Roswell Characters

Max

Max Evans
Max is a natural leader to whom the others turn for advice and guidance. He is very methodical and likes to think things through. He is a bright, conscientious and dedicated student. He has few friends besides Isabel and Michael, loves his parents and is fairly content with his life in Roswell. He seems to be the most proficient with the aliens' special powers (he is the best at healing). He knows Liz is his soul mate but the uncertainties in his life (how long he will live, where he will live - will he have the opportunity to return to his home planet, can he consummate a relationship with a human, etc) cause him to hesitate in involving her in his life, thinking it would be unfair to her.

Isabel

Isabel Evans
Isabel has two sides to her personality which are polar opposites. To the outside world she is an elitist snob who hangs out only with the "in" crowd, wouldn't be caught dead doing a "service oriented" job and is only interested in the latest fashions. In private, she deeply loves her family (her parents, Max and Michael) and is a caring, loving individual who will stick by you through thick and thin. She is very bright and does well in school but would not be considered an overachiever. She mainly uses her powers for recreational purposes and enjoys dreamwalking. Isabel loves her life in Roswell and is very upset that her little world has been disrupted.

Micheal

Michael Guerin
Michael is a loner, a rebel with a cause. He never had a trusting nature and being raised by an alcoholic, uncaring foster father did not alleviate this problem. He is very impulsive and often acts without thinking things through. Michael hates his life in Roswell and is looking for any excuse to leave and find something better. Out of the three, he is the one who most wants to find a way home, wherever his "real" home may be. He wants Max and Isabel to join him but he will do it alone if he has to. Michael has no other friends besides Max and Isabel. When he meets Maria, he starts having feelings for a human that he never had before, which he finds confusing and unsettling. Michael desperately needs Maria's approval but at the same time fears her ability to penetrate his stonewall facade. Although he is very bright, he is a very poor student. Of the three, Michael has the least control over his powers, they are very erratic and sometimes backfire. He has the most success with receiving visions when holding objects with a story to tell.

Liz

Liz Parker
Liz is similar to Max in that she is very methodical and likes to be in control of every situation. She keeps a journal in which she chronicles her daily life. She is an excellent student and hopes to be head of molecular biology research at Harvard someday. She lives above, and works before and after school, in the Crashdown Café, which is owned and operated by her parents and is the local hangout. When Max saves her life and she learns his secret, her world starts to spiral out of control. Everything has changed but it also feels as if her life is just beginning and she wants Max to play a major part in her new life. She too knows that Max is her soul mate and is willing to wait for him to resolve his uncertainties.

Maria

Maria DeLuca
Liz Parker's best friend and co-worker at the Crashdown Café and the second human to learn the aliens' secret. Maria is funny, flaky and quirky. Her solution for most problems involves herbs or some "new age" mysticism. Maria is a very passionate individual who is not afraid to speak her mind. Her relationship with Michael is a textbook case of opposites attracting. When they are together, sparks fly, both the bickering kind and the romantic. When Michael's fears cause him to push her back she responds with an "I'm a teflon babe" attitude, as if the hurt just slides right off, which in reality it doesn't. So, when Michael does something sweet and endearing, she once more gets "sucked into the alien abyss".

Alex

Alex Whitman
Best friend to both Liz and Maria, Alex is sweet, caring and funny but might be considered a borderline nerd. His sense of humour and musical ability (plays guitar in his own alternative rock band) keep him from crossing that line but he is not quite mature or sophisticated enough to be part of the "in" crowd. He worships Isabel and is revelling in the fact that he is now part of her circle and hopes someday she will consider him as more than just a friend.

Jim

Jim Valenti
Jim is a dedicated, second generation, Town Sheriff. His suspicions that Max is an alien jeopardise his reputation and his obsession with finding the truth consumes so much of his time that he has very little left for his son, Kyle. Jim is learning that he is following in the footsteps of his father in more ways than by just becoming the sheriff and it worries him. He also must come to terms with the fact that if he does find proof that Max is an alien, what then? Max is just a boy and has done no one any harm, why should he be persecuted?

Kyle

Kyle Valenti
Ex-boyfriend of Liz and son of the town sheriff. Kyle is an all American high school boy who would like to play left field for the Houston Astros. His life changes when he first loses Liz, then his father, to Max. Kyle was hurt and confused by Liz's sudden abandonment. He has old fashion values and saw himself as Liz's protector. Because of his father's interest in Max, Kyle also thought that Max was a danger to Liz and that he needed to come to her rescue.

Tess

Tess
Raised by Nasedo, Tess has spent her life on the run from the FBI, has had little interaction with humans and has not known love. She told Max that Nasedo never lets her get close and doesn't have a human side at all. Like Michael, she envies the loving, caring home that Max and Isabel grew up in but, at the same time, has little regard for normal humans. She can be perky and outgoing but she is quite manipulative. She has grown up believing that Max is her intended mate and she is hurt and confused by his rejection. Tess is very confident of her powers but the only ones she has demonstrated are manipulating molecular structure (fixing a broken figurine) and a mind trick where she makes a person believe they are seeing and hearing something that is not actually happening. Deception is the name of her game.
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© Merlin 2001- Last updated 28 June 2001