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Color Coding: Normal Monster Effect Monster Fusion Monster Ritual Monster MagicTrap
Number
Name
Rarity
ATK
DEF
Level
Attribute
Type
Effect
SDJ-001
Red-Eyes B. Dragon

2400
2000
7
Dark
Dragon

SDJ-002
Swordsman of Landstar

500
1200
3
Earth
Warrior

SDJ-003
Baby Dragon

1200
700
3
Wind
Dragon

SDJ-004
Spirit of the Harp

800
2000
4
Light
Fairy

SDJ-005
Island Turtle

1100
2000
4
Water
Aqua

SDJ-006
Flame Manipualtor

900
1000
3
Fire
Spellcaster

SDJ-007
Masaki the Legendary Swordsman

1100
1100
4
Earth
Warrior

SDJ-008
7 Colored Fish

1800
800
4
Water
Fish

SDJ-009
Armored Lizard

1500
1200
4
Earth
Reptile

SDJ-010
Darkfire Soldier

1700
1150
4
Fire
Pyro

SDJ-011
Harpie's Brother

1800
600
4
Wind
Winged Beast

SDJ-012
Gearfried the Iron Knight

1800
1600
4
Earth
Warrior

SDJ-013
Karate Man

1000
1000
3
Earth
Warrior/Effect
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
SDJ-014
Milus Radiant

300
250
1
Earth
Beast/Effect
As long as this card remains face-up on the field, increase the ATK of all EARTH monster by 500 points and decrease the ATK of all WIND monsters be 400 points.
SDJ-015
Time Wizard

500
400
2
Light
Spellcaster/Effect
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can only be used only during your own turn, once per turn.
SDJ-016
Maha Vailo

1550
1400
4
Light
Spellcaster/Effect
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
SDJ-017
Magician of Faith

300
400
1
Light
Spellcaster/Effect

FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
SDJ-018
Big Eye

1200
1000
4
Dark
Fiend/Effect
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
SDJ-019
Sangan

1000
600
3
Dark
Fiend/Effect
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
SDJ-020
Princess of Tsurugi

900
700
3
Wind
Warrior/Effect
FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
SDJ-021
White Magical Hat

1000
700
3
Light
Spellcaster/Effect
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
SDJ-022
Penguin Soldier

750
500
2
Water
Aqua/Effect
FLIP: You can ruturn up to 2 Monster Cards from the field to the owner's hand.
SDJ-023
Thousand Dragon

2400
2000
7
Wind
Dragon/Fusion
"Time Wizard" + "Baby Dragon"
SDJ-024
Flame Swordsman

1800
1600
5
Fire
Wind/Fusion
"Flame Manipulator" + "Masaki the Legendary Swordsman"
SDJ-025
Melevolent Nuzzler




Magic
Equip
A monster equipped with this card increases its ATK be 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
SDJ-026
Dark Hole




Magic

Destroys all monsters on the field.
SDJ-027
Dian Keto the Cure Master




Magic

Increases your Life Points by 1000 points.
SDJ-028
Fissure




Magic

Destroys 1 opponent's face-up monster with the lowest ATK.
SDJ-029
De-Spell




Magic

Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDJ-030
Change of Heart






Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDJ-031
Block Attack




Magic

Select 1 of your opponent's monsters and shift it to Defense Position.
SDJ-032
Giant Trunade




Magic

Returns all Magic and Trap Cards on the field to the respective owner's hands.
SDJ-033
The Reliable Guardian




Magic
Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.
SDJ-034
Remove Trap




Magic

Destroy 1 face-up Trap Card on the field.
SDJ-035
Monster Reborn




Magic

Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDJ-036
Polymerization




Magic

Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
SDJ-037
Mountain




Magic
Field
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SDJ-038
Dragon Treasure




Magic
Equip
A Dragon-Type monster equipped with this card increses its ATK and DEF by 300 points.
SDJ-039
Eternal Rest




Magic

Destroys all monsters equipped with Equip Cards.
SDJ-040
Shield and Sword




Magic

For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
SDJ-041
Scapegoat




Magic
Quick-Play
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
SDJ-042
Just Desserts




Trap

Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
SDJ-043
Trap Hole




Trap

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
SDJ-044
Reinforcements




Trap

Increase 1 selected monsters ATK by 500 points during the turn this card is activated.
SDJ-045
Castle Walls




Trap

Increase a selected monsters DEF by 500 points during the turn this card is activated.
SDJ-046
Waboku




Trap

Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDJ-047
Ultimate Offering




Trap
Continuous
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
SDJ-048
Seven Tools of the Bandit




Trap
Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
SDJ-049
Fake Trap




Trap

When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
SDJ-050
Reverse Trap




Trap

All increases and decreses to ATK and DEF are reversed for the turn in which this card is activated.