PHYSICAL MOVES
PUNCH COMBO- A combination of punches. Requirements: None. Everyone starts with this. (PL: 5%) (Ki: 3%)
SWORD MOVES
HANDLE HIT- A hit to the head using the handle of a sword. Requirements: A sword. (PL: 10%) (Ki: 5%)
POWER POLE MOVES
POWER POLE SWING- A swing to the head. Requirements: A Power Pole. (PL: 20%) (Ki: 5%)
POWER UPS
KYODIAKA- You increase your size. Your PL and Ki are multiplied by 5. Requirements: PL 30,000
ENERGY ATTACKS
KIKOU HA- One small energy blast. Varies in colour, depending upon the colour you want it to be. Many characters have used this. Requirements: PL: 100. Damage: (PL:
5%) (Ki: 1%)
KICK COMBO- A combination of kicks. Requirements: None. Everyone starts with this. (PL: 5%) (Ki: 3%)
PUNCH & KICK COMBO- A series of kicks and punches. Requirements: None. (PL: 7%) (Ki: 4%)
HAMMER HIT- A two handed strike using the base of the fists. Requirements: None. (PL: 10%) (Ki: 10%)
CHOP- A strike with the base of an open hand. Requirements: None. (PL: 7%) (Ki: 3%)
SIDE KICK- A side thrust kick that send opponent flying. Requirements: PL: 50. (PL: 15%) (Ki: 10%)
ROUNDHOUSE KICK- A roundhouse kick to the head. Requirements: PL: 50. (PL: 15%) (Ki: 10%)
AXE KICK- A powerful dropping axe kick. It hits opponent in the head, chest stomach and groin. Requirements: PL: 60. (PL: 15%) (Ki: 10%)
SOLAR FLARE- Blinds everyone on the battlefield for 1 turn. Requirements: None. (PL: None) (Ki: 3%)
STUN STRIKE- A strike to the head that stuns opponent for 2 turns. Requirements: PL: 50. (PL: None, just stuns) (Ki: 5%)
OUT KICK- A kick to the head that stuns opponent for 2 turns. Requirements: PL: 50. (PL: None, just stuns) (Ki: 5%)
SPINE BUSTER- You kick your opponent into the air then fly up above them and elbow them in the base of the spine. Will KO opponent if your PL is double your
opponent's. Requirements: Bukujutsu and Axe Kick. (PL: 60%) (Ki: 15%)
BUKUJUTSU- The ability to fly. Allows you to dodge attacks. Requirements: PL: 10. (PL: None, just dodges) (Ki: 3%)
TAIL TEAR- Tears off a Saiyans tail. Requirements: PL: 100. (PL: None, just removes tail) (Ki: 10%)
ULTRA KICK & PUNCH COMBO- A super powerful combination of kicks and punches to all parts of the body. Requirements: PL: 20,000. (PL: 20%) (Ki: 10%)
ZANZOKEN- You move so fast that you dodge opponents attack and then you counter attack. Requirements: SP: 20,000. (PL: None, just dodges) (Ki: 5%)
INSTANT TRANSMISSION- Used by the people of Yardrat and Goku. Teleports you to any planet that you have been to or can be used like Zanzoken. Requirements:
Yardrat Training. (PL: None, just dodges) (Ki: 3%)
POWER LEVEL SUPRESSION- Supresses all of your stats so nobody but you and the owner knows them. Your stats will only appear to be supressed on your character
page. During a battle anyone can sense your PL by using a Scouter or Power Level Sensing. Requirements: PL: 20,000 and 20 fights. (PL: None) (Ki: None)
POWER LEVEL SENSING- You read your opponent's PL without a Scouter, but you will be blocked if you try to read the PL of someone using a Supresser. This can also
be used to sensewhere your opponent is, making your attack much more accurate. Requirements: PL: 20,000. (PL: None) (Ki: 1%)
DEFLECTION- Smack an energy blast away from you. Requirements: PL: 20,000
REFLECTION- Smack an energy blast back at opponent. Requirements: PL: 100,000
