Helping Children with Numeral Recognition and Matching

Children gain an understanding of number when they are able to link the amount of objects (number) with the written symbols (numeral). For example, when a child counts a collection of four buttons, he/she/ knows the mathematical symbol "4" can represent the four buttons.

Computer Programs

Millie's Math House, by Edmark Corporation

Trudy's Time and Place House, by Edmark Corporation

Jump Start Math, by Knowledge Adventure

Peter's Numbers and Adventures, by Apple Corporation

Math Blaster, by Davidson Associates

Math Blaster Plus, by Davidson Associates

Thinkin' Things Collection, Edmark Corporation

Board Games

Hungry Hippo

Trouble

Chutes and Ladders

 

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