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The Andaries-Nalug Master Unit

The Nalug Master Unit is a heavily modified Gulag Officer’s Battle Pod. Its basic design, construction and operation is similar to the original Gulag, however the weapons systems have been upgraded with Light Artillery Pod inspired missile launchers, the legs have been heavily reinforced (using scrounged Battloid parts), and the armor has been completely re-vamped using Human-designed, T’sentraedi-inspired materials based on T’sentraedi battle wagon armor. The legs are no longer controlled by foot pedals, nor are arms and weapons by the physical manipulation of the pilot. Now the systems are controlled by the combat control systems in the power armor unit. The pod performs equally well on land as it does in space. Rear thrusters provide propulsion, while smaller thrusters mounted in the legs and body provide maneuverability. The Master Pod can also mate to the Naulon (Shell Pod) to gain trans-atmospheric capabilities. Also, because of the unusual way the Gardu Frame Unit fit into the Naulg’s cockpit, the head had to be exposed out through the cockpit canopy; This had the unusual bonus of allowing the head lasers to be unitized in combat.
Name: Nalug Master Unit
Model Type: Modified Gulag Officer’s Battle Pod
Class: Master Unit
Crew: None; Master Unit.
M.D.C. By Location:
Main Body-
Thrusters (2)-
Wings (2)-
Missile Pods (on wings 2)-
Sensor Eye-
Auto Cannons (2)-
3ŘŘ
5Ř each
75 each
5Ř each

25 each
Weapon Arms (2)-
Weapon Pod Hands (2)-
Large Particle Cannon-
Upper Legs (2)-
Lower Legs (2)-

175 each
175 each
75
1ŘŘ each
2ŘŘ each

Speed and Statistical Data:
Running: 3ŘŘ mph
Range On Land: No Limit
Flying: Mach 2.5, air or space
Maximum Height: 2,ŘŘŘ feet
Range In The Air: No known limit
Surfaced On The Water: 15Ř knots
Range On The Surface: No known limit
Underwater: 75 knots
Maximum Depth: 3,ŘŘŘ feet (1.5 nautical miles)
Range Underwater: 3Ř minutes
Height: 6Ř feet
Width: 26.2 feet
Length: 57 feet
Weight: 41.2 tons
Cargo: None
Power System: MT 844 Fusion Reactor (also powers the Naulon
Shell Pod). Also draws power from the Gardu’s MT 844.
Flight Systems:
Primary: Limited Anti-Gravity
Secondary: Aero-Foils (2)
Cost: Unknown
Availability: Unknown
Black Market Cost: Unknown
Black Market Availability: Unknown

Weapons Systems:

1. Large Particle Beam Cannon: Mounted on the top of the Master Unit, the large particle beam cannon is it’s a primary weapon. However, it has limited movement; Can traverse only 3ذ declinate, 6ذ inclinate, but the rotation has been increased to a full 36ذ degrees.
Purpose: Anti-Armor
M.D.: 5D1Ř+25 per blast
Rate of Fire: Twice per melee max.
Range: 1Ř,ŘŘŘ feet
Payload: Unlimited

2. 2 Auto Cannons: Mounted in the lower nose on either side and slightly below of the sensor eye. Can traverse and inclinate/declinate only 6ذ. Note: This is NOT the original auto cannons installed on the Robotech Master’s design, but new, A.S.C.-engineered ones.
Purpose: Anti-Personnel/Armor
M.D.: 1D6 short burst, 2D6 long burst, or 4D6 for a full melee burst.
Rate of Fire: Per pilots attacks per melee.
Range: 4,ŘŘŘ feet
Payload: 48Ř rounds (both guns draw off of one ammo bin). 6 rounds are expended in a short burst, 12 rounds are expended in a short burst, and 24 rounds in a full melee burst.

3. 2 Weapon Arms: Each arm has two weapons pods, rather than hands.
Particle Beam Cannon:
Purpose: Anti-Armor
M.D.: 4D1Ř per blast
Rate of Fire: Per attacks per melee.
Range: 4,ŘŘŘ feet
Payload: Unlimited
Small Impact Cannon:
Purpose: Assault
M.D.: 1D8 short burst or 2D8 long burst.
Rate of Fire: Per pilot’s attacks per melee.
Range: 4,Ř feet
Payload: 24Ř rounds per arm; Fires 6 rounds in a short burst or 12 in a long burst.

