Color Coding: Normal Monster Effect Monster Fusion Monster Ritual Monster MagicTrap
Number Name Rarity ATK DEF level Attribute
Type
Effect
TP4-001 Royal Decree
Ultra



Trap
Continuous
As long as this card remains face-up on the field, negate the effects of all Trap Cards except this card on the field.
TP4-002 Morphing Jar
Super
700
600
2
Earth
Rock/Effect
Both you and your opponent discard all cards in your hands and draw 5 cards from your respective decks.
TP4-003 Megamorph
Super



Spell
Equip
If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.
TP4-004 Chain Destruction
Super



Trap

You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
TP4-005 The Fiend Megacyber
Super
2200
1200
6
Dark
Warrior/Effect
If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
TP4-006 Dragon Seeker
Rare
2000
2100
6
Dark
Fiend/Effect
When this card Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
TP4-007 Giant Red Seasnake
Rare
1800
800
4
Water
Aqua

TP4-008 Exile of the Wicked
Rare



Spell

Destroys all face-up Fiend-Type monsters on the field.
TP4-009 Call of the Grave
Rare



Trap

You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn".
TP4-010 Rush Recklessly




Spell
Quick-Play
Increase 1 monster's ATK by 700 points during the turn this card is activated.
TP4-011 Giant Rat

1400
1450
4
Earth
Beast/Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
TP4-012 Senju of the Thousand Hands
1400
1000
4
Light
Fairy/Effect
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then Shuffled.
TP4-013 Karate Man
1000
1000
3
Earth
Warrior/Effect
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
TP4-014 Nimble Momonga
1000
100
2
Earth
Beast/Effect
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.
TP4-015 Mystic Tomato

1400
1100
4
Dark
Plant/Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
TP4-016 Nobleman of Extermination



Spell

Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove the from play. The Decks are then shuffled.
TP4-017 Magic Drain



Trap
Counter
You can activate this cards when your opponent activates a Magic Card.  If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
TP4-018 Gravity Bind



Trap
Continuous
All monsters of Level 4 or higher cannot attack.  Their positions may still be changed.
TP4-019 Hayabusa Knight
1000
700
3
Earth
Warrior/Effect
This monster can attack twice during the same Battle Phase.
TP4-020 Mad Sword Beast

1400
1200
4
Earth
Dinosaur/Effect
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.