Modeling for Lip-Sync
Tutorial ONE
This tutorial is meant as a brief overview of how to create multiple head shapes for morphing. I’ve used the box modeling method to create this character. Also known as subdivided surfaces or meshsmooth modeling or any other number of terms depending on what software package you use.
Step 1:
Model half the head to simplify the process.
Make sure to model on the center of the x-axis,
later you'll mirror clone the head and weld
the center vertices together to complete the
whole head. By modeling on the x-axis
it will make the welding process much
easier.
Step 2:
Clone the model and create new mouth
shapes. Again make sure the head stays
on the x-axis center.
Step 3:
When you're done modeling the new head
shapes mirror clone all the respective
heads on their x-axis.
Now all the vertices along the center
should be perfectly matched between
the left and right side of the head.
Step 4:
Next attach the left heads to the right
or right to the left with all there respective
clones to make them one object.
Make sure to keep it consistent.
Always match right to left or
left to right for each head.

Step 5:
Now that you have a whole head you
can weld the shared vertices.
Select all the vertices down the center of
the head and set the weld value to .01
to make sure you're only going to weld
the shared vertices and not the ones that
just happen to be close together.

Step 6:
Do
step 5 with all the heads you've modified.
Once you've completed all welds
you can add the Morph Modifier to
the head you want to remain as the default
head shape and add the morph
targets to it. The last step would be
to add the Meshsmooth Modifier at the
top of the stack.
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