ENERGY ABSORBTION- Does a similar job to Energy Absorbtion as the Mechanical Androids moves, but the energy is absorbed using the whole of your body. It was first
used by Goku in SSj4 when fighting Bebi Vegeta. 50% of the energy blast damage is added to your Hp instead of harming you. Requirements: PL: 35,000,000
MYSTIC ATTACK- You strech your arms to allow user to attack opponent. Requirements: PL: 10,000. (PL: 20%) (Ki: 10%)
HEAL- You can heal someone back to their maximum Hp. Requirements: PL: 20,000 (PL: None) (Ki: 2%)
SWORD BLOCK- Using a sword to block a sword attack. Requirements: A sword. (PL: None) (Ki: 5%)
BLADE DEFLECTION- You deflect an energy blast using a sword. Requirements: A sword. (PL: None) (Ki: 5%)
SWORD GRAB- You catch a sword with your hands and disarm your opponent. Requirements: PL: 50,000. (PL: None) (Ki: 5%)
SWORD THROW- You throw your sword at your opponent. You will not be able to use your sword again in the fight unless you pick it up. Requirements: A sword. (PL:
15%) (Ki: 5%)
SWORD PICK UP- Pick up a sword. Requirements: (PL: None) (Ki: 5%)
TAIL CHOP- Cut's off a Saiyans tail. Requirements: A sword. (PL: None, just removes tail) (Ki: 5%)
SLASH- A single swipe using a sword. Requirements: A sword. (PL: 25%) (Ki: 10%)
SLASH COMBO- A number of swipes with a sword. Requirements: A sword. (PL: 40%) (Ki: 10%)
OMNI SLASH- Lots of fast and powerful strikes using a sword. Can be done to multiple opponents. The damage is dived by the amount of targets. Requirements: Bukujutsu
and a sword. (PL: 75%) (Ki: 20%)
DECAPITATION- Cut targets head off. Opponent instantly dies. Requirements: A sword and PL: 150,000. (PL: Opponent dies) (Ki: 25%)
SWING COMBO- Lots of swings using a Power Pole. Requirements: A Power Pole. (PL: 45%) (Ki: 15%)
POWER POLE BLOCK- Block an attack from a Power Pole using a Power Pole. Requirements: A Power Pole. (PL: None) (Ki: 5%)
POWER POLE GRAB- Grab Power Pole and disarm opponent. Requirements: (PL: None) (Ki: 5%)
POWER POLE THROW- You throw a Power Pole at target. You will be unable to use the Power Pole for the rest of the fight unless you pick it up. Requirements: A Power
Pole. (PL: 25%) (Ki: 10%)
POWER POLE PICK UP- Pick up a Power Pole. Requirements: None. (PL: None) (Ki: 5%)
STUN SWING- Stun opponent with a big smack to the gut. Opponent is stunned for 3 turns. Requirements: A Power Pole. (PL: None) (Ki: 10%)
ENRAGE- Use your anger to double your PL, SP and Ki for 3 turns. Requirements: None
RAGE- This gathers all of your anger and uses it to make you stronger. Your PL, SP and Ki are tripled for 3 turns. Requirements: PL: 5,000
SPILT FORM- You make two copies of yourself which all attack at once, increasing attack power by x3. Requirements: PL: 20,000
KAIOKEN- It comes in 15 different strengths. Kaioken will multiply your PL, SP and Ki by 1.25. Kaioken 2 will multiply PL, SP and Ki by 2, Kaioken 3 multiplies them by 3
and so on. You need a PL of 1,000 for Kaioken 1, and another 1,500 for each Kaioken upgrade. Last for 2 turns. Requirements: PL 1,000 and King Kai Training or HFIL
Training
SUPER NAMEK- You become much stronger. Your PL, Ki and SP are multiplied by 50. Requirements: PL: 300,000
SUPER NAMEK 2- Faster and stronger than both SN. Your PL, Ki, and SP are multiplied by 65. Requirements: PL: 9,000,000 and must have SN.
