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Color Coding: Normal Monster Effect Monster Fusion Monster Ritual Monster MagicTrap
Number
Name
Rarity
ATK
DEF
Level
Attribute
Type
Effect
SDP-001
Relinquished

0
0
1
Dark
Spellcaster
This monster can take on the ATK and DEF of 1 opponent's monster on the field. A face-down monster results in an ATK and DEF of 0. Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent attacks this monster with an attack higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you recieve from the attacking monster when "Relinquished" is equipped is also inflicted to your opponent.
SDP-002
Red Archery Girl

1400
1500
4
Water
Aqua

SDP-003
Ryu Ran

2200
2600
7
Fire
Dragon

SDP-004
Illusionist Faceless Mage

1200
2200
5
Dark
Spellcaster

SDP-005
Rogue Doll

1600
1000
4
Light
Spellcaster

SDP-006
Uraby

1500
800
4
Earth
Dinosaur

SDP-007
Giant Soldier of Stone

1300
2000
3
Earth
Rock

SDP-008
Aqua Madoor

1200
2000
4
Water
Spellcaster

SDP-009
Toon Alligator

800
1600
4
Water
Reptile

SDP-010
Hane-Hane

450
500
2
Earth
Beast/Effect
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owners hand.
SDP-011
Sonic Bird

1400
1000
4
Wind
Winged Beast/Effect
When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then Shuffled.
SDP-012
Jigen Bakudan

200
1000
2
Fire
Pyro/Effect
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATKof the destroyed cards (excluding this monster)  to your opponent's Life Points.
SDP-013
Mask of Darkness

900
400
2
Dark
Fiend/Effect
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
SDP-014
Witch of the Black Forest

1100
1200
4
Dark
Spellcaster/Effect
When this card is sent from the field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
SDP-015
Man-Eater Bug

450
600
2
Earth
Insect/Effect
FLIP: Destroys 1 monster on the field (regardless of position).
SDP-016
Muka Muka

600
300
2
Earth
Rock/Effect
Increase the ATK and DEF of this card by 300 points for every card in your hand.
SDP-017
Dream Clown

1200
900
3
Earth
Warrior/Effect
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your oponent's side of the field.
SDP-018
Armed Ninja

300
300
1
Earth
Warrior/Effect
FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDP-019
Hiro's Shadow Scout

650
500
2
Dark
Fiend/Effect
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
SDP-020
Blue-Eyes Toon Dragon

3000
2500
8
Light
Dragon/Toon
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SDP-021
Toon Summoned Skull

2500
1200
6
Dark
Fiend/Effect
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SDP-022
Manga Ryu Ran

2200
2600
7
Fire
Dragon/Toon
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SDP-023
Toon Mermaid

1400
1500
4
Water
Aqua/Toon
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SDP-024
Toon World




Magic
Continuous
This card is activated by paying 1000 of your Life Points.
SDP-025
Black Pendant




Magic
Equip
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
SDP-026
Dark Hole




Magic

Destroys all monsters on the field.
SDP-027
Dian Keto the Cure Master




Magic

Increase your Life Points by 1000 points.
SDP-028
Fissure




Magic

Destroys 1 opponent's face-up monster with the lowest ATK.
SDP-029
De-Spell




Magic

Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDP-030
Change of Heart




Magic

Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDP-031
Stop Defense




Magic

Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
SDP-032
Mystical Space Typhoon




Magic
Quick-Play
Destroy 1 Magic or Trap Card on the field.
SDP-033
Rush Recklessly




Magic
Quick-Play
Increase 1 monster's ATK by 700 points during the turn this card is activated.
SDP-034
Remove Trap




Magic

Destroy 1 face-up Trap Card on the field.
SDP-035
Monster Reborn




Magic

Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDP-036
Soul Release




Magic

Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
SDP-037
Yami




Magic
Field
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
SDP-038
Black Illusion Ritual




Magic
Ritual
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.
SDP-039
Ring of Magnetism




Magic
Equip
A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
SDP-040
Graceful Charity




Magic

Draw 3 cards from your Deck, then discard any 2 cards from your hand.
SDP-041
Trap Hole




Trap

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
SDP-042
Reinforcements




Trap

Increase 1 selected monsters ATK by 500 points during the turn this card is activated.
SDP-043
Castle Walls




Trap

Increase a selected monsters DEF by 500 points during the turn this card is activated.
SDP-044
Waboku




Trap

Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDP-045
Seven Tools of the Bandit




Trap
Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
SDP-046
Ultimate Offering




Trap
Continuous
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
SDP-047
Robbin' Goblin




Trap

Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
SDP-048
Magic Jammer




Trap
Counter
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
SDP-049
Enchanted Javelin




Trap

When your opponent's monster attacks, increase your life points by the attacking monster's ATK points.
SDP-050
Gryphon Wing




Trap

When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.