Activate - Anytime a Magic or Trap card is played,
it's considered
activated. You cannot chain to a card effect that is not an activated
effect. Certain continuous Magic and Trap cards can be activated even
after they are active, while others cannot. If the card effect requires
you to pay some sort of a cost to use the effect (such as Skull Lair),
the card effect is considered to be activated and can be chained to.
Continuous Magic/Trap effects that require you to pay for an attack in
some way (such as Toll) are not considered activated effects, a player
can't choose to use the effect. You cannot chain to the 500 damage you
receive from effect of Toll when you attack. Continuous monster effects
(such as Jinzo's and Muka Muka's) are not activated. Cost, trigger,
multi-trigger, and flip effects are all activated effects and can be
chained to as long as the timing is correct (during the damage step,
you can't use cards that don't modify ATK/DEF).
Continuous - This can mean one of a few things. It
either means a continuous Magic or Trap cards with the
symbol, monster cards that have effects that are always active, but
never activated (see Activate and Monster Effects), or any card that
don't leave the field after it resolves. Once a card with a continuous
effect leaves the field, the effect is no longer active. If you use
Giant Trunade to return a Messenger of Peace to your hand, you can
attack with your 1500 or more ATK monsters. If you chain a Typhoon to
the activation of Imperial Order, the chain resolves and Imperial Order
is destroyed before its effect can ever activate (see Chains).
Example:
Link 1: Raigeki
Link 2: Imperial Order
Link 3: Mystical Space Typhoon (Imperial Order selected)
resolving
Link 3: Imperial Order destroyed
Link 2: Because Imperial order is no longer on the field, it's effect
cannot activate.
Link 1: Raigeki destroys all opponent's monsters on the field.
Controller/Control - Any card on your side of the is
under
your control, and is considered to be your monster as long as it
remains
on the field. If it is returned back to a players hand by a card
effect,
it goes to the player whose deck it originally came from. A card shifts
control when it goes from one side of the field to the other. When a
card
shifts control, it is NOT flipped and does not change position, unless
otherwise specified by the card. You may look at any card that is under
your control without Flip Summoning it.
Cost
- There are a lot of cards that require a coost to be activated. Costs
include discarding a card, Tributing a monster from the field, sending
Magic or Trap Cards to the graveyard, removing monsters from play, and
paying Life Points. The cost is generally written in the form of Offer
"that" to do "this," or Pay "this amount" to do "this," and it's
usually the first thing written on the card. The cost is paid as soon
as the card is activated, not when the chain resolves.
Example:
Link 1: Raigeki
Link 2: Magic Jammer - 1 card discarded from hand.
Link 3: Solemn Judgment - 1/2 the player's Life Points are paid
resolving
Link 3: Solemn Judgment negates and destroys Magic Jammer.
Link 2: Magic Jammer is negated, but the discarded card is not returned
to the player's hand
Link 1: Raigki destroys all opponent's monsters.
Decrease - To lower the attack or defense of a monster, or to lower a player's Life Points. Cards such as Reverse Trap and Megamorph don't decrease a monster's ATK or DEF. Reverse Trap switches the effects of cards that increase and decrease ATK, so activating 2 at once is the same as activating just one. Megamorph can half a monster's original ATK. Because of that, it's not considered to "decrease" the ATK, but multiply it by 1/2. Card effects such as Reverse Trap don't affect Megamorph and cards similar to it.