4. 6 S.R.M.’s: The original Gulag’s missile launchers were kept, as much because it was easier to leave them in as the firepower they added.
Purpose: Anti-Aircraft
M.D. and Range: Varies by type used; Generally about 2 miles.
Missile Type: Short range.
Rate of Fire: Volleys of 1 or 2 per pilots attacks per melee.
Payload: Six total.

5. 2 M.R.M. launchers: Inspired by the Light Artillery Pod S.R.M. launchers, these units are purpose-built SPECIFICALLY for the Nalug Master Unit. They have been mounted on the top side of the wings, allowing them to be used while hooked into the Naulon Pod.
Purpose: Anti-Armor
M.D. and Range: Varies by type used.
Missile Type: Medium Range.
Rate of Fire: Volleys of 1, 2, 3, 4, or all 6 per launcher per pilots attacks per melee.
Payload: 6 M.R.M.’s per launcher.

Can also utilize the head lasers from the Gardu Frame Unit (if there are any).















Features:

  • Radar: Combat grade radar. Range 1ŘŘ miles, can track up to 2,5ŘŘ individual targets. 9Ř% reliability (5% against unfriendly stealthed vehicles).
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Loudspeaker: Amplifies voice 1 to 1ŘŘ times. 1ŘŘ’ in normal crowds.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2ŘŘ miles for MOST sensors.
  • Mine Detector (in feet): Gives effective 85% Detect Mine/Trap OR increases skill by 1Ř% for pilots that have that skill (whichever is more). Works on density composition, so non-metallic objects cant hide, and displays a visual assessment and danger probability (based on a mathematical formula) for the pilot on request.
  • Magnetic Feet: Electro magnets in the pads of the feet allow the unit to adhere to the hulls of warships and the exteriors of SOME buildings. Note: Despite the fact that Invid hives are NOT made of metal, there is ussually suffiecient metals in them that they can be scaled this way.
  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off Ř4 chaff/flares each time it is activated. The system is known to work on all radar, infrared, and other sensory systems, but it does not work on Invid Protocutlure sensors as well (-5Ř%). Reduce effects by 2Ř% against smart missiles (add +2Ř% to rolls for smart missiles.)
    Effect:
    Ř1-5Ř Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-ŘŘ No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 6Ř chaff/flares. Each time the system is engaged, the system fires off Ř4 chaff/flares.
  • Towed Decoy Pods: Located on the rear upper torso between the thrusters, each is a specially designed radar lure that creates a radar image to mimic the machine. If decoys are not destroyed, they can be recovered and repaired. This system has been successfully deployed against SEVERAL alien radar-type sensors (including one that works off of sound).
    M.D.C.: 5
    Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 9Ř% chance of fooling military grade radars and advanced smart missiles.
    Range: Towed to 328 feet (1ŘŘ meters) from the Mecha or released to go wherever it wants. Can fly independently for about 30 minutes.
    Range Can fly independently for about 3Ř minutes. Can be released to fly wherever it wants to.
    Rate of Fire: Twice per melee.
    Payload: 16 Decoys each pod (4 pods; 64 total).
  • Smoke Emitters: Emits enough smoke to cover an area about 2ŘŘł feet in calm weather; Special chemicals block IR sensors and radar signals (scatters them so the enemy cant get a good fix), however does not totally interfere with enemy sensors (enemy is -2 strike).
  • XTNDR RADAR/Radio Antenna Extender: A simple, 2ł’ helium balloon lofts a 1Ř lb. pod 1ŘŘ’ into the air. Hanging from this payload is a fiber-optic cable that relays the data collected from the XTNDR Pod to the Vehicle/Mecha/Vessels computers. Note that using this system under heavy foliage will allow the radar, etc to work there, at no penalties, but it will not break the canopy either.
    M.D.C. By Location:
    Pod: 5Ř
    Fiber Optic Cable: 1Ř
    Effect: Extends range of any sensors 1Ř times (or defeats other penalties in a 5 mile area).




  • Combat Bonuses from Nalug Master Unit Combat Elite:
  • 3 attacks per melee (plus those of the pilot).
  • One additional Attack Per melee at levels 3, 6, 9, 12, and 15 with any additional bonuses for the pilot.
  • +3 Strike.
  • +3 Parry.
  • +4 Dodge.
  • +2 Roll.

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