| Operative
Present in all world powers, operatives are those specialists who gather intelligence and other important information from that nation's enemies. Masters of deception and numerous other skills, Operatives are a common choice for those characters in intelligence and some law enforcement agencies. They receive special training in many fields, and some are highly trained with weaponry, and even multi-class as a Soldier. Requirements: Dexterity 12+ and Intelligence 12+ Combat Training: Average Hit Die: d6 Saving Throws: Average Fortitude, Excellent Reflexes, Good Willpower Class Skills: Bluff, Computer Use, Diplomacy, Gather
Info, Language(any), Move Silently, Search, Spot
Special Training Opportunities: (gains class STOs normally) Analyst, Burglar, Close-Quarters Combat, Computer Expert, Con Artist, Connected, Counter-Intelligence, Deepcover Training, Demolitions, Disguise Training, Escape and Evasion Training, Evasionary Tactics, Foreign Language Training, Forgery, Forward Observer, Handler, Impersonation, Improved Two-Weapon Combat, Interrogator, Lockpick, Martial Artist, Negotiator, Observation, Pickpocket, Point Blank Shot, Proficiency(automatics, knives, rifles), Rapid Shot, Seduction, Sharpshooter, Surveillance, Tracker, Undercover, Weapon Focus Proficiencies: Sidearms Special Abilities:
Contacts: +1 any field per level, +1 foreign per level |