SUPER NAMEK 3- The most advanced Super Namek form achievable. Your PL, Ki, and SP are multiplied by 75. Requirements: PL: 17,500,000 and SN
SUPER NAMEK 4- Your PL,Ki, and SP are multiplied by 110. Requirements: PL: 25,000,000
FUSION- A dance that makes you fuse with another person, to become one. Your stats are added together. You must be of the same race as the person you chooe to fuse
with and be a similar strength. Requirements: PL: 350,000 and 2 days of training to learn the dance
MYSTICAL POWER UP- You gain a massive increase in power just from one transformation. You look the same as you originally did but are much stronger and faster. Your
PL, Ki, and SP are multiplied by 75. Requirements: Old Kai Training
REGENERATION- You regenerate parts of your body, as done by many Nameks. This gives you back one third of your base Ki. Requirements: PL: 15,000
DOUBLE KIKOU HA- Two Kikou Has fired from each hand. Requirements: Must have Kikou Ha. (PL: 10%) (Ki: 2%)
ENERGY DAN- Much bigger than Kikou Ha. It does twice as much damage as Kikou Ha. This is used by many characters. Requirements: PL: 500. Damage: (PL: 10%) (Ki:
3%)
RENZOKU ENERGY DAN- Similar to Energy Dan but dozens of smaller Energy Dans are fired. Vegeta is well known to use this. Requirements: PL: 750. (PL: 15%) (Ki:
5%)
RENZOKU SHINE- More powerful than Renzoku Energy Dan, the blasts are more powerful and are fired faster. Requirements: PL: 50,000. (PL: 30%) (Ki: 15%)
HENKA BEAM- Used by Buu and Uub. It turns opponent into food. You then eat the food and you recieve a power up of 1/20 of your opponent's base stats. Requirements:
PL: 7,000,000
MOUTH BLAST- A blast from the mouth. Requirements: PL: 20,000. (PL: 20%) (Ki: 10%)
ERASER CANON- Used by Nappa. Similar to Mouth Blast but way more powerful. Requirements: PL: 50,000. (PL: 40%) (Ki: 15%)
FLAME THROWER- Used by the Saiyans when in their Oozaru form. User fires a flame from his or her mouth just like a flame thrower. Can only be used in an Oozaru or
Golden Oozaru state. Requirements: PL: 10,000. (PL: 30%) (Ki: 15%)
SPECIAL BEAM CANON- Piccolo's attack. You put 2 fingers to your head then point both of them at your opponent and fire. One beam comes out of each finger, one is
straight and one curls around it to make a drill like movement. Requirements: Piccolo Training. (PL: 45%) (Ki: 30%)
SUICIDE EXPLOSION- You kill yourself as a final attempt to destroy your opponent. If your opponent loses all his/her energy they will die no matter what. Requirements:
None. (PL: 75%) (Ki: None, just die)
FINAL ATONEMENT- You gather all of your energy and blow up. It is similar to Suicide Explosion but it is twice as powerful. Requirements: PL: 10,000,000. (PL: 150%) (Ki:
None, just die)
THUNDER FLASH ATTACK- A greatly powerful attack used by Pikkon. A big blast created from both hands after a sweeping motion has been done with both of them.