Destroy - There is a huge difference between destroyy, send to the Graveyard, offer as Tribute, discard, and negate. There are 3 ways that cards can be destroyed. You can destroy a monster in battle, you can destroy a card by the effect of another card that specifically says it destroys a card, and non-continuous Magic and Trap cards are destroyed when they resolve. A monster used as a Tribute for a Tribute summon is not destroyed, it is simply Tributed. A monster sent to the Graveyard by the effect of Raigeki is considered destroyed, because Raigeki specifically states that it "Destroys all of your opponent's monsters on the field." A card sent to the Graveyard from your hand by Delinquent Duo is not considered destroyed, because cards sent from your hand to the Graveyard are simply considered discarded. Woodland Sprite does not destroy the Magic Card equipped to it because it states that you can send an Equip Magic Card equipped to it to the Graveyard to do damage, it doesn't state that you can destroy an Equip Magic Card equipped to it to do damage. If you chain a Mystical Space Typhoon to Raigeki to destroy it, the effect of Raigeki still happens because Mystical Space Typhoon only destroys the card, it doesn't negate the effect. You can use Mystical Typhoon to destroy a continuous card and the effect of the continuous card would no longer be active. You cannot destroy cards at will.
Example 1:
A player attacks with Blue-Eyes White Dragon and the opponent responds
by activating Fairy Box. The attacking player chains Mystical Space
Typhoon to Fairy Box.
Link 1: Fairy Box
Link 2: Mystical Space Typhoon (fairy box selected)
neither players add any more chain links
resolving
Link 2: Mystical Space Typhoon destroys Fairy Box
Link 1: The effect of Fairy Box is no longer activate on the field, and
the coin is not flipped.
Example 2:
Player A has 5 cards in his/her Magic/Trap zones, and wishes to play a
card from hand. He/she cannot choose to destroy his/her face-up Solemn
Wishes or face-down Trap Hole unless another card effect allows him/her
to.
Discard
- To send a card from your hand to the Graveeyard. You cannot discard
cards at will. If you have a Monster Reborn and Barrel Dragon in your
hand, you cannot discard the Barrel Dragon unless another card effect,
such as Graceful Charity, allows or requires you to discard from your
hand. If you have more than 6 cards during the End of your turn, you
must discard cards from your hand until you have 6 left (no more, no
less). If you have more than 6 cards in your hand at any other time,
you do not discard any. (see also: Destroy, Random)
Double
- When this refers to doubling a monster's AATK power, the ATK is not
considered increased. Cards such as Megamorph and Limiter Removal that
double or half a monster's ATK are considered multipliers.
Draw
- Not to be confused with "pick up." You draaw a card during each Draw
Phase, and whenever a card effect specifically states that you draw a
card. The cards you pick up with Cyber Jar are not considered Draws.
Card effects such as Appropriate refer to each time you draw cards, not
to every card you draw. If you activate Pot of Greed when your opponent
has Appropriate out, they only draw 2 cards, not 4.
Equip
Magic Card - If the monster a Equip Magic Card targets is
destroyed, the Equip Card is sent to the Graveyard (not destroyed). If
the monster an Equip Magic Card targets is flipped face-down, the Equip
Magic Card is sent to the Graveyard because it loses its target. If the
monster stays face-up on the field and you destroy, return to hand, or
send the Equip Magic Card to the Graveyard,
the monster it was equipped to loses all effects of the Equip Card. If
you illegally
play an Equip Card on a monster, the Equip card returns to its original
position.
Example: You play Invigoration from your hand onto a non-EARTH
monster. Invigoration returns to your hand. If you flip it from the
field to equip the non-EARTH monster, Invigoration is turned face-down
onto the field where it originally was.
Field
- A card is on the field if it's in one of tthe 5 monster zones, 5
Magic/Trap zones, or the Field Magic Card zone. Continuous effects are
active only when the card is on the field (unless otherwise specified).
Flip - When a monster is turned face-up by an attack or a card effect. A monster that is flipped by an attack goes from face-down defense to face-up defense. Unless otherwise specified, a monster flipped by a card effect goes to face-up defense.
Flip Effect - A monster that has FLIP: written on it
has
a flip effect. A flip effect is the effect written right after FLIP:.
It
is activated when the monster is flipped or flip summoned.
Flip Summon - The act of manually flipping a monster from face-down to face-up attack. You can only Flip Summon a monster on your turn. You cannot Flip Summon a monster on the same turn it was played face-down from your hand or Special Summoned by a card effect such as Spear Cretin. A Flip Summon does not count as your one Normal Summon or Set per turn. When a monster is Flip Summoned, your opponent first has the opportunity to negate the summon and flip effect via Horn of Heaven or Solemn Judgment. If they do not, the monster is considered summoned and the effect is activated. Your opponent can then chain a card such as Torrential Tribute or Trap hole to the effect. The chain would resolve backwards. Torrential Tribute would destroy all monsters on the field, and then the flip effect would resolve.
Graveyard
- Cards that are discarded, destroyed, Tribuuted etc. go to the
Graveyard (unless otherwise specified).
Hand
- Any card you draw or pick up with a card eeffect goes to your hand.
There is no size limit for your hand, but if you have more than 6 cards
in your hand at the end of your turn, you must discard cards until
there are only 6 left.
Increase - To raise the attack or defense of a monsteer, or to raise a player's Life Points. Cards such as Reverse Trap and Megamorph don't increase a monster's ATK or DEF. Reverse Trap switches the effects of cards that increase and decrease ATK, so activating 2 at once is the same as activating just one. Megamorph can double a monster's original ATK. Because of that, it's not considered to "increase" the ATK, but multiply it by 2. Card effects such as Reverse Trap don't affect Megamorph and cards similar to it.
Monster Card Zone - Any of the five spaces on each side of the field that are for setting monsters. There are 10 total. Monsters must be set or summoned in one of these spaces, no where else.
Negate - There are 3 types of negation. There are
cards that negate summons, cards that negate effects of monsters,
magic, and trap, and there are cards that negate attacks. Something
that is negated doesn't happen. The summon doesn't happen, the card
effects don't happen, and the attack doesn't happen (however, all costs
for doing the above 3 are still paid, see costs). The only cards that
negate are the ones that specifically say that they negate something.
Destroying a card does not negate the effect. However, destroying a
continuous card can stop the effect (note the word stop, this is
different than negate).
Normal Summon - To play a monster from your hand to the field in face-up attack position. You cannot Normal Summon a monster into defense position unless a card effect allows you to do so (Light of Intervention). You are only allowed one Normal Summon or Set per turn.
Position - A card is generally in one of three
different
positions
- face-up attack, face-down defense, and facce-up defense. On very rare
occasion you can have a monster in face-down attack position. An attack
position monster flipped face-down by Darkness Approaches is flipped to
face-down attack position.
Random - If a card says to pick something at random,
it
must be randomly picked, no matter what. If you have a card that allows
you to see your opponent's hand and you get to discard a random card in
their hand via Don Zaloog etc., the hand is turned face-down and
shuffled before the card is chosen.
Remove
from Play - A card can only be removed from play due to the
effect of itself or another card. When you remove a card from play, its
generally a good idea to move the card to a pile either above the
Graveyard or to the side of the Graveyard. You cannot revive a monster
that is removed from play with Monster Reborn. If Fiber Jar is flipped,
cards that are removed from play are not shuffled into your deck. Once
the game is finished, the cards that were removed from play are
shuffled back into you deck and can be used in the next game (they are
not removed for the entire match).
Removed
from the Field - When a card is sent from the field to the
graveyard, returned to your hand, returned to your deck, or removed
from play.
Reverse - Not to be confused for the Japanese version
of FLIP. To reverse something does not mean that you put it back to
normal.
If you reverse a decrease in attack, it becomes an increase in attack.
Cards that reverse effects do not stack. Using 2 Reverse Traps has the
same effect as using 1. Having 2 Bad Reaction to Simouchi won't cause
your opponent to lose 2000 Life Points from Snatch Steal.
Pick Up - Pick up and Draw are two entirely different
things. When you pick up a card it does not go anywhere until the card
that caused you to pick it up specifies where it goes. (Cards can
go to the field, graveyard, hand, or out of play).
