Etoile
for d20 Darkmatter
Extraterrestial masters of the Sandmen,
the Etoiles are masses of electronic cables from outer space. Creatures
made entirely from technology and cables, the Etoile are perhaps the most
interesting creature presented in the Darkmatter book. More information
on them can be found there.
Etoile
Large Aberration
Hit Dice: 6d8+6 (38 hp)
Initiative: +5
Speed: 40 ft.
AC: 21 (+8 Natural, +3 Dexterity)
Attacks: Needles +7/+5 melee;
Electronic Shock +2 melee
Damage: Needles 1d8-2; Electronic
Shock 1d8-2 +2d6 electrical damage
Face/Reach: 10 ft. by 10
ft.
Special Attacks: Light Field,
Shock
Special Qualities: Darkvision,
Electronic Empathy, Inhuman Immunities
Saves: Fort +0, Ref +5,
Will +7
Abilities: Str 7, Dex 17
, Con 12, Int 16, Wis 15, Cha 10
Feats: Dodge, Mobility,
Weapon Finesse(Needles)
Skills (ranks only): Climb
+8, Electronics +5, Jump +6, Move Silently +4, Spot +5, Use Computers +4
Special Attacks:
Light Field: Etoiles can
release a burst of light, lasting for 5 rounds, providing 9/10 concealment
for anyone who is attacked by anyone else but th etoile.
Electronic Shock: can generate
shock between two needle points to do extra electrical damage.
Special Qualities:
Darkvision: can see perfectly
in the dark up to 60'.
Electronic Empathy: gains
+5 to Use Computer skill checks, +3 to Electronics skill checks.
Can fuse with any computer system, taking control of it, with a Use Computer
or a Use Electronics check. Fused characters cannot take any actions
but to control the item they are fused with.
Inhuman Immunities: as a
non-organic creature, Sandmen are immune to poison and disease. |