| Name |
Level |
Type |
ATK/DEF |
Fusion/Ritual |
Description |
| Airknight Parshath |
5 |
Light/Fairy/Effect |
1900/1400 |
------ |
When this card attacks with an ATK highed than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. |
| Ancient Elf |
4 |
Light/Spellcaster |
1450/1200 |
------ |
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. |
| Ansatsu |
5 |
Earth/Warrior |
1700/1200 |
------ |
A silent and deadly warrior specializing in assassinations. |
| Asura Priest |
4 |
Light/Fairy/Effect |
1700/??? |
??? |
??? |
| Baron of the Fiend Sword |
4 |
Dark/Fiend |
1550/800 |
------ |
An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. |
| Beaver Warrior |
4 |
Earth/Beast-Warrior |
1200/1500 |
------ |
What this creature lacks in size it makes up for in defense when battling in the prairie. |
| Blackland Fire Dragon |
4 |
Dark/Dragon |
1500/800 |
------ |
A dragon dwells in the depths of darkness, its vulnerability lies in its poor eyesight. |
| Blue-Eyes Toon Dragon |
8 |
Light/Dragon/Toon |
3000/2500 |
------ |
This card cannot be Summoned unless "Toon World" is on the field. This card cannot attack on the same turn that it is summoned. Pay 300 Life Points each time this monster attacks. When "Toon World" is destroyed, this card if also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster. |
| Blue Eyes White Dragon |
8 |
Light/Dragon |
3000/2500 |
------ |
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. |
| Byser Shock |
5 |
Dark/Fiend/Effect |
800/600 |
------ |
[Shock all set cards off the field and into their owners' hand with this electrifying fiend.] |
| Celtic Guardian |
4 |
Earth/Warrior |
1400/1200 |
------ |
An elf who learned to wield a sword, he baffles enemies with lightning swift attacks. |
| Ceremonial Bell |
3 |
Light/Spellcaster/Effect |
0/1850 |
------ |
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. |
| Claw Reacher |
3 |
Dark/Fiend |
1000/800 |
------ |
Stretching arms and razor-sharp claws make this monster a formidable opponent. |
| Curse of Dragon |
5 |
Dark/Dragon |
2000/1500 |
------ |
A wicked dragon that taps into dark forces to execute a powerful attack. |
| Dark Balter the Terrible |
5 |
Dark/Fiend/Fusion/Effect |
???/1200 |
??? |
??? |
| Dark Magician |
7 |
Dark/Spellcaster |
2500/2100 |
------ |
The ultimate wizard in terms of attack and defense. |
| Dark Necrofear |
8 |
Dark/Fiend/Effect |
2200/2800 |
------ |
This card can only be Special Summoned by removing 3 Fiend-Type monsters to your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster. |
| Dark Ruler Ha Des |
6 |
Dark/Fiend/Effect |
2450/??? |
------ |
??? |
| Dark Zebra |
4 |
Earth/Beast/Effect |
1800/400 |
------ |
If this is the only card in your control during your Standby Phase, it is automatically place in Defense Position. You cannot change the position of this card during the same turn. |
| Doma the Angel of Silence |
5 |
Dark/Fairy |
1600/1400 |
------ |
This fairy rules over the end of existence. |
| Don Zaloog |
4 |
Dark/Warrior/Effect |
1400/1500 |
----- |
["Don Zaloog" let's you select a way to punish opponents: destroy one card from their hand or two from their Deck.] |
| Dragon Zombie |
3 |
Dark/Zombie |
1600/0 |
------ |
A dragon revived by sorcery. Its breath is higly corrosive. |
| Exiled Force |
4 |
Earth/Warrior/Effect |
1000/1000 |
------ |
??? |
| Feral Imp |
4 |
Dark/Fiend |
1300/1400 |
------ |
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. |
| Fiber Jar |
3 |
Earth/???/Effect |
500/500 |
------ |
??? |
| Fiend Skull Dragon |
5 |
Wind/Dragon/Fusion/Effect |
2000/??? |
------ |
??? |
| Fire Princess |
4 |
Fire/Pyro/Effect |
1300/1500 |
------ |
Inflicts 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points. |
| Flash Assailant |
4 |
Dark/Fiend/Effect |
2000/2000 |
------ |
