Tough
In every civilization on earth, there are those who make their living by bullying and muscling around others.  They are all Toughs, people who focus on developing their physical abilities, and using those abilities to take what they want.  Toughs are frequently recruited into mercenary armies, or sometimes join criminal/terrorist groups.  They are the primary muscle behind any band the characters are likely to face.
Requirements: none
Combat Training Proficiencies: Good
Hit Die: d8
Saving Throws: Excellent Fortitude, Average Reflexes, Average Willpower

Class Skills: Climb, Intimidate, Jump, Knowledge(regional), Spot, Swim
Skill Points at 1st level: (2 + Int modifier) x 2
Skill Points at later levels: 2 + Int modifier

Special Training Opportunities: (does not gain class STOs)

Proficiencies: None

Special Abilities:
 - choose three of the following Proficiencies at 1st level: automatics, clubs, indirect fire, knives, light armor, medium armor, heavy armor, rifles or sidearms
 - gain Unarmed Strike special training at 2nd level
 - gain Athletic personal feat at 4th level
 - gain Durable personal feat at 7th level
 - gain Great Fortitude personal feat at 10th level
 - gain Sturdy personal feat at 13th, 16th, etc., level

Contacts: +1 civilian or criminal contact per level