Operative
Present in all world powers, operatives are those specialists who gather intelligence and other important information from that nation's enemies.  Masters of deception and numerous other skills, Operatives are a common choice for those characters in intelligence and some law enforcement agencies.  They receive special training in many fields, and some are highly trained with weaponry, and even multi-class as a Soldier.
Requirements: Dexterity 12+ and Intelligence 12+
Combat Training: Average
Hit Die: d6
Saving Throws: Average Fortitude, Excellent Reflexes, Good Willpower

Class Skills: Bluff, Computer Use, Diplomacy, Gather Info, Language(any), Move Silently, Search, Spot
Skill Points at 1st level: (6 + Int modifier)x2
Skill Points at later levels: 6 + Int modifier

Special Training Opportunities: (gains class STOs normally) Analyst, Burglar, Close-Quarters Combat, Computer Expert, Con Artist, Connected, Counter-Intelligence, Deepcover Training, Demolitions, Disguise Training, Escape and Evasion Training, Evasionary Tactics, Foreign Language Training, Forgery, Forward Observer, Handler, Impersonation, Improved Two-Weapon Combat, Interrogator, Lockpick, Martial Artist, Negotiator, Observation, Pickpocket, Point Blank Shot, Proficiency(automatics, knives, rifles), Rapid Shot, Seduction, Sharpshooter, Surveillance, Tracker, Undercover, Weapon Focus

Proficiencies: Sidearms

Special Abilities:
 - gain Persuasive personal feat at 2nd level
 - gain extra STOs at 4th, 8th, 12th, etc., levels
 - gain Stealthy personal feat at 5th level
 - gain Trustworthy personal feat at 8th level

Contacts: +1 any field per level, +1 foreign per level