Decrease the ATK and DEF of this card by 400 points for every card in your hand. |
| Freed the Matchless General |
5 |
Earth/Warrior/Effect |
2300/1700 |
------ |
Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card during your Draw Phase. Your Deck is then shuffled. |
| Fushion Richie |
7 |
Dark/Zombie/Effect |
2600/2900 |
------ |
["Fushion Richie" is rich with DEF, but its effects are what make it stand out. Summon it with "Great Dezard."] |
| Gaia the Fierce Knight |
7 |
Earth/Warrior |
2300/2100 |
------ |
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. |
| Giant Germ |
2 |
Dark/Fiend/Effect |
1000/100 |
------ |
When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled. |
| Giant Soldier of Stone |
3 |
Earth/Rock |
1300/2000 |
------ |
A giant warrior made of stone. A punch from this creature has earth-shaking results. |
| Giant Turtle Who Feeds on Flames |
5 |
Water/Aqua |
1400/1800 |
------ |
A crimson-shelled totoise that feeds on flames. |
| Gravekeeper's Chief |
5 |
Dark/Spellcaster/Effect |
1900/1200 |
------ |
[If this card is face up, your opponent cannot use "Nercovalley" to control your Graveyard.] |
| Great Dezard |
6 |
Dark/Spellcaster/Effect |
1900/2300 |
----- |
[If you destroy a monster with "Dezard," your opponent can't use Magic or Trap Cards against it.] |
| Great White |
4 |
Water/Fish |
1600/800 |
------ |
A giant white shark with razor-sharp teeth. |
| Guardian Sphinx |
5 |
Earth/Rock/Effect |
1700/2400 |
------ |
[The "Guardian Sphinx's" ATK goes up to 2400 when you use it to attack a card in Defense Position.] |
| Helpoemer |
5 |
Dark/Fiend/Effect |
2000/400 |
------ |
["Helpoemer" is most dangerous when it's in the Graveyard, where it makes your opponent discard one card each turn.] |
| High Tide Gyojin |
4 |
Water/Aqua |
1650/1300 |
------ |
A very agile half-fish warrior known for its relentless attacks. |
| Hino-Kagu-Tsuchi |
8 |
Fire/Pyro/Spirit |
2800/??? |
------ |
??? |
| Jigen Bakudan |
2 |
Fire/Pyro/Effect |
200/1000 |
------ |
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. |
| Karate Man |
3 |
Earth/Warrior/Effect |
1000/1000 |
------ |
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. |
| Kotodama |
3 |
Earth/Fairy/Effect |
0/1600 |
------ |
As long as this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed. |
| Luster Dragon |
6 |
Wind/Dragon |
2400/1400 |
------ |
??? |
| Magical Ghost |
4 |
Dark/Zombie |
1300/1400 |
------ |
This creature casts a spell of terror and confusion just before attacking its enemies. |
| Mammoth Graveyard |
3 |
Earth/Dinosaur |
1200/800 |
------ |
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. |
| Man-Eater Bug |
2 |
Earth/Insect/Effect |
450/600 |
------ |
FLIP: Destroys 1 monster on the field (regardless of position). |
| Man-Eating Treasure Chest |
4 |
Dark/Fiend |
1600/1000 |
------ |
A monster disguised as a treasure chest that is known to attack the unwary adventurer. |
| Marauding Captain |
3 |
Earth/Warrior/Effect |
1200/400 |
------ |
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. |
| Millennium Shield |
??? |
??? |
??? |
0/3000 |
------ |
??? |
| Mystical Knight of Jackal |
7 |
Light/Beast Warrior/Effect |
2700/1200 |
------ |
[This card can send an opponent's card to the Graveyard, then return it to the top of his or her Deck.] |
| Mystical Elf |
4 |
Light/Spellcaster |
800/2000 |
------ |
A delicate elf that lacks offense, but has a terrific defense back by mystical power. |
| Mystic Clown |
4 |
Dark/Fiend |
1500/1000 |
------ |
Nothing can stop the mad attack of this powerful creature. |
| Mystic Lamp |
1 |
Dark/Spellcaster/Effect |
400/300 |
------ |
This monster may attack your opponent's Life Points directly. |
| Neo the Magic Swordsman |
4 |
Light/Spellcaster |
1700/1000 |
------ |
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. |
