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Information about Physical and Mental combat PhysicalAside from using the altered action resolution system, very little has changed. Damage EffectsKnockout and BleedingUnconsciousDeath and Permanent InjuryIf your health is reduced to a negative value greater than your Death rating, there is a chance you might die. You will need to make a Body check against a difficulty based on how much damage you have taken, failure means death. If you succeed, you suffer a permanent injury. MentalIn the original BESM2 system mental damage is taken off of Energy. I didn't like the ideas of superheroes that use their powers becoming more susceptible to mental domination. So the new derived stat Psyche was made to handle mental damage. Damage EffectsTemporarily Insanesometimes this can be a form of terror, sadness, or just being stunned Suggestible and UnmotivatedCatatonia and Permanent InsanityIf your Psyche is reduced to a negative value greater than your Insanity rating, there is a chance you might become completely insane and non-functional. You will need to make a Soul check against a difficulty based on how much mental damage you have taken, failure means you are catatonic. If you succeed, you suffer some permanent insanity or quirk. |