Number |
Name |
Rarity |
ATK |
DEF |
Level |
Attribute |
Type |
Effect |
SDJ-001 |
Red-Eyes B. Dragon |
2400 |
2000 |
7 |
Dark |
Dragon |
||
SDJ-002 |
Swordsman of Landstar |
500 |
1200 |
3 |
Earth |
Warrior |
||
SDJ-003 |
Baby Dragon |
1200 |
700 |
3 |
Wind |
Dragon |
||
SDJ-004 |
Spirit of the Harp |
800 |
2000 |
4 |
Light |
Fairy |
||
SDJ-005 |
Island Turtle |
1100 |
2000 |
4 |
Water |
Aqua |
||
SDJ-006 |
Flame Manipualtor |
900 |
1000 |
3 |
Fire |
Spellcaster |
||
SDJ-007 |
Masaki the Legendary
Swordsman |
1100 |
1100 |
4 |
Earth |
Warrior |
||
SDJ-008 |
7 Colored Fish |
1800 |
800 |
4 |
Water |
Fish |
||
SDJ-009 |
Armored Lizard |
1500 |
1200 |
4 |
Earth |
Reptile |
||
SDJ-010 |
Darkfire Soldier |
1700 |
1150 |
4 |
Fire |
Pyro |
||
SDJ-011 |
Harpie's Brother |
1800 |
600 |
4 |
Wind |
Winged Beast |
||
SDJ-012 |
Gearfried the Iron Knight |
1800 |
1600 |
4 |
Earth |
Warrior |
||
SDJ-013 |
Karate Man |
1000 |
1000 |
3 |
Earth |
Warrior/Effect |
Once per turn,
the original ATK of this card can be doubled. When this effect is applied,
the card is immediately destroyed at the end of the turn. |
|
SDJ-014 |
Milus Radiant |
300 |
250 |
1 |
Earth |
Beast/Effect |
As long as this
card remains face-up on the field, increase the ATK of all EARTH monster
by 500 points and decrease the ATK of all WIND monsters be 400 points. |
|
SDJ-015 |
Time Wizard |
500 |
400 |
2 |
Light |
Spellcaster/Effect |
Toss a coin
and call Heads or Tails. If you call it right, your opponent's monsters on
the field are destroyed. If you call it wrong, your own monsters on the field
are destroyed and you lose Life Points equal to half the total ATK of the
destroyed monsters. This card can only be used only during your own turn,
once per turn. |
|
SDJ-016 |
Maha Vailo |
1550 |
1400 |
4 |
Light |
Spellcaster/Effect |
In addition
to the effects of Equip Cards, the ATK of this monster is increased by 500
points for each card equipped to this monster. |
|
SDJ-017 |
Magician of Faith |
300 |
400 |
1 |
Light |
Spellcaster/Effect |
FLIP: Select
1 Magic Card from your Graveyard and return it to your hand. |
|
SDJ-018 |
Big Eye |
1200 |
1000 |
4 |
Dark |
Fiend/Effect |
FLIP: See the
5 cards from the top of your Deck, arrange them in any order desired, and
replace them on top of the Deck. |
|
SDJ-019 |
Sangan |
1000 |
600 |
3 |
Dark |
Fiend/Effect |
When this card
is sent from the field to the Graveyard, move 1 monster with an ATK of 1500
or less from your Deck to your hand. Your Deck is then shuffled. |
|
SDJ-020 |
Princess of Tsurugi |
900 |
700 |
3 |
Wind |
Warrior/Effect |
FLIP: Inflict
500 points of Direct Damage to your opponent's Life Points for each Magic
and Trap Card your opponent has on the field. |
|
SDJ-021 |
White Magical Hat |
1000 |
700 |
3 |
Light |
Spellcaster/Effect |
When this card
inflicts damage to your opponent's Life Points, 1 card must be discarded randomly
from your opponent's hand to the Graveyard. |
|
SDJ-022 |
Penguin Soldier |
750 |
500 |
2 |
Water |
Aqua/Effect |
FLIP: You can
ruturn up to 2 Monster Cards from the field to the owner's hand. |
|
SDJ-023 |
Thousand Dragon |
2400 |
2000 |
7 |
Wind |
Dragon/Fusion |
"Time Wizard"
+ "Baby Dragon" |
|
SDJ-024 |
Flame Swordsman |
1800 |
1600 |
5 |
Fire |
Wind/Fusion |
"Flame Manipulator"
+ "Masaki the Legendary Swordsman" |
|
SDJ-025 |
Melevolent Nuzzler |
Magic |
Equip |
A monster equipped
with this card increases its ATK be 700 points. When this card is sent from
the field to the Graveyard, you can pay 500 Life Points to place it on top
of your Deck. |
||||
SDJ-026 |
Dark Hole |
Magic |
Destroys all
monsters on the field. |
|||||
SDJ-027 |
Dian Keto the Cure Master |
