Protector
The meat and bones of any law enforcement agency, Protectors are those trained in combat, self defense, and investigation who defend those who cannot defend themselves.  Trained in combat and a variety of other skills, some Protectors train themselves more heavily in weaponry and join SWAT teams, while others develop other develop surveillance and investigation skills.
Requirements: Strength 11+ and Wisdom 11+
Combat Training: Good
Hit Die: d8
Saving Throws: Good Fortitude, Average Reflexes, Good Willpower

Class Skills: Diplomacy, Gather Information, Interrogation, Intimidate, Knowledge(law), Pilot, Search and Spot
Skill Points at 1st level: (4 + Int modifier)x2
Skill Points at later levels: 4 + Int modifier

Special Training Opportunities: (gains class STOs at normal rate) Bodyguard, Close Quarters Combat, Connected, Counter Terrorist, Demolitions Training, Double-Tap Training, Engineer, Evasionary Tactics, Improved Two-Weapon Combat, Interrogation, K-9 Corps, Martial Artist, Melee Combat, Medical Training, Negotiator, Observation, Pilot(civilian helicopter), Point Blank Shot, Police Detective, Proficiency(heavy armor, indirect fire), Rapid Shot, Sharpshooter, Special Deployment, Squad Combat, Tracker, Trailing, Two-Weapon Combat, Unarmed Combat, Unarmed Strike, Undercover, Vehicle Focus, Weapon Focus, Wilderness Survival

Proficiencies: Automatics, Clubs, Light Armor, Medium Armor, Rifles and Sidearms

Special Abilities:
 - gain Point Blank Shot special training at 1st level
 - gain Unarmed Strike special training at 2nd level
 - gain Trustworthy personal feat at 4th level
 - gain Sharp Eyed personal feat at 7th level
 - gain Alert personal feat at 10th level
 - gain Alert, Sharp Eyed or Trustworthy personal feat again at 13th, 16th, 19th, etc., levels

Contacts: +1 criminal or government per level