Policeman Civil Defense Mecha
![]() A Policeman Destroid. |
Torso- Upper and Lower Legs and Feet (2 each)- | 1ØØ 15Ø each | Upper and Lower Arms and Hands (2 each)- Head- | 1ØØ each 5Ø |
Speed and Statistical Data: Weapons Systems: 2. A 25MM Auto Cannon Located in the LEFT forearm. 3. Ø6 Anti-Personnel Pods: Essentially Cobalt Limit Mines, are mounted on the legs of the Mecha to prevent forced boarding. (This is part of what went wrong during the Perius Uprising). The mines are behind M.D.C. shielding to prevent destruction by ground forces, and can ONLY be detonated on command. The Mecha takes NO damage from the mines. 3. Flame thrower: In chest; This is the Mecha’s most controversial weapon, due to its inherently indiscriminate nature and the fact that it will set the surrounding environment (including buildings, vegetation, and etc) on fire. 4. Small Laser in the torso: For discouraging any form of attack. 5. Stun Cannon: Occasionally replaces the torso laser. 7. Melee Weapons: The Policeman can also utilize Mecha-Sized melee weapons. A few are available, from the archaic RDF-era battle mace to several modern melee weapons.Purpose (all): Defense. 8. Hand to hand combat: Is also a highly effective option, and many times pilots have used literally pounding on the ground (“ground pounding” or “pounding sand”) as a HIGHLY EFFECTIVE intimidation tactic. Features:Running: 8Ø MPH max
Range: Unlimited
Surfaced On The Water: 1Ø knots safely
Underwater: Ø5 knots safely
Maximum Depth: 1Ø‘ (fully submerged)
Maximum Dive Time: 2Ø minutes
Height: 2Ø ft
Width: Ø5 ft
Length: Ø2 ft
Weight: Ø5 tons.Cargo: Pilots supplies only; Typically this includes
a riot shotgun (just like police cars).
Power Plant: RRx 7 Battery packs; Output: 386 Kwh;
Cost and Availability: Ø.4 million€; Always to authorized buyers.
Civilian Version Cost and Availability: And unarmed civilian version,
popular by security services, can be made available for Ø.7 million€
even; Good availability.
Black Market Cost and Availability: 1ØØ thousand to 1ØØ million€;
Good vailability.1. A 25MM Auto Cannon Located in the RIGHT forearm.
Purpose: Anti-Personnel
MD: Short Burst: 1D6; Long Burst: 2D6; Full Melee Burst: 6D6
Rate of Fire: Per pilots attacks per melee.
Range: 4,ØØØ ft
Payload: 24Ø rounds; 1Ø full melee bursts, 2Ø long bursts, and 4Ø short bursts.
Cost and Availability: 2Ø,ØØØ€; Fair availability.
Ammunition Cost & Availability: About 3ØØ€ for a complete re-load. Always available.
Spare Clip Cost & Availability: N/A
Purpose: Anti-Personnel
MD: Short Burst: 1D6; Long Burst: 2D6
Rate of Fire: Per pilots attacks per melee.
Range: 4,ØØØ ft
Payload: 3ØØ rounds; 1Ø full melee bursts, 2Ø long bursts, and 4Ø short bursts.
Cost and Availability: 15,ØØØ€; Fair availability.
Ammunition Cost & Availability: About 3ØØ€ for a complete re-load. Always available.
Spare Clip Cost & Availability: N/A
Purpose: Anti-Personnel
Damage: 1D4×1Ø
Rate Of Fire: One Time Only
Effective Range: 2Ø feet
Payload: Ø3 per leg (Ø6 total).
Payload: Ø3 per leg (Ø6 total).
Bonuses/Penalties: Automatic strike against anyone in range.
Cost and Availability: About 5ØØ€ per mine; Good availability.
Ammunition/Spare Clip Cost & Availability: N/A
SD: 5D1Ø
Rate of Fire: Twice per melee
Range: 2ØØ ft.
Payload: 5Ø blasts.
Note: Will ignite all exposed combustibles; 4Ø% chance of igniting undamaged, unopened gasoline/diesel tanks.
Purpose: Anti-Personnel
MD: 2D6
Rate of Fire: Per pilots attacks per melee.
Range: 2,ØØØ feet
Payload: Unlimited.
Cost and Availability: 1,ØØØ€ each; Always available.
Ammunition/Spare Clip Cost & Availability: N/A
Purpose: Anti-Personnel
Effect: Will stun anyone not wearing environmentally sealed body armor, and has a 6Ø% chance of stunning those not wearing any.
Rate of Fire: Per pilots attacks per melee.
Range: 2ØØ feet.
Payload: Unlimited.
Cost and Availability: 15,ØØØ€ each.
Ammunition/Spare Clip Cost & Availability: N/A6. Gunpods: Any type of gunpod can be carried by the Mecha. None is standard. Stats are per the gunpod.