Magic |
Increases your
Life Points by 1000 points. |
|||||
SDJ-028 |
Fissure |
Magic |
Destroys 1 opponent's
face-up monster with the lowest ATK. |
|||||
SDJ-029 |
De-Spell |
Magic |
Destroys 1 Magic
Card on the field. If this card's target is face-down, flip it face-up. If
the card is a Magic Card, it is destroyed. If not, it is returned to its
face-down position. The flipped card is not activated. |
|||||
SDJ-030 |
Change of Heart |
Select and control
1 opposing monster (regardless of position) on the field until the end of
your turn. |
||||||
SDJ-031 |
Block Attack |
Magic |
Select 1 of
your opponent's monsters and shift it to Defense Position. |
|||||
SDJ-032 |
Giant Trunade |
Magic |
Returns all
Magic and Trap Cards on the field to the respective owner's hands. |
|||||
SDJ-033 |
The Reliable Guardian |
Magic |
Quick-Play |
Increase 1 monster's
DEF by 700 points during the turn this card is activated. |
||||
SDJ-034 |
Remove Trap |
Magic |
Destroy 1 face-up
Trap Card on the field. |
|||||
SDJ-035 |
Monster Reborn |
Magic |
Select
1 Monster Card from either your opponent's or your own Graveyard and place
it on the field under your control in Attack or Defense Position (face-up).
This is considered a Special Summon. |
|||||
SDJ-036 |
Polymerization |
Magic |
Fuses 2 or more
Fusion-Material Monsters to form a new Fusion Monster. |
|||||
SDJ-037 |
Mountain |
Magic |
Field |
Increases the
ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200
points. |
||||
SDJ-038 |
Dragon Treasure |
Magic |
Equip |
A Dragon-Type
monster equipped with this card increses its ATK and DEF by 300 points. |
||||
SDJ-039 |
Eternal Rest |
Magic |
Destroys all
monsters equipped with Equip Cards. |
|||||
SDJ-040 |
Shield and Sword |
Magic |
For 1 turn,
each face-up monster's original ATK becomes their original DEF and vice-versa.
Any additions or subtractions to ATK and/or DEF due to card effects are applied
to the new ATK and DEF. Monsters summoned after this card's activation are
excluded. |
|||||
SDJ-041 |
Scapegoat |
Magic |
Quick-Play |
When this card
is activated, you cannot summon any monster in the same turn (including Flip
Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK
0/DEF 0) in Defense Position on your side of the field. The tokens cannot
be used as a Tribute for a Tribute Summon. |
||||
SDJ-042 |
Just Desserts |
Trap |
Inflict
500 points of Direct Damage to your opponent's Life Points for each monster
your opponent has on the field. |
|||||
SDJ-043 |
Trap Hole |
Trap |
If the ATK of
a monster summoned by your opponent (excluding Special Summon) is 1000 points
or more, the monster is destroyed. |
|||||
SDJ-044 |
Reinforcements |
Trap |
Increase 1 selected
monsters ATK by 500 points during the turn this card is activated. |
|||||
SDJ-045 |
Castle Walls |
Trap |
Increase a selected
monsters DEF by 500 points during the turn this card is activated. |
|||||
SDJ-046 |
Waboku |
Trap |
Any damage inflicted
by an opponent's monster is decreased to 0 during the turn this card is activated. |
|||||
SDJ-047 |
Ultimate Offering |
Trap |
Continuous |
At the cost
of 500 Life Points per monster, a player is allowed an extra Normal Summon
or Set. |
||||
SDJ-048 |
Seven Tools of the Bandit |
Trap |
Counter |
Pay 1000 of
your Life Points to negate the activation of a Trap Card and destroy it. |
||||
SDJ-049 |
Fake Trap |
Trap |
When your opponent
uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s),
this card can be destroyed as a substitute for your Trap Card(s). |
|||||
SDJ-050 |
Reverse Trap |
Trap |
All increases
and decreses to ATK and DEF are reversed for the turn in which this card is
activated. |