| Nimble Momonga |
2 |
Earth/Beast/Effect |
1000/100 |
------ |
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. |
| Octoberser |
5 |
Water/Aqua |
1600/1400 |
------ |
With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears. |
| Reaper of the Nightmare |
5 |
Dark/ombie/Fusion/Effect |
800/600 |
??? |
[The "Reaper" will bypass opponents' monsters and take a bite out of their Life Points.] |
| Ryu-Kishin |
3 |
Dark/Fiend |
1000/500 |
------ |
A very elusive creature that looks like a harmless statue until it attacks |
| Ryu Senshi |
6 |
Earth/Warrior/Fusion/Effect |
2000/1200 |
??? |
??? |
| Sasuke Samurai |
2 |
Wind/Warrior/Effect |
500/800 |
------ |
[Any face-down monster will be destroyed by this monster's powerful effect.] |
| Serpent Knight Dragon |
??? |
??? |
??? |
------ |
??? |
| Silver Fang |
3 |
Earth/Beast |
1200/800 |
------ |
A snow wolf that's beautiful to the eye, but absolutely vicious in battle. |
| Sinister Serpent |
1 |
Water/???/Effect |
???/??? |
------ |
??? |
| Sorcerer of the Doomed |
4 |
Dark/Spellcaster |
1450/1200 |
------ |
A slave of the dark arts, this sorcerer is a master of life-extinguishing spells. |
| Spear Dragon |
4 |
Wind/Dragon/Effect |
1900/0 |
------ |
??? |
| Stone Ogre Grotto |
5 |
Earth/Rock |
1600/1500 |
------ |
A behemoth shaped by giant boulders. |
| Summoned Skull |
6 |
Dark/Fiend |
2500/1200 |
------ |
A fiend with dark powers for confusing the enemy. Among the Fiend-Type, this monster boasts considerable force. |
| The Forgiving Maiden |
4 |
Light/Fairy/Effect |
850/2000 |
------ |
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. |
| The Last Warrior from Another Planet |
7 |
Earth/Warrior/Fusion/Effect |
2350/2300 |
Zombyra the Dark - Maryokutai |
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any monster. |
| The Masked Beast |
8 |
Dark/Fiend/Ritual |
3200/1800 |
Curse of the Masked Beast |
This monster can only be Ritual Summoned with the Ritual Magic Card "Curse of the Masked Beast." You must also offer monsters whose total Level Stars equal 8 or more as a tribute from the field or your hand. |
| The Stern Mystic |
4 |
Light/Spellcaster/Effect |
1500/1200 |
------ |
FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up. |
| Trap Master |
3 |
Earth/Warrior/Effect |
500/1100 |
------ |
FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. |
| Twin-Headed Behemoth |
3 |
Wind/Dragon/Effect |
1500/1200 |
------ |
If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and Def of ____ during the End Phase of the ___. This effects can be used only once during the ______ ____. |
| Twin Long Rods #2 |
3 |
Water/Aqua |
800/700 |
------ |
An amphibious creature with two whip-like tails. |
| Tyrant Dragon |
8 |
Fire/Dragon/Effect |
2900/2500 |
------ |
??? |
| Valkyeon the Magna Warrior |
8 |
Earth/???/Effect |
???/??? |
------ |
??? |
| Wall of Illusion |
4 |
Dark/Fiend/Effect |
1000/1850 |
------ |
The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally. |
| Wall Shadow |
7 |
Dark/Warrior/Effect |
1600/3000 |
------ |
You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. |
| Weather Report |
4 |
Water/Aqua/Effect |
950/1500 |
------ |
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn for your next turn, if activated during your opponent's turn. |
| Winged Dragon, Guardian of the Fortress #1 |
4 |
Wind/Dragon |
1400/1200 |
------ |
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. |
| Witch of the Black Forest |
4 |
Dark/??? |
???/??? |
------ |
??? |
| Witty Phantom |
4 |
Dark/Fiend |
1400/1300 |
------ |
Dressed in a night-black tuxedo, this creature presides over the darkness. |
| Yamata Dragon |
7 |
Fire/Dragon/Spirit |
2600/3100 |
------ |
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw card from your Deck until you have 5 cards in your hand. |