
.:: Virtual Pro Wrestling 2 ::.
Review by Jay, 23rd July 2002
After a great number of
requests from someone (hi Kroaker!), I’ve decided to deviate from the theme
of the site for one review, and tackle Virtual Pro Wrestling 2 on the
Nintendo 64. Widely regarded as one of the best ‘next generation’ wrestling
titles, up there with Sega’s Giant Gram series and Human’s Fire Pro
Wrestling D, Virtual Pro Wrestling 2 is from the creators of the WWF No
Mercy/Wrestlemania 2000 and the WCW Revenge/nWo vs. The World series, THQ
and Aki. My aim here is to provide a little bit of info on the game, but
more importantly, help those of you trying to decide between importing this
game and buying the Western equivalents.
Firstly, it’d be worth outlining how it plays for those of you unfamiliar
with Aki’s play mechanics. The game operates on a simple grappling system –
press or hold A to execute a grapple, and once grappled you can perform a
number of moves by pressing A or B and a direction. Simple as it seems, the
possibilities are endless, with the obligatory Irish whip grapples (down C),
go behinds (L button) and special attacks (the analog stick – can be done
off corner/irish whip grapples and off the top rope too) being present.
There’s also the usual set of submission holds (which are very funky in this
game – you have to work to reach the ropes!), top rope moves, planchas and
slingshot/springboard attacks. Oh, and if you’re bored of grappling, you can
always grab a sickle or barbed wire bat from the crowd :)
Straight away one main difference is present. In VPW2, unlike No
Mercy/Revenge etc, some people have an extra grappling special move, named
the ‘burning’ special. These can be done once a match, and are activated by
taunting again when on your special attack. Just to clarify, special attacks
are achieved when your ‘spirit’ meter is full – taunting when this meter is
full allow you to execute specials for a short space of time, and thus
taunting again allows you to perform a ‘burning’ special. Back to the point,
these burning specials can be used once a match, and more or less guarantee
victory, but your special meter decreases quickly when activated, meaning
you have a tight time limit to work with. So if you want to perform the
Burning Hammer instead of the sleeper suplex, or Exploder ’98 instead of a
regular Exploder, you’re going to have to be quick!
So with the basics out of the way, what modes are present. If you’ve played
Wrestlemania 2000, you’ll feel at home. There are the same battle
royal/exhibition options, and the career mode is very similar. There are a
few extra modes for localisation, such as Real World Tag League instead of
King of the Ring etc. Then there’s the obligatory create-a-wrestler mode. As
usual with Aki, it’s a masterpiece, and for once has a fairly good range of
masks! Every trademark move is present, from the mist to the iconoclasm, and
it makes the task of correcting the unlicensed wrestler’s costumes (for
example, to get around not having the license for NJPW, Liger has Ka Shin’s
costume, Hayabusa has a Naniwa shaped mask etc) very easy and
straightforward.
You must be wondering however, why it is worth buying this over the Western
counterparts if there are very few differences other than the language
barrier and some localisation (masks, tag league etc). Well, firstly, the
language barrier WON’T be a problem. It is very, very easy to get around,
and there are plenty of great FAQ pages for the incomprehensible bits (such
as the rules menu). On the note of rules, one great addition is the MMA rule
set, allowing you to maximise the use of the PRIDE characters. As trivial as
it seems, the introduction of burning attacks is fantastic too, and you will
find yourself using them (plus it looks great, especially with the likes of
following your burning lariat with a burning hammer with Kobashi). I can’t
work out why, but I also seem to prefer the career mode. It seems much more
entertaining, maybe because of the greater number of leagues/tournaments
over No Mercy/Wrestlemania.
Really, unless you’re not a puroresu fan, there is no reason to choose the
WWF/WCW series over this. WWF No Mercy is a lot slower in places (especially
the ladder matches), and it is nigh on impossible to faithfully create puro
stars. Meanwhile, VPW2 already has most of the big names, and it is easy
enough to create the others (I made a picture perfect Honma in no time at
all, for example). Perhaps the only downsides are that it is a tad too easy
(again, localisation coming into effect, supposedly the Japanese prefer
easier games), and as it is a version back from No Mercy (it is the Japanese
equivalent of WM 2000), some of the great new features (being able to move
from a back grapple to a front grapple rather than just front to back)
aren’t present.
In conclusion, I would say that if you have access to a foreign N64, or can
afford to buy the converter to allow your PAL/NTSC machine to play Jap
games, it is definitely worth picking up over the Western equivalents.
Really, you cannot go wrong with Aki games. However, if you’re not too
fussed about having Japanese wrestlers and would prefer a more updated game
engine (with a ladder/cage match), then WWF No Mercy would be the better
choice for you. It is all down to personal taste!
CONCLUSION:
ENTERTAINMENT - 10 - Off the scale
LOCALISATION - 7 - A lot easier than the US/UK/Aus equivalents, and a lot of
Japanese text, yet easy to navigate without knowledge of the language
LONGEVITY - 10 -
Potentially endless
.:: FINAL RECOMMENADTION – A must have for any
puroresu fan! ::.

|