| Kinori
for d20 Darkmatter
The Kinori are an ancient race of
reptilian humanoids, who came to Earth through extra-dimensional portals
thousands of years ago. They taught mankind much of its technology,
and also gave it Hermetic magic. Some Kinori, dubbed Blackscales,
are trained as Hermetic Wizards. More information on Kinori can be
found in the Darkmatter book.
Kinori
Medium Humanoid
Hit Dice: 2d8+2 (12 hp)
Initiative: +2
Speed: 20 ft.
AC: 16 (+2 Dexterity, +4
Natural)
Attacks: Slam +0 melee;
Firearm +3
Damage: Slam 1d3; by weapon
Face/Reach: 5 ft. by 5 ft.
Special Qualities: Darkvision
Saves: Fort +4, Ref +2,
Will +0
Abilities: Str 10, Dex 14
, Con 12, Int 12, Wis 10, Cha 8
Feats: Track
Skills (ranks only): Jump
+3, Melee +4
Special Qualities:
Darkision: can see perfectly
well up to 60' in total darkness. |