equipped with this card inflicts Battle Damage to your opponent's Life Points, that damage becomes 1000 points.
DCR-040 Fairy of the Spring



Spell
Select 1 Equip Spell Cad from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
DCR-041 Token Thanksgiving



Spell
Destroy all tokens on the field. Increase you Life Points by the number of tokens destroyed x 800 points.
DCR-042 Morale Boost



Spell Continuous Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage  to the Life Points of the controller of that Equip Spell Card.
DCR-043 Non-Spellcasting Area



Spell Continuous All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).
DCR-044 Different Dimension Gate Rare


Spell Continuous
Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
DCR-045 Final Attack Orders




Trap

As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their Battle Position cannot be changed.
DCR-046 Staunch Defender




Trap

You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.
DCR-047 Ojama Trio



Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 00 points of Direct Damage to the contrller's Life Points.
DCR-048 Arsenal Robber




Trap

Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
DCR-049 Skill Drain Rare


Trap Continuous Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.
DCR-050 Really Eternal Rest



Trap
Destroy all monsters equipped with equip cards.
DCR-051 Kaiser Glider Ultra 2400 2200 6 Light Dragon/Effect This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner’s hand.
DCR-052 Interdimensional Matter Transporter Ultra


Trap
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
DCR-053 Cost Down Ultra


Spell
Discard 1 card from your hand. Downgrade all monster cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
DCR-054 Gagagigo

1850
1000
4
Water
Reptile

DCR-055 D.D. Trainer

100
2000
1
Dark
Fiend

DCR-056  Ojama Green
0 1000 2 Light Beast
DCR-057 Archfiend Soldier Rare 1900 1500 4 Dark Fiend
DCR-058 Pandemonium Watchbear

1300
1800
4
Dark
Beast/Effect
As long as this card remains face-up on the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects.
DCR-059 Sasuke Samurai #2
200 300 1 Wind Warrior/Effect Once per turn, during your Main Phase, you can pay 800 Life Points. Of you do that, until the End Phase, Spell and Trap cards cannot be activated.
DCR-060 Dark Scorpion - Gorg the Strong

1800 1500 5 Dark Warrior/Effect When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Return 1 Monster Card on your opponentt's side of the field to the top of the owner's Deck.
- Send 1 card from the top of your opponnent's Deck to the Graveyard.
DCR-061 Dark Scorpion - Meanae the Thorn
1000 1800 4 Dark Warrior/Effect
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Select 1 card that includes "Dark Scorrpion" in its card name, or is named "Cliff the Trap Remover". from your Deck and add it to your hand.
- Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand.
DCR-062 Outstanding Dog Marron

100
100
1
Light
Beast/Effect
When this card is sent to the Graveyard, it is returned to your Deck. Then shuffle your Deck.
DCR-063 Great Maju Garzett Rare 0 0 6 Dark Fiend/Effect The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.
DCR-064 Iron Blacksmith Kotetsu

500
500
2
Fire
Beast-Warrior/Effect
FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
DCR-065 Goblin of Greed
1000
1800
4
Earth
Fiend/Effect
As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.
DCR-066 Melfist the Infernal General Rare 1800 1700 5 Dark Fiend/Effect When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent’s hand randomly and discard it.
DCR-067 Vilepawn Archfiend
1200
200
2
Earth
Fiend/Effect
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
DCR-068 Shadowknight Archfield

2000
1600
4
Wind
Fiend/Effect
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.
DCR-069 Darkbishop Archfiend Rare 300 1400 3 Water Fiend/Effect The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
DCR-070 Desrook Archfiend
1100 1800 3 Light Fiend/Effect The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the fiels is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
DCR-071 Infernal Queen Archfiend
Rare 900
1500
4
Fire
Fiend/Effect
Actual Text:
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points.

Card Errata (correct text):
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.
DCR-072 Terrorking Archfiend Super 2000 1500 4 Dark Fiend/Effect   
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also, negate the effect of an effect monster that is destroyed by this monster in battle.
DCR-073 Skull Archfiend of Lightning Ultra 2500 1200 6 Dark Fiend/Effect The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of the effect of a card controlled by your opponent, when resolving the effect,  roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
DCR-074 Metallizing Parasite - Lunatite Rare 1000 500 7 Water Aqua/Union Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
DCR-075 Tsukuyomi Rare 1100 1400 4 Dark Spellcaster/Spirit This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
DCR-076 Mudora Super 1500 1800 4 Earth Fairy/Effect The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.
DCR-077 Keldo

1200
1600
4
Earth
Fairy/Effect
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and send them to your opponent's Deck. Your opponent then shuffles his/her Deck.
DCR-078 Kelbek

1500
1800
4
Earth
Fairy/Effect
Any monster that attacks this card is returned to the owner's hand (Damage Calculation is applied normally).
DCR-079 Zolga
1700 1200 4 Earth Fairy/Effect The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set.
DCR-080 Agido

1500
1300
4
Earth
Fairy/Effect
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.
DCR-081 Legendary Flame Lord Rare
2400 2000 7 Fire Spellcaster/Ritual/Effect This card can only be Ritual Summoned with the Ritual Spell Card “Incandescent Ordeal”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put a Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
DCR-082
Dark Master - Zorc
Super
2700
1500
8
Dark
Fiend/Ritual/Effect
This card can only be Ritual Summoned with the Ritual Spell Card “Contract With Dark Master”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 one-sided die. If the result is 1 or 2, destroy all monster on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.
DCR-083 Spell Reproduction




Spell

Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
DCR-084 Dragged Down into the Grave




Spell

You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
DCR-085 Incandescent Ordeal




Spell
Ritual
This card is used to Ritual Summon "Legendary Flame Lord". You must also offer monsters whose total level starts equal 7 or more as a Tribute from the field or your hand.
DCR-086 Contract with the Abyss Rare


Spell Ritual This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
DCR-087 Contract with the Dark Master



Spell Ritual This card is used to Ritual Summon "Dark Master - Zorc". You must also offer monsters whose total level starts equal 8 or more as a Tribute from the field or your hand.
DCR-088 Falling Down




Spell
Equip
Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of your opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.
DCR-089 Checkmate




Spell

Offer 1 Archfiend monstesr on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field may attack your opponent's Life Points directly.
DCR-090 Cestu of Dagla




Spell
Equip
This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 300 points. When this card inflicts damage to your opponent's Life Points, increase your Life Points by an equal amount.
DCR-091 Final Countdown



Spell
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the duel.
DCR-092 Archfiend's Oath




Spell
Continuous
Once per turn, you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
DCR-093 Mustering of the Dark Scorpians




Spell

You can only activate this card when you have "Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" in the card name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card.
DCR-094 Pandemonium



Spell Field Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card is destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has Fewer Level Stars than the destroyed card and add it to his/her hand.
DCR-095 Altar for Tribute




Trap

Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
DCR-096 Frozen Soul



Trap
You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
DCR-097 Battle-Scarred




Trap
Continuous Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent must also pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
DCR-098 Dark Scorpian Combination Rare



Trap

You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.
DCR-099 Archfiend's Roar




Trap


Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
DCR-100 Dice Re-Roll




Trap

After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.
DCR-101 Spell Vanishing Super


Trap Counter Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
DCR-102 Sakuretsu Armor




Trap

You can only activate this card when your opponent declares an attack. Destroy the attacking monster. 
DCR-103 Ray of Hope



Trap
Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
DCR-104 Blast Held by a Tribute Ultra



Trap
You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
DCR-105 Judgement of Anubis Secret



Trap Counter Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponents side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.