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Color Coding: Monster Effect Monster Fusion Monster Ritual Monster Spell Trap
NumberNameRarity ATKDEFLevelAttribute
Type
Effect
SOD-EN001 Charcoal Inpachi Rare 100 2100 1 Fire Pyro
SOD-EN002 Neo Aqua Madoor
1200 3000 6 Water Spellcaster
SOD-EN003 Skull Dog Maron
1350 2000 4 Earth Beast A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
SOD-EN004 Goblin Calligrapher
400 400 1 Dark Fiend
SOD-EN005 Ultimate Insect LV1 Rare 0 0 1 Wind Insect/Effect As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.)
SOD-EN006 Horus the Black Flame Dragon LV4 Rare 1600 1000 4 Fire Dragon/Effect As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
SOD-EN007 Horus the Black Flame Dragon LV6 Super/Ultimate 2300 1600 6 Fire Dragon/Effect As long as this card remains face-up on your side of the field, it in unaffected by Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus of Black Flame Dragon LV8" from your hand or Deck.
SOD-EN008 Horus the Black Flame Dragon LV8 Ultra/Ultimate 3000 1800 8 Fire Dragon/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus of Black Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
SOD-EN009 Dark Mimic LV1
100 1000 1 Dark Fiend/Effect FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
SOD-EN010 Dark Mimic LV3 Rare 1000 1000 3 Dark Fiend/Effect If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summon by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
SOD-EN011 Mystic Swordsman LV2 Rare 900 0 2 Earth Warrior/Effect If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping is face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
SOD-EN012 Mystic Swordsman LV4 Ultra/Ultimate? 1900 1600 4 Earth Warrior/Effect If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the monster immediately with this card's effect without flipping is face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
SOD-EN013 Armed Dragon LV3
1200 900 3 Wind Dragon/Effect During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
SOD-EN014 Armed Dragon LV5 Rare 2400 1700 5 Wind Dragon/Effect Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
SOD-EN015 Armed Dragon LV7 Ultra/Ultimate 2800 1000 7 Wind Dragon/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect or "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.
SOD-EN016 Horus' Servant
100 100 1 Fire Beast-Warrior/Effect As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus of the Black Flame Dragon" (of any LV) as the target of a Spell, Trap, or Monster Card.
SOD-EN017 Red-Eyes B. Chick
800 500 1 Dark Dragon/Effect Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon: from your hand.
SOD-EN018 Malice Doll of Demise
1600 1700 4 Dark Fiend/Effect If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Specail Summon this card from the Graveyard during the Standby Phase of your turn.
SOD-EN019 Ninja Grandmaster Sasuke Rare/Ultimate 1800 1000 4 Light Warrior/Effect If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
SOD-EN020 Rafflesia Seduction Rare 300 900 2 Earth Plant/Effect FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
SOD-EN021 Ultimate Baseball Kid
500 1000 3 Fire Warrior/Effect Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
SOD-EN022 Mobius the Frost Monarch Super/Ultimate 2400 1000 6 Water Aqua/Effect When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.
SOD-EN023 Element Dragon
1500 1200 4 Light Dragon/Effect This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. - FIRE: Increase the ATK and DEF of this card by 500 points. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
SOD-EN024 Element Soldier
1500 1200 4 Dark Fiend/Effect This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. - WATER: Control of this card cannot switch. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
SOD-EN025 Howling Insect
1200 1300 3 Earth Insect/Effect When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
SOD-EN026 Masked Dragon
1400 1100 3 Fire Dragon/Effect When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
SOD-EN027 Mind on Air Rare 1000 1600 6 Dark Spellcaster/Effect As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
SOD-EN028 Unshaven Angler
1500 1600 4 Water Fish/Effect If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for a Tribute Summon.
SOD-EN029 The Trojan Horse
1600 1200 4 Earth Beast/Effect If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
SOD-EN030 Nobleman Eater Bug
900 1200 5 Earth Insect/Effect FLIP: Destroy 2 monsters on the field.
SOD-EN031 Enraged Muka Muka
1200 600 5 Earth Rock/Effect Increase the ATK and DEF of this card by 400 points for each card in your hand.
SOD-EN032 Hade-Hane
900 1000 5 Earth Beast/Effect FLIP: You can return up to 3 monster on the field to the owner's hand.
SOD-EN033 Penumbral Soldier Lady Super/Ultimate 2100 1400 6 Dark Warrior/Effect If this card battle with a LIGHT monster, increase the ATK of this card by 1000 points during the damage Step.
SOD-EN034 Ojama King Rare/Ultimate 0 3000 6 Light Beast/Fusion/Effect "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponenr's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
SOD-EN035 Master of Oz Rare 4200 1700 9 Earth Beast/Fusion "Big Koala" + "Des Kangaroo"
SOD-EN036 Sanwitch
2100 1800 6 Dark Spallcaster/Fusion "Sangan" + "Witch of the Black Forest"
SOD-EN037 Dark Factory of Mass Production



Spell
Select 2 Normal Monsters from your Graveyard and add them to your hand.
SOD-EN038 Hammer Shot Ultimate/Rare


Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
SOD-EN039 Mind Wipe



Spell Quick-Play You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number od cards he/she added to the Deck.
SOD-EN040 Abyssal Designator



Spell
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and the Attribute declared from his/her hand or Deck to the Graveyard.
SOD-EN041 Level Up



Spell
Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.
SOD-EN042 Infernal Fire Blast Ultra/Ultimate


Spell
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
SOD-EN043 Ectoplasmer Super/Ultimate


Spell Continuous Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster.
SOD-EN044 The Graveyard in the Fourth Dimension



Spell
Add 2 monster in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
SOD-EN045 Two-Man Cell Battle



Spell Continuous During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand.
SOD-EN046 Big Wave Small Wave



Spell
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number os monsters destroyed by this effect.
SOD-EN047 Fusion Weapon



Spell Equip This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
SOD-EN048 Ritual Weapon



Spell Equip This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
SOD-EN049 Taunt



Trap
During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
SOD-EN050 Absolute End



Trap
You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points.
SOD-EN051 Spirit Barrier Rare


Trap Continuous As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
SOD-EN052 Ninjitsu Art of Decoy



Trap Continuous Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result ot battle (damage calculation is applied normally).
SOD-EN053 Enervating Mist Rare/Ultimate


Trap Continuous Your opponent's hand size limit becomes 5.
SOD-EN054 Heavy Slump



Trap
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, Shuffles it, and draws 2 cards.
SOD-EN055 Greed Super/Ultimate


Trap Continuous Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
SOD-EN056 Mind Crush



Trap
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
SOD-EN057 Null and Void Super/Ultimate


Trap
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
SOD-EN058 Gorgon's Eye



Trap
Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
SOD-EN059 Cemetary Bomb



Trap
Inflict 100 points of damage to your opponent's Life Points for each card in his/her graveyard.
SOD-EN060 Hallowed Life Barrier Super/Ultimate


Trap
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.