Sasquatch for d20 Darkmatter

Whether extra terrestial servants to the greys or prehistoric ancestors to man, the Sasquatch are an interesting addition to the Darkmatter world.  Many Sasquatch act as soldiers, and take levels in Fighter.  Others also may develop psychic powers.  Finally, some become Incantors, priests of the Sasquatchs' strange pseudo-Christian religion.  More info on Sasquatch can be found in the Darkmatter book.

Sasquatch
Large Humanoid
Hit Dice: 3d8+9 (22 hp)
Initiative: -1
Speed: 30 ft.
AC: 12 (+4 Natural, -1 Dexterity, -1 Size)
Attacks: Claws +8 melee
Damage: Claws 1d6+4
Face/Reach: 5 ft. by 5 ft.
Special Qualities: Lowlight Vision
Saves: Fort +0, Ref +5, Will +2
Abilities: Str 18, Dex 9, Con 16, Int 10, Wis 11, Cha 8
Feats: Improved Unarmed Strike
Skills (ranks only): Climb +2, Melee +4

Special Qualities:
Lowlight Vision: can see perfectly well in low light conditions.