
Firstly it is
important to know your preference. Here are a few questions to ask yourself
before you apply for a position in a PBeM.
The difference is
that fleet RPGs often have many ships and rules to go with them. These are very
structured games with many players. They often have great ideas because there
are so many minds working on the ideas but you have to be pretty creative and
dedicated to make your character shine. Small independent RPGs often have small
crews that are very democratic. While this is nice because your character
becomes more important to the game as a whole, it also requires a lot of
creativity as you are partly responsible for the plots and ideas.
This will take
some trail-and-error. Basically there are three main kinds of posting (that I
know of).
The first is
what I call ‘tagging’. This is where you write the whole story from your character’s
point of view and never write for another character. Instead, you leave
<tags> with their names in for them to fill in. This is written in the
third person past tense and is a good way of doing it if you enjoy developing
your own character.
The second is
what I call the ‘novel’ style where you write a chapter of the story with your
character as the main character. You can write for other characters as long as
they take on a secondary role. This is also done in the third person past tense
and is a good way of doing it if you
enjoy taking an active part in the developing of the plot.
The thirds way
is what I call the ‘script’ style where you write a chapter of the story with
your character as a main character and you can write for other characters as
long as they take on a secondary role BUT this is all done in the third person
*present tense*: meaning you describe things as they are happening in
the style of a script eg:
Bob: *smiles at
rose* I like your hat
Rose: thank
you.
This is a great
if you’re a playwright. I wouldn’t suggest it otherwise… but each to his own!
With this method you have to have an incredibly vivid imagination, but it’s
great if you want action.
There are other
styles where you write in the first person, but these are usually not in the PBeM
world and thus I am not qualified to teach you about them (i.e. I’ve never been
involved in one!)
As a general rule,
the more players there are in a game, the more posts you’re likely to get per
day. I usually take the number of active members and divide it in three. This
is the average number of posts you can expect to receive each day. So… if you
want to join an rpg with fifteen members – expect five posts a day! This is a
very general rule, but it can serve as a guideline.
By the same
token, you can work out very generally how often you will be expected to post.
Many RPGs stress that you must post at least once a week, however often this
isn’t sufficient if things move really fast. If you can, find out the average
number of posts per week and divide it by the number of players, thus you can
get a very general idea of how many times a week you have to post. I.e. a group
with 30 posts per week and 9 members will require a hefty some of 3 posts a
week in order for your character to become adequately involved!
Once you have
these numbers then you can make a decision about whether you feel you can live
up to the expectations of the group.
A lot of ships
don’t mind if you go ‘off the beaten track’ as it were. In fact, they encourage
creativity. Others, however, are very specific about the fact that your rpging
must remain strictly within the established Star Trek universe of
possibilities. While this is nice for people who know their Star Trek as well
as Daniel and Denise Okuda (and actually know who those people are), it can be
troublesome for those who don’t understand – or wish to understand – beyond
transporters, replicators and the fact that the Romulans are always the bad
guys.
So,
once I’ve decided what I want, what makes a good rpg?
Well… this is
my opinion.
|
Good ***** J |
Average *** K |
Bad * L |
|
Has some kind
of mentoring program for newbies. |
Has a
website with useful information for newbies. |
Encourages
newbies to ‘jump right in.’ |
|
The
captain is tolerant but there are clear regulations with regards to what you
can or can not do. |
The captain
takes an active part in the game, but there is a feeling of ‘trail and error’
with regards to regulations. |
The
captain is non-existent in everything but title OR there are so many rules
that you cannot be creative without fear of breaking one. |
|
There is
a healthy spread of characters with completely different personalities. |
There are
many characters with the same personalities and a few ‘heroes’. |
You can
not keep track of who’s who because characters’ personalities chop and
change. |
|
The story
is based on a ‘mission’ but there are many subplots regarding characters and
their relationships with one another |
The story
is based around the characters and their relationships with one another, but
there is still a plot that moves steadily forward. |
There are
one or two ‘hero’ characters whose issues take control of the plot. This is
all very well and good but… what happens when the issues are resolved? And
what about the rest of the players? |
|
Posting
rate of at least one post a day and under five posts a day |
Posting
rate of at least one post a week and under seven posts a day |
Posting
rate is erratic and you’re lucky to get one post a month or you get over ten
posts a day! |
|
Plots are
controlled by a ‘counsel’ of high ranking players (usually the founding
second officer, first officer and Captain) but the group may offer ideas |
Plots are
controlled by a captain but others may offer ideas. |
Plots are
not controlled and anyone may steer the plot wherever they desire OR the
Captain takes on a role of dictator. |