| Dark Eldar Army | Kabal of the Shadow Stealers |
| Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
| Archon Umbrakar | 1 | 6 | 6 | 3 | 3 | 3 | 7 | 3/4 | 9 | 5/2(I)+ | 409 |
|
Independent Character. Fleet of Foot. Power Weapon Splinter Pistol |
|||||||||||
| Shadow Field | 2+ invulnerable save. If save is failed, field is destroyed. | [25] | |||||||||
| Incubi Retinue | 8 | 5 | 4 | 3/4* | 3 | 1 | 5 | 1/2* | 8 | 3+ | [308] |
|
If the Retinue is made up of Warriors, it can use the Fleet of foot rules. Torm. Hl. & Punisher (x7) Shredder (x1) |
|||||||||||
| Incubi Master | 1 | 5 | 4 | 3/4 | 3 | 1 | 6 | 2/3 | 9 | 3+ | [43] |
| Torm. Hl. & Punisher | |||||||||||
| Raider | 1 | - | 4 | - | - | - | - | - | - | 10/10/10 | [55] |
|
Skimmer, Fast, Open-topped. Dark Lance (x1) |
|||||||||||
| Dracon Ghuwlumbra | 1 | 5 | 5 | 3 | 3 | 2 | 6 | 2/3 | 9 | 5+ | 51 |
|
Independent Character. Fleet of Foot. Power Weapon Splinter Pistol |
|||||||||||
| Haemonculus Numegra | 1 | 4 | 4 | 3 | 4 | 2 | 4 | 2 | 8 | 5+ | 40 |
|
Independent Characters. Fleet of Foot. Destructor |
|||||||||||
| Grotesques | 3 | 4 | - | 4 | 3 | 2 | 3 | 2 | 5 | - | 45 |
| The Grotesques may only take a Raider if they are accompanied by an Independent Character. Stupid - must pass Ld test to move in movement phase unless accompanied by an independant character. Feel no pain: Immune to shooting from S<6 weapons. Opponents beaten in combat automatically fall back. | |||||||||||
| Wyches | 7 | 4 | 4 | 3 | 3 | 1 | 6 | 1/2* | 8 | 6+ | 173 |
|
Combat drugs: Roll at start of battle: 1- 12" assault, 3d6" pursue / fall back, 2- +1WS, 3: +1S, 4: Always strikes first, 5: Re-roll CC misses, 6: +1A. Fleet of Foot. Splinter P. & CCW (x5) Shredder (x1) Shardnet & Impaler (x1) |
|||||||||||
| Warp Beasts | 5 | 4 | - | 4 | 3 | 1 | 5 | 3 | 3 | 6+ | [75] |
| Assault 12" (double highest dice roll through difficult terrain). Flee and pursue 3d6". Fleet of Foot. If the Beastmaster is slain and the pack fall back, they are removed from play. If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe. | |||||||||||
| Beastmaster | 1 | 4 | 4 | 3 | 3 | 1 | 6 | 1/2 | 8 | 6+ | [15] |
|
Agoniser Splinter Pistol |
|||||||||||
| Succubus | 1 | 4 | 4 | 3 | 3 | 1 | 6 | 2/3 | 8 | 6+ | [18] |
| Splinter P. & CCW | |||||||||||
| Raider Squad | 9 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 161 |
|
Fleet of foot. Splinter Rifle (x8) Dark Lance (x1) Shredder (x1) |
|||||||||||
| Sybarite | 1 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 5+ | [14] |
| Splinter Rifle | |||||||||||
| Raider | 1 | - | 4 | - | - | - | - | - | - | 10/10/10 | [55] |
| Skimmer, Fast, Open-topped. | |||||||||||
| Warriors | 14 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 146 |
|
Fleet of foot. Splinter Rifle (x13) Dark Lance (x1) Shredder (x1) |
|||||||||||
| Sybarite | 1 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 5+ | [14] |
| Splinter Rifle | |||||||||||
| Warriors | 19 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 186 |
|
Fleet of foot. Splinter Rifle (x18) Splinter Cannon (x1) Shredder (x1) |
|||||||||||
| Sybarite | 1 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 5+ | [14] |
| Splinter Rifle | |||||||||||
| Hellions | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 | 5+ | 112 |
|
Combat drugs: Roll at start of battle: 1- Ignore fall back results, always sweeping advance, never consolidate, 2- +1WS, 3: +1S, 4: Always strikes first, 5: Re-roll CC misses, 6: +1A. If model starts or ends in difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue 3d6". Hellglaive (x4) |
|||||||||||
| Succubus | 1 | 4 | 4 | 3 | 3 | 1 | 6 | 2 | 8 | 5+ | [32] |
| Hellglaive | |||||||||||
| Hellion Skyboard | Move 12" ignoring terrain. +1 Armour save. If model starts or ends in difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue 3d6". | [0] | |||||||||
| Reaver Jetbikes | 4 | 4 | 4 | 4 | 4 | 1 | 6 | 1 | 8 | 4+ | 145 |
|
Combat drugs: Roll at start of battle: 1- Ignore fall back results, always sweeping advance, never consolidate, 2- +1WS, 3: +1S, 4: Always strikes first, 5: Re-roll CC misses, 6: +1A. Move 12". Alternatively, move 24"- save becomes Invulnerable, no shooting. Splinter Rifle / Special Weapons are Bike Mounted. Splinter Pistol Splinter Rifle (x2) Blaster (x1) Shredder (x1) |
|||||||||||
| Scourges | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 130 |
|
Move 12". Can always deep strike, even if not allowed by the scenario. If model starts or ends in difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue 3d6". Splinter Rifle (x3) Dark Lance (x2) |
|||||||||||
| Talos | 1 | 5 | 3 | 7 | 7 | 3 | 4 | D6 | - | 3+ | 100 |
| Fearless- never falls back, cannot be pinned. Moves over difficult terrain without penalty, but if it starts or finishes it's move in difficult terrain it takes a wound (no save) on a roll of 1. | |||||||||||
| Ravager | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | 115 |
|
Skimmer, Fast, Open-topped. Dark Lance (x1) Disintegrator (x2) |
|||||||||||
| Mandrakes | 7 | 4 | 4 | 3 | 3 | 1 | 5 | 1/2 | 8 | 5+ | 105 |
|
Always in cover. Special deployement: At the start of battle, deploy 3 mandrake models anywhere you're allowed to. The real squad can be revealed at the start of any phase in your turn- until then, it may not be shot, assaulted, etc. The models can move 6" every turn, and do not block line of sight, etc. Once revealed, deploy the rest of the squad within 4" a model of your choice. Remove the other two. Fleet of Foot. Splinter P. & CCW |
|||||||||||
| Option Footnotes: |
|
||||||||||
| Close Combat Weapon | +1A if used with another Pistol or Close Combat Weapon. | ||||||||||
| Impaler | Always strike first in the first round of combat. | ||||||||||
| Punisher | +1S. No armour save in close combat. | ||||||||||
| Shardnet | Opponents are at -1 to hit. | ||||||||||
| Shredder | 12"R, S6, Assault 1 Blast. | ||||||||||
| Splinter Pistol | 12"R, S3, AP5, Pistol. | ||||||||||
| Tormentor Helm | 12" R, S3, AP5, Pistol. Head mounted (!). | ||||||||||
| Agoniser | Wounds on 4+. No armour save. Vehicles hit glance on a 6. | ||||||||||
| Destructor | Template, S4, AP(D6), Assault 1. | ||||||||||
| Power Weapon | No armour save in close combat. | ||||||||||
| Total Army Cost: 1918 Pts. |
|
Notes: Models in Army: 101 |