Select
- Immediately after a card is activated, youu must select the card or
cards required for the effect. When you play Monster Reborn, you must
immediately select the Monster Card you want to revive. You don't wait
until the chain resolves to decide. You must select the monsters you
wish to take with Invader of the Throne when you Flip Summon it. When
you flip Magician of Faith, you must select the Magic Card immediately.
Creature Swap is an exception. The monsters are not selected until the
effect resolves.
Example 1 (Monster Reborn vs Call
of the Haunted)
Link 1: Monster Reborn - Jinzo selected from opponent's Graveyard
Link 2: Call of the Haunted - Opponent selects the same Jinzo
resolving
Link 2: Call of the Haunted revives Jinzo
Link 1: Monster Reborn has no effect because the card selected is no
longer in the graveyard
Example 2 (Invader of the Throne
vs Ring of Destruction)
Invader of the Throne is flip summoned and the opponent does not negate
the summon.
Link 1: Invader of the Throne - Dark Magician chosen as the target
Link 2: Ring of Destruction - Dark Magician chosen as the target
resolving
Link 2: Ring of Destruction destroys Dark Magician and inflicts 2500
damage to both player's Life Points.
Link 1: The target of Invader of the Throne is no longer on the field,
the effect fizzles. The player that flipped Invader of the Throne does
not give it to the opponent, and cannot chose another target with the
effect.
Example 3 (Graverobber vs Magician
of Faith)
Magician of Faith is flip summoned and the opponent does not negate the
summon.
Link 1: Magician of Faith - Dark Hole selected
Link 2: Graverobber chained to the effect of Magician - Dark Hole
selected
resolving
Link 2: Dark Hole taken from the graveyard.
Link 1: Dark Hole is no longer in the graveyard, the effect of Magician
of Faith fizzles.
Set
- To put a monster from your hand onto the ffield in face-down defense
position. You are only allowed to Set one monster in a turn, and cannot
set a monster if you already Normal Summoned a monster in that turn.
Special
Summon - You can Special Summon as many monsters in a turn as
you wish. If you Special Summon a monster before you've Normal Summoned
or Set a monster you may still Normal Summon or Set a monster in that
turn. You don't have to Tribute for high level monsters such as
Blue-Eyes White Dragon when they are Special Summoned. Card effects
that have a Special Summon requirement (Toon monsters, Ritual monsters,
Fusion monsters, monsters such as Gate Guardian, monsters such as Dark
Necrofear etc.) cannot be Special Summoned from the Graveyard unless
they were Special Summoned the way the card requires them to be
summoned and later sent to the Graveyard. If those cards are returned
to your hand or Deck and discarded in some way, you cannot Special
Summon them via Monster Reborn etc. If they return to your hand, you
still have to Special Summon them in the way written on the card (even
though they were already summoned correctly). The Special Summon
requirement for Toon Monsters is for Toon World to be on the field and
for the correct number of monsters to be tributed. (You have to offer 2
monsters to Special Summon Blue-Eyes Toon Dragon, 1 to summon Toon
Summoned Skull, and none to summon Toon mermaid) The Tributes are not
considered Tributes for a Tribute Summon, so you can offer Scapegoat
tokens.
Summon
- Special Summoning or Normal Summoning are both methods of summoning.
Setting a monster is not. A monster Special Summoned in face-down
defense mode by Spear Cretin is still considered a Special Summon.
Tribute
- A tribute is considered a cost. When you uuse a card as a Tribute for
a Tribute summon or for a Tribute for a card effect, that card is
immediately sent to the graveyard. It isn't sent to the Graveyard when
the Summon is completed or the chain resolves. A Tribute for one card's
effect or 1 monster's summon does not count for the Tribute of another
card's effect or another monster's summon. Using Share the Pain does
not allow you to automatically summon a high level monster.