Specific Card Rulings

NOTE: The following rulings are unofficial.  Many of them we got from the Upperdeck FAQ at yugioh-card.com, but because we are not Upperdeck we cannot claim any rulings on our site to be official.  Most of the rulings you see here are the rulings that we as judges have made.

We have tried to answer every question that has been or could be asked about every card, so there may be some questions that seem stupid, but they have been asked.  If you have a question we haven’t covered, e-mail us at tbones9119@yahoo.com or rocketiger@yahoo.com.


Magic Ruler

Number Name Last Update
ATK
DEF
Level
Attribute
Type
Effect
MRL-000 Blue Eyes Toon Dragon 10/21/2003
3000
2500
8
Light
Dragon/Toon
You cannot use "Flute of Summoning Dragon" to Special Summon this monster even if you have "Toon World" face-up on the field. You must Special Summon this monster by offering 2 monsters on your side of the field as a Tribute, and only when you have "Toon World" face-up on your side of the field. If you did not Special Summon this monster in this way and you do not have "Toon World" face-up on the field, you cannot revive it with "Monster Reborn." You cannot set this monster. It must be summoned in face-up Attack or Defense Position. If it is flipped face-down by another card effect, such as "Book of Moon," it cannot be Flip Summoned unless "Toon World" is face-up on the field. If it's attacked while face-down and Toon World is not face-up on the field, it is still flipped face-up becuase a flip is not considered a summon. If Toon World is removed from the field due to "Giant Trunade" or "Emergency Provisions" this monster is not destroyed because "Toon World" was not destroyed, it was simply removed from the field. You can offer Scapegoat tokens as Tribute to summon this monster (A Special Summon is not a Tribute Summon).
MRL-001 Penguin Knight 10/21/2003 900
800
3
Water
Aqua/Effect
This effect does not activate if "Necrovalley" is active on the field. The effect occurs if this card is sent to the Graveyard by "Needle Worm" or the effect of "Don Zaloog" that requires you to send the top 2 cards from your Deck to the Graveyard.
MRL-002 Axe of Despair 10/21/2003


Magic
Equip
If the monster that this card is equipped is destroyed by the effect of Cyber Jar, you cannot Tribute one of your newly summoned monsters to return this card to the top of your Deck. You may still return this card to the top of your Deck by its effect if Imperial Order is active.
MRL-003 Black Pendant 10/21/2003


Magic
Equip
The 500 Damage cannot be done to your opponent in the middle of a card effect such as Cyber Jar. The damage would be done after the effect resolves. If this card is sent to your Graveyard when Imperial Order is active, your opponent still loses 500 Life Points.
MRL-004 Horn of Light 10/21/2003


Magic
Equip
If the monster that this card is equipped is destroyed by the effect of Cyber Jar, this effect cannot be used until after Cyber Jar resolves completely. If this card is sent to your Graveyard when Imperial Order is active, you may still use the effect.
MRL-005 Malevolent Nuzzler 10/21/2003


Magic
Equip
If the monster that this card is equipped is destroyed by the effect of Cyber Jar, this effect cannot be used until after Cyber Jar resolves completely. If this card is sent to your Graveyard when Imperial Order is active, you may still use the effect.
MRL-006 Spellbinding Circle 10/21/2003


Trap
Continuous
This is a targeting effect. If the monster that this card targets is used as a Tribute or is returned to a players hand, Spellbinding Circle remains face-up on the field meaninglessly. Spellbinding Cirlce is only destroyed by its own effect when the monster is destroyed by bat

Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except the effect of a Magic, Trap, or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed.  If the selected monster is offered as a Tribute, this card is not destroyed.
MRL-007 Metal Fish 10/21/2003 1600
1900
5
Water
Machine

MRL-008 Electric Snake 10/21/2003 800
900
3
Light
Thunder/Effect
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can Draw 2 cards from your Deck.
MRL-009 Queen Bird 10/21/2003 1200
2000
5
Wind
Winged Beast

MRL-010 Ameba 10/21/2003 300
350
1
Water
Aqua/Effect
When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
MRL-011 Peacock 10/21/2003 1700
1500
5
Wind
Winged Beast

MRL-012 Maha Vailo 10/21/2003 1550
1400
4
Light
Spellcaster/ Effect
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
MRL-013 Guardian of the Throne Room 10/21/2003 1650
1600
4
Light
Machine