Requirements: PL 1,000,000. (PL: 60%) (Ki: 30%)
HYPER TORNADO ATTACK- You create a tornado and trap your opponent in it. You can make it last more than one turn. Requirements: PL: 1,000,000 (PL: 30% for each
turn) (ER: 15% for each turn)
FIRE BLAST- Used by Vegeta against Goku during their fight in the Saiyan Saga. Requirements: PL: 16,000. (PL: 40%) (Ki: 10%)
FIRE CRUSHER BALL- Used by Jeice of the Ginyu Force. Requirements: PL: 60,000. (PL: 50%) (Ki: 20%)
ENERGY EXPLOSION- User gathers energy and uses it like a wind to push everyone back. Everyone fighting gets damaged. Requirements: PL: 100,000. (PL: 50%) (Ki:
20%)
KEEP YOUR EYE ON THE BIRDIE- Used by Radditz. Requirements: PL: 1,500. (PL: 20%) (Ki: 10%)
KAMEHAMEHA- The infamous move made by Master Roshi and taught to many people such as Goku and Krillin. It must be charged for atleast one turn, any more than
that and it becomes much more powerful. Requirements: Master Roshi or Goku Training. (PL: 40% for 1 turn, 10% for each extra turn) (Ki: 45% for 1 turn, 12% for each
extra turn)
MEGA KAMEHAMEHA- This is much more powerful than the normal Kamehameha. It will totally destroy anything that gets in its way. Requirements: Must have
Kamehameha. (PL: 75% for 1 turn, 20% for each extra turn) (Ki: 120%, 35% for each extra turn)
KAMEHAMEHA WARFARE- This is where you fire a Kamehameha at another inorder to stop it and attack your opponet. The person with the highest PL will win, if you lose
you will recieve the damage of your opponents attack and your own. You do not need to charge your Kamehameha if you are defending yourself, but yours will only do the
damage a basic Kamehameha charged for 1 turn would have done. Requirements: Must have Kamehameha
BURNING ATTACK- Used by Trunks. Like a flame ball. Requirements: PL 1,000,000 (PL: 50%) (Ki: 40%)
DISTRUCTO DISK- An energy disk that explodes on impact. Used by many characters such as Krillin, Yamcha, Goku and Vegeta. Requirements: PL: 8,000. (PL: 30%) (Ki:
20%)
RENZOKU DISTRUCTO DISK- Three Distructo Disks. Each are not quite as powerful as the original but the power of three is more powerful. Requirements: Must have
Distructo Disk. (PL: 55%) (Ki: 45%)
GHOST KAMIKAZE ATTACK- You create a ghost of yourself which flies at your opponent and blows up when it touches anything. This takes one turn to charge to create
the ghost then on the second you can attack your opponent by commanding your ghost to attack. You can create more ghosts by charging for more turns, one ghost for
each turn. Requirements: PL 3,000,000 (PL: 20% for each ghost) (Ki: 10% for each ghost)
GALLET GUN- The planet destroying attack used by Vegeta. Will cause lots of damage to a single person if it can destroy a planet. Requirements: PL: 15,000. (PL: 40%)
(Ki: 35%)
DONDONPA- A single blast from one finger. It explodes upon impact. Requirements: PL: 8,000. (PL: 20%) (Ki: 20%)
GO DONDONPA- Dondonpa but one is shot from each finger and thumb on one hand. It is called "Go" Dondonpa because Go means 5 in Japanese.
Requirements: PL: 100,000. (PL: 45%) (Ki: 50%)
ENERGY RINGS- These trap opponent. It takes one turn to charge up two energy rings but more can be made at once. Each ring traps opponent for one turn.
Requirements: PL: 750,000 (PL: None) (Ki: 20% for each turn charged)
BAKUHA- Used by Nappa. It levels a massive radius around you just by raising 2 fingers. It does damage to everyone in the fight. Requirements: PL: 10,000. (PL: 30%) (Ki:
5%)
SEEKING ENERGY BLAST- An energy blast that follows its target. Requirements: PL: 5,000,000 (PL: 45%) (Ki: 35%)
SUPER ENERGY BALL- Used by Buu. It is a large energy ball that can destroy a planet. It can be charged to increase power. Requirements: PL: 12,500,000 (PL:55% for 1
turn, 15% extra for each extