Number | Name | Rarity | ATK | DEF | Level | Attribute
| Type
| Effect |
SOD-EN001 |
Charcoal Inpachi |
Rare |
100 |
2100 |
1 |
Fire |
Pyro |
|
SOD-EN002 |
Neo Aqua Madoor |
|
1200 |
3000 |
6 |
Water |
Spellcaster |
|
SOD-EN003 |
Skull Dog Maron |
|
1350 |
2000 |
4 |
Earth |
Beast |
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. |
SOD-EN004 |
Goblin Calligrapher |
|
400 |
400 |
1 |
Dark |
Fiend |
|
SOD-EN005 |
Ultimate Insect LV1 |
Rare |
0 |
0 |
1 |
Wind |
Insect/Effect |
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.) |
SOD-EN006 |
Horus the Black Flame Dragon LV4 |
Rare |
1600 |
1000 |
4 |
Fire |
Dragon/Effect |
As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. |
SOD-EN007 |
Horus the Black Flame Dragon LV6 |
Super/Ultimate |
2300 |
1600 |
6 |
Fire |
Dragon/Effect |
As long as this card remains face-up on your side of the field, it in unaffected by Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus of Black Flame Dragon LV8" from your hand or Deck. |
SOD-EN008 |
Horus the Black Flame Dragon LV8 |
Ultra/Ultimate |
3000 |
1800 |
8 |
Fire |
Dragon/Effect |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus of Black Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. |
SOD-EN009 |
Dark Mimic LV1 |
|
100 |
1000 |
1 |
Dark |
Fiend/Effect |
FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
SOD-EN010 |
Dark Mimic LV3 |
Rare |
1000 |
1000 |
3 |
Dark |
Fiend/Effect |
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summon by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. |
SOD-EN011 |
Mystic Swordsman LV2 |
Rare |
900 |
0 |
2 |
Earth |
Warrior/Effect |
If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping is face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. |
SOD-EN012 |
Mystic Swordsman LV4 |
Ultra/Ultimate? |
1900 |
1600 |
4 |
Earth |
Warrior/Effect |
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the monster immediately with this card's effect without flipping is face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. |
SOD-EN013 |
Armed Dragon LV3 |
|
1200 |
900 |
3 |
Wind |
Dragon/Effect |
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. |
SOD-EN014 |
Armed Dragon LV5 |
Rare |
2400 |
1700 |
5 |
Wind |
Dragon/Effect |
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. |
SOD-EN015 |
Armed Dragon LV7 |
Ultra/Ultimate |
2800 |
1000 |
7 |
Wind |
Dragon/Effect |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect or "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. |
SOD-EN016 |
Horus' Servant |
|
100 |
100 |
1 |
Fire |
Beast-Warrior/Effect |
As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus of the Black Flame Dragon" (of any LV) as the target of a Spell, Trap, or Monster Card. |
SOD-EN017 |
Red-Eyes B. Chick |
|
800 |
500 |
1 |
Dark |
Dragon/Effect |
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon: from your hand. |
SOD-EN018 |
Malice Doll of Demise |
|
1600 |
1700 |
4 |
Dark |
Fiend/Effect |
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Specail Summon this card from the Graveyard during the Standby Phase of your turn. |
SOD-EN019 |
Ninja Grandmaster Sasuke |
Rare/Ultimate |
1800 |
1000 |
4 |
Light |
Warrior/Effect |
If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
SOD-EN020 |
Rafflesia Seduction |
Rare |
300 |
900 |
2 |
Earth |
Plant/Effect |
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. |
SOD-EN021 |
Ultimate Baseball Kid |
|
500 |
1000 |
3 |
Fire |
Warrior/Effect |
Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. |
SOD-EN022 |
Mobius the Frost Monarch |
Super/Ultimate |
2400 |
1000 |
6 |
Water |
Aqua/Effect |
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field. |
SOD-EN023 |
Element Dragon |
|
1500 |
1200 |
4 |
Light |
Dragon/Effect |
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. - FIRE: Increase the ATK and DEF of this card by 500 points. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. |
SOD-EN024 |
Element Soldier |
|
1500 |
1200 |
4 |
Dark |
Fiend/Effect |
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. - WATER: Control of this card cannot switch. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. |
SOD-EN025 |
Howling Insect |
|
1200 |
1300 |
3 |
Earth |
Insect/Effect |
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. |
SOD-EN026 |
Masked Dragon |
|
1400 |
1100 |
3 |
Fire |
Dragon/Effect |
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. |
SOD-EN027 |
Mind on Air |
Rare |
1000 |
1600 |
6 |
Dark |
Spellcaster/Effect |
As long as this card remains face-up on the field, your opponent must continue to show his/her hand. |
SOD-EN028 |
Unshaven Angler |
|
1500 |
1600 |
4 |
Water |
Fish/Effect |
If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for a Tribute Summon. |
SOD-EN029 |
The Trojan Horse |
|
1600 |
1200 |
4 |
Earth |
Beast/Effect |
If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. |
SOD-EN030 |
Nobleman Eater Bug |
|
900 |
1200 |
5 |
Earth |
Insect/Effect |
FLIP: Destroy 2 monsters on the field. |
SOD-EN031 |
Enraged Muka Muka |
|
1200 |
600 |
5 |
Earth |
Rock/Effect |
Increase the ATK and DEF of this card by 400 points for each card in your hand. |
SOD-EN032 |
Hade-Hane |
|
900 |
1000 |
5 |
Earth |
Beast/Effect |
FLIP: You can return up to 3 monster on the field to the owner's hand. |
SOD-EN033 |
Penumbral Soldier Lady |
Super/Ultimate |
2100 |
1400 |
6 |
Dark |
Warrior/Effect |
If this card battle with a LIGHT monster, increase the ATK of this card by 1000 points during the damage Step. |
SOD-EN034 |
Ojama King |
Rare/Ultimate |
0 |
3000 |
6 |
Light |
Beast/Fusion/Effect |
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponenr's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. |
SOD-EN035 |
Master of Oz |
Rare |
4200 |
1700 |
9 |
Earth |
Beast/Fusion |
"Big Koala" + "Des Kangaroo" |
SOD-EN036 |
Sanwitch |
|
2100 |
1800 |
6 |
Dark |
Spallcaster/Fusion |
"Sangan" + "Witch of the Black Forest" |
SOD-EN037 |
Dark Factory of Mass Production |
|
|
|
|
Spell |
|
Select 2 Normal Monsters from your Graveyard and add them to your hand. |
SOD-EN038 |
Hammer Shot |
Ultimate/Rare |
|
|
|
Spell |
|
Destroy 1 face-up Attack Position monster with the highest ATK on the field. |
SOD-EN039 |
Mind Wipe |
|
|
|
|
Spell |
Quick-Play |
You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number od cards he/she added to the Deck. |
SOD-EN040 |
Abyssal Designator |
|
|
|
|
Spell |
|
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and the Attribute declared from his/her hand or Deck to the Graveyard. |
SOD-EN041 |
Level Up |
|
|
|
|
Spell |
|
Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions. |
SOD-EN042 |
Infernal Fire Blast |
Ultra/Ultimate |
|
|
|
Spell |
|
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card. |
SOD-EN043 |
Ectoplasmer |
Super/Ultimate |
|
|
|
Spell |
Continuous |
Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster. |
SOD-EN044 |
The Graveyard in the Fourth Dimension |
|
|
|
|
Spell |
|
Add 2 monster in your Graveyard that have "LV" in their card name to your Deck and shuffle it. |
SOD-EN045 |
Two-Man Cell Battle |
|
|
|
|
Spell |
Continuous |
During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand. |
SOD-EN046 |
Big Wave Small Wave |
|
|
|
|
Spell |
|
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number os monsters destroyed by this effect. |
SOD-EN047 |
Fusion Weapon |
|
|
|
|
Spell |
Equip |
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. |
SOD-EN048 |
Ritual Weapon |
|
|
|
|
Spell |
Equip |
This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. |
SOD-EN049 |
Taunt |
|
|
|
|
Trap |
|
During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. |
SOD-EN050 |
Absolute End |
|
|
|
|
Trap |
|
You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points. |
SOD-EN051 |
Spirit Barrier |
Rare |
|
|
|
Trap |
Continuous |
As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0. |
SOD-EN052 |
Ninjitsu Art of Decoy |
|
|
|
|
Trap |
Continuous |
Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result ot battle (damage calculation is applied normally). |
SOD-EN053 |
Enervating Mist |
Rare/Ultimate |
|
|
|
Trap |
Continuous |
Your opponent's hand size limit becomes 5. |
SOD-EN054 |
Heavy Slump |
|
|
|
|
Trap |
|
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, Shuffles it, and draws 2 cards. |
SOD-EN055 |
Greed |
Super/Ultimate |
|
|
|
Trap |
Continuous |
Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. |
SOD-EN056 |
Mind Crush |
|
|
|
|
Trap |
|
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. |
SOD-EN057 |
Null and Void |
Super/Ultimate |
|
|
|
Trap |
|
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. |
SOD-EN058 |
Gorgon's Eye |
|
|
|
|
Trap |
|
Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. |
SOD-EN059 |
Cemetary Bomb |
|
|
|
|
Trap |
|
Inflict 100 points of damage to your opponent's Life Points for each card in his/her graveyard. |
SOD-EN060 |
Hallowed Life Barrier |
Super/Ultimate |
|
|
|
Trap |
|
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. |