MRL-014 Fire Kraken 10/21/2003 1600
1500
4
Fire
Aqua

MRL-015 Minar 10/21/2003 850
750
3
Earth
Insect/Effect
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
MRL-016 Griggle 10/21/2003 350
300
1
Earth
Plant/Effect
When this card is face-up on the field and control shifts to your opponent, you gain 3000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
MRL-017 Tyhone #2 10/21/2003 1700
1900
6
Fire
Dragon

MRL-018 Ancient One of the Deep Forest 10/21/2003 1800
1900
6
Earth
Beast

MRL-019 Dark Witch 10/21/2003 1800
1700
4
Light
Fairy

MRL-020 Weather Report 10/21/2003 950
1500
4
Water
Aqua/Effect
FLIP: Destroy all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if it is activated during your opponent's turn)
MRL-021 Mechanical Snail 10/21/2003 800
1000
3
Dark
Machine

MRL-022 Giant Turtle Who Feeds on Flames 10/21/2003 1400
1800
5
Water
Aqua

MRL-023 Liquid Beast 10/21/2003 950
800
3
Water
Aqua

MRL-024 Hiro's Shadow Scout 10/21/2003 650
500
2
Dark
Fiend/Effect
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
MRL-025 High Tide Gyojin 10/21/2003 1650
1300
4
Water
Aqua

MRL-026 Invader of the Throne 10/21/2003 1350
1700
4
Earth
Warrior/Effect
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
MRL-027 Whiptail Crow 10/21/2003 1650
1600
4
Dark
Fiend

MRL-028 Slot Machine 10/21/2003 2000
2300
7
Dark
Machine

MRL-029 Relinquished 10/21/2003 0
0
1
Dark
Spellcaster/ Ritual/Effect
This monster can take on the ATK and DEF of 1 opponent's monster on the field. A face-down monster results in an ATK and DEF of 0. Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent attacks this monster with an attack higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you recieve from the attacking monster when "Relinquished" is equipped is also inflicted to your opponent.
MRL-030 Red Archery Girl 10/21/2003 1400
1500
4
Water
Aqua

MRL-031 Gravekeeper's Servant 10/21/2003


Magic
Continuous
Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.
MRL-032 Curse of Fiend 10/21/2003


Magic

Changes the battle position of all Attack Position monsters on the field to Defense Position and Vice-Versa. These positions cannot be change during the turn this card is activated except by the effect of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.
MRL-033 Upstart Goblin 10/21/2003


Magic

Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
MRL-034 Toll 10/21/2003


Magic
Continuous
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack.
MRL-035 Final Destiny 10/21/2003


Magic

Discard 5 cards from your hand to destroy all the cards on the field.
MRL-036 Snatch Steal 10/21/2003


Magic
Equip
Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
MRL-037 Chorus of Sanctuary 10/21/2003


Magic
Field
Increases the DEF of all Defense Position monsters by 500 points.
MRL-038 Confiscation 10/21/2003


Magic

Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.
MRL-039 Delinquent Duo 10/21/2003


Magic

Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.
MRL-040 Darkness Approaches 10/21/2003


Magic

Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its Battle position.
MRL-041 Fairy's Hand Mirror 10/21/2003


Trap

Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
MRL-042 Tailor of the Fickle 10/21/2003


Magic
Quick-Play
Select 1 equipped Equip Card and switch it to another correct target.
MRL-043 Rush Recklessly 10/21/2003


Magic
Quick-Play
Increase 1 monster's ATK by 700 points during the turn this card is activated.
MRL-044 The Reliable Guardian 10/21/2003


Magic
Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.
MRL-045 The Forceful Sentry 10/21/2003


Magic

Look at your opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then shuffled.
MRL-046 Chain Energy 10/21/2003


Magic
Continuous
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands.
MRL-047 Mystical Space Typhoon 10/21/2003


Magic
Quick-Play
Destroy 1 Magic or Trap Card on the field.
MRL-048 Giant Trunade 10/21/2003


Magic

Returns all Magic and Trap Cards on the field to the respective owner's hands.
MRL-049 Painful Choice 10/21/2003


Magic

Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.
MRL-050 Snake Fang 10/21/2003


Trap

Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.
MRL-051 Black Illusion Ritual 10/21/2003


Magic
Ritual
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.
MRL-052 Octoberser 10/21/2003 1600
1400
5
Water
Aqua

MRL-053 Psychic Kappa 10/21/2003 400
1000
2
Water
Aqua

MRL-054 Horn of the Unicorn 10/21/2003


Magic
Equip
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your deck.
MRL-055 Labyrinth Wall 10/21/2003 0
3000
5
Earth
Rock

MRL-056 Wall Shadow 10/21/2003 1600
3000
7
Dark
Warrior/Effect
You cannot Normal Summon this monster. This card can olny be Special Summoned by offereing "Labyrinth Wall" equipped with "Magic Labyrinth" as a Tribute. No other Tribute monsters are necessary.
MRL-057 Twin Long Rods #2 10/21/2003 850
700
3
Water
Aqua

MRL-058 Stone Ogre Grotto 10/21/2003 1600
1500
5
Earth
Rock

MRL-059 Magical Labyrinth 10/21/2003


Magic
Equip
Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
MRL-060 Eternal Rest 10/21/2003


Magic

Destroys all monsters Equipped with Equip cards.
MRL-061 Megamorph 10/21/2003


Magic
Equip
If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.
MRL-062 Commencement Dance 10/21/2003


Magic
Ritual
This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
MRL-063 Hamburger Recipe 10/21/2003


Magic
Ritual
This card is used to Ritual Summon "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
MRL-064 House of Adhesive Tape 10/21/2003


Trap

If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
MRL-065 Eatgaboon 10/21/2003


Trap

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
MRL-066 Turtle Oath 10/21/2003


Magic
Ritual
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
MRL-067 Performance of Sword 10/21/2003 1850
1850
6
Earth
Warrior/Ritual
This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
MRL-068 Hungry Burger 10/21/2003 2000
1850
6
Dark
Warrior/Ritual
This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
MRL-069 Crab Turtle 10/21/2003 2550
2500
8
Water
Aqua/Ritual
This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
MRL-070 Ryu-Ran 10/21/2003 2200
2600
7
Fire
Dragon

MRL-071 Manga Ryu-Ran 10/21/2003 2200
2600
7
Fire
Dragon/Toon
You cannot use "Flute of Summoning Dragon" to Special Summon this monster even if you have "Toon World" face-up on the field. You must Special Summon this monster by offering 2 monsters on your side of the field as a Tribute, and only when you have "Toon World" face-up on your side of the field. If you did not Special Summon this monster in this way and you do not have "Toon World" face-up on the field, you cannot revive it with "Monster Reborn." You cannot set this monster. It must be summoned in face-up Attack or Defense Position. If it is flipped face-down by another card effect, such as "Book of Moon," it cannot be Flip Summoned unless "Toon World" is face-up on the field. If it's attacked while face-down and Toon World is not face-up on the field, it is still flipped face-up becuase a flip is not considered a summon. If Toon World is removed from the field due to "Giant Trunade" or "Emergency Provisions" this monster is not destroyed because "Toon World" was not destroyed, it was simply removed from the field. You can offer Scapegoat tokens as Tribute to summon this monster (A Special Summon is not a Tribute Summon).
MRL-072 Toon Mermaid 10/21/2003 1400
1500
4
Water
Aqua/Toon
You must Special Summon this monster by offering 2 monsters on your side of the field as a Tribute, and only when you have "Toon World" face-up on your side of the field. If you did not Special Summon this monster in this way and you do not have "Toon World" face-up on the field, you cannot revive it with "Monster Reborn." You cannot set this monster. It must be summoned in face-up Attack or Defense Position. If it is flipped face-down by another card effect, such as "Book of Moon," it cannot be Flip Summoned unless "Toon World" is face-up on the field. If it's attacked while face-down and Toon World is not face-up on the field, it is still flipped face-up becuase a flip is not considered a summon. If Toon World is removed from the field due to "Giant Trunade" or "Emergency Provisions" this monster is not destroyed because "Toon World" was not destroyed, it was simply removed from the field. You can offer Scapegoat tokens as Tribute to summon this monster (A Special Summon is not a Tribute Summon).
MRL-073 Toon Summoned Skull 10/21/2003 2500
1200
6
Dark
Fiend/Toon
You must Special Summon this monster by offering 2 monsters on your side of the field as a Tribute, and only when you have "Toon World" face-up on your side of the field. If you did not Special Summon this monster in this way and you do not have "Toon World" face-up on the field, you cannot revive it with "Monster Reborn." You cannot set this monster. It must be summoned in face-up Attack or Defense Position. If it is flipped face-down by another card effect, such as "Book of Moon," it cannot be Flip Summoned unless "Toon World" is face-up on the field. If it's attacked while face-down and Toon World is not face-up on the field, it is still flipped face-up becuase a flip is not considered a summon. If Toon World is removed from the field due to "Giant Trunade" or "Emergency Provisions" this monster is not destroyed because "Toon World" was not destroyed, it was simply removed from the field. You can offer Scapegoat tokens as Tribute to summon this monster (A Special Summon is not a Tribute Summon).
MRL-074 Jigen Bakudan 10/21/2003 200
1000
2
Fire
Pyro/Effect
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATKof the destroyed cards (excluding this monster)  to your opponent's Life Points.
MRL-075 Hyozanryu 10/21/2003 2100
2800
7
Light
Dragon

MRL-076 Toon World 10/21/2003


Magic
Continuous
This card is activated by paying 1000 of your Life Points.
MRL-077 Cyber Jar 10/21/2003 900
900
3
Dark
Rock/Effect
FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the players' hands.
MRL-078 Banisher of the Light 10/21/2003 100
2000
3
Light
Fairy/Effect
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.
MRL-079 Giant Rat 10/21/2003 1400
1450
4
Earth
Beast/Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
MRL-080 Senju of the Thousand Hands 10/21/2003 1400
1000
4
Light
Fairy/Effect
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then Shuffled.
MRL-081 UFO Turtle 10/21/2003 1400
1200
4
Fire
Machine/
Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
MRL-082 Flash Assassin 10/21/2003 2000
2000
4
Dark
Fiend/Effect
Decrease the ATK and DEF of this card by 400 points for every card in your hand.
MRL-083 Karate Man 10/21/2003 1000
1000
3
Earth
Warrior/Effect
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
MRL-084 Dark Zebra 10/21/2003 1800
400
4
Earth
Beast/Effect
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
MRL-085 Giant Germ 10/21/2003 1000
1000
2
Dark
Fiend/Effect
When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.
MRL-086 Nimble Momonga 10/21/2003 1000
100
2
Earth
Beast/Effect
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.
MRL-087 Spear Cretin 10/21/2003 500
500
2
Dark
Fiend/Effect
FLIP: After this card is flipped, when it is sent to the Graveyard, both you and you opponent select 1 monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position (no Tribute required for monsters of Level 5 or more).
MRL-088 Shining Angel 10/21/2003 1400
800
4
Light
Fairy/Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 LIGHT monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
MRL-089 Boar Soldier 10/21/2003 2000
500
4
Earth
Beast-Warrior/ Effect
This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.
MRL-090 Mother Grizzly 10/21/2003 1400
1000
4
Water
Beast-Warrior/ Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
MRL-091 Flying Kamakiri #1 10/21/2003 1400
900
4
Wind
Insect/Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
MRL-092 Ceremonial Bell 10/21/2003 0
1850
3
Light
Spellcaster/
Effect
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
MRL-093 Sonic Bird 10/21/2003 1400
1000
4
Wind
Winged-Beast/ Effect
When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then Shuffled.
MRL-094 Mystic Tomato 10/21/2003 1400
1100
4
Dark
Plant/Effect
When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
MRL-095 Kotodama 10/21/2003 0
1600
3
Earth
Fairy/Effect
As long as this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both are destroyed.
MRL-096 Gaia Power 10/21/2003


Magic
Field
Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
MRL-097 Umiiruka 10/21/2003


Magic
Field
Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
MRL-098 Molten Destruction 10/21/2003


Magic
Field
Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
MRL-099 Rising Air Current 10/21/2003


Magic
Field
Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
MRL-100 Luminous Spark 10/21/2003


Magic
Field
Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
MRL-101 Mystic Plasma Zone 10/21/2003


Magic
Field
Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
MRL-102 Messenger of Peace 10/21/2003


Magic
Continuous
You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.
MRL-103 Serpent Night Dragon 10/21/2003 2350
2400
7
Dark
Dragon