Game Purpose of Various Groups

This section is mostly to remind me why I choose the various transdimenionals groups I'm using.

Humans

Demi-humans

Monsters

Egyptians

The Egyptians were choosen because I wanted to include something similar to the society in Terry Pratchett's book Pyramids. I wanted a hydraulic Empire that was going to have pyramids and such.

Greeks

The Greeks were choosen for their early Earth history, wide variety of politcial systems in ancient times and their seafaring history. The Greeks provide me with a reasonable projection that they'll have lots of colonies and each colony has a good chance of creating an independent city-state. Each city-state could have it's own type of government and membership in different confederations and alliances. Having a wide variety of government forms makes it easy for me to justify some of them morphing into some sort of feudalism.

Jews

The Jews were choosen to provide a specific character option for some of my players. They also provide a small, but significant portion of the population that has a world wide identity. The Jews make up about 10% of Oceana's human population, similar to their prescence in the Roman Empire. Converts among the Dwarves and Nekogin occurs, albeit rarely?.

Norwegian Vikings

 

Dwarves

Dwarves are one of the traditional fantasy races. The Dwarves on Oceana are based as much upon Terry Prachett's Disc World novels as they are upon D&D. They are inbcluded to provide non-human races and cultures for players. The dwarves are also good for mining and metal working.

Elves

Elves are one of the traditional fantasy races. On Oceana they are the noble savage of sorts. They are included to provide non-human races for the players and long lived magical race for the world.

Gnomes

 

Neko-jin

I want to include neko-jin since I think they would be neat. I still have to fit them into a role.

Bugbears

Bugbears are one of the d20 Open Gaming License creatures that are humanoid shaped, intelligent and alive. They offer an acceptable enemy that is smart but not supernatural. They have a social structure and can use appropiate levels of technology. As such bugbears make a good threat to both players and to society. Bugbears are tough enough, and they can be common enough to threaten societies on a regular basis while still allowing the other society to actually exist.

Goblins and Hobgoblins

Goblins & Hobgoblins are one of the d20 Open Gaming License creatures that are humanoid shaped, intelligent and alive. They offer an acceptable enemy that is smart but not supernatural. They have a social structure and can use appropiate levels of technology. As such goblins and hobgoblins make a good threat to both players and to society. Goblins & Hobgoblins are tough enough, and they can be common enough to threaten societies on a regular basis while still allowing the other society to actually exist.

Kobolds

Kobolds are one of the d20 Open Gaming License creatures that are humanoid shaped, intelligent and alive. They offer an acceptable enemy that is smart but not supernatural. They have a social structure and can use appropiate levels of technology. As such Kobolds make a good threat to both players and to society. Kobolds are tough enough, and they can be common enough to threaten societies on a regular basis while still allowing the other society to actually exist.

 

Orcs

Orcs are one of the d20 Open Gaming License creatures that are humanoid shaped, intelligent and alive. They offer an acceptable enemy that is smart but not supernatural. They have a social structure and can use appropiate levels of technology. As such Orcs make a good threat to both players and to society. Orcs are tough enough, and they can be common enough to threaten societies on a regular basis while still allowing the other society to actually exist.

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