Conceal
|
Damage
|
Blast
|
Weight
|
Avail.
|
Cost
|
Street Index
|
Legality
|
# of kilos
|
6
|
12D
|
-12/m
|
1
|
10/48 hrs.
|
200¥
|
2
|
3-I
|
25
|
Conceal
|
Damage
|
Blast
|
Weight
|
Avail.
|
Cost
|
Street Index
|
Legality
|
Amount
|
6
|
14M/10L
|
-1/m
|
.25
|
6/5 days
|
120¥
|
3
|
3-J
|
10
|
Plastic, Compound XII
Highly stable, moldable and slightly sticky, these substances are ideal for certain jobs, such as blowing a hole in a wall. Compounds are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosive. Commercial (non-plastic) explosives cost 60¥ per kilogram. Timers run from 2 seconds to 2 hours, and radio detonators have a Flux Rating of 1. The damage code is (Rating)D per kilogram.
White Phosphorous grenades
Packed with white phosphorous, a chemical that burns at very high temperatures when exposed to air, these grenades cover the blast area with a burning chemical that adheres to whatever it touches. The first Damage Code listed represents the initial blast effect. Anyone and anything caught within the blast radius (15 meters) wilol be covered with the burning chemical, and will continual to take damage at the beginning of each subsequent Combat Turn. The second Damage Code listed represents this burning damage. Reduce the Power by half impact armor (round down). The white phosphorous burns continuously for 15 Combat Turns. Flammable materials maycatch fire; use the rules for Fire and Incendiaries, p. 98 (CC)