Sheet Abilities Backgrounds Characters Super-Science Limiters Mega-Abilities Mega-Attributes Occult Rules
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 | Taint - Will become your tie to the forces of Light, Darkness, or Shadow. Aberrations will fit more with the
appropriate alignment (forces of light will become more heroic and darkness more evil). |
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Node - Will become Divinity and be a measure of how closely tied to eternity you are. |
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Quantum - Will become Manna (food of the gods or something like that) |
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Quantum Points - Will become Manna Points. |
 | Powers - All powers with Quantum in the title will use Manna instead. |
Summary of Changes
 | Concepts have been changed to fit the new setting.
 | Character Sheet
 | Characters
 | Powers are no longer bought tainted. Instead the player can get extra nova points for taking Taint or take
a Limiter on the power.
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 | Abilities
 | Linguistics have been changed such that each dot gives a family of languages and specialization gives one specific
language.
 | New abilities added: Occult, Archery, and Ride.
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 | Backgrounds
 | Eufiber (or something like it) is now one possible Artifact background.
 | Sidekick added
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 | Mega-Attributes and Enhancements
 | Mega-Strength behaves exactly like other mega-attributes and has a new enhancement (Powerhouse) that gives
auto successes for might and damage.
 | Regeneration has been changed to behave more like regeneration instead of being an improved Healing power.
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 | Mega-Abilities have been added.
 | Limiters have been added for powers and mega-attributes/abilities.
 | Powers
 | Manna Regeneration (formerly Quantum Regeneration) has been changed to be more useful and on par with Manna
Leech.
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 | Item Creation rules have been added allowing those people with Mega-Intelligence to
make cool stuff.
 | Occult Ceremonies rules have been added to fit the new setting.
 | Rules
 | Bashing damage will only wrap to lethal if the attacker wishes it to.
 | Falling damage has been revised.
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