| Ekimmu
for d20 Darkmatter
Vampire-like parasites who inhabit
human hosts, the Ekimmu are not normal monsters. The following is
a template which can be placed over any existing creature, if that creature
is possessed by an Ekimmu. More on Ekimmu can be found in the Darkmatter
book.
Ekimmu Template
Original Sized Aberration
Hit Dice: original hit dice
in d10
Initiative: as normal
Speed: by size
AC: regular +2 (+2 natural)
Attacks: claws normal melee
Damage: claw 1d4 + Str modifier
Face/Reach: as original
Special Attacks: Drink Blood
Special Qualities: Rejuvenate
Saves: regular +2 for each
Abilities: Str +2, Dex +2
, Con +2, Int 16, Wis 15, Cha +2
Feats: original feats plus
the Psychic(Suggest) and Psychic(Control Metabolism) feat
Skills: as original plus
Concentrate and Suggest
Special Attacks:
Drink Blood: character can
drink the blood of unresisting targets at the rate of 1 temporay point
of Constitution per round
Special Qualities:
Rejuvenate: character may
Concentrate DC 20 to heal 1 hit point each round. |