Aberrant
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Sheet
Abilities
Backgrounds
Characters
Super-Science
Limiters
Mega-Abilities
Mega-Attributes
Occult
Rules

Concepts

Taint - Will become your tie to the forces of Light, Darkness, or Shadow. Aberrations will fit more with the appropriate alignment (forces of light will become more heroic and darkness more evil).
Node - Will become Divinity and be a measure of how closely tied to eternity you are.
Quantum - Will become Manna (food of the gods or something like that)
Quantum Points - Will become Manna Points.  
Powers - All powers with Quantum in the title will use Manna instead.

Summary of Changes

Concepts have been changed to fit the new setting.
Character Sheet
Characters
Powers are no longer bought tainted. Instead the player can get extra nova points for taking Taint or take a Limiter on the power.
Abilities
Linguistics have been changed such that each dot gives a family of languages and specialization gives one specific language.
New abilities added: Occult, Archery, and Ride.
Backgrounds
Eufiber (or something like it) is now one possible Artifact background.
Sidekick added
Mega-Attributes and Enhancements
Mega-Strength behaves exactly like other mega-attributes and has a new enhancement (Powerhouse) that gives auto successes for might and damage.
Regeneration has been changed to behave more like regeneration instead of being an improved Healing power.
Mega-Abilities have been added.
Limiters have been added for powers and mega-attributes/abilities.
Powers
Manna Regeneration (formerly Quantum Regeneration) has been changed to be more useful and on par with Manna Leech.
Item Creation rules have been added allowing those people with Mega-Intelligence to make cool stuff.
Occult Ceremonies rules have been added to fit the new setting.
Rules
Bashing damage will only wrap to lethal if the attacker wishes it to.
Falling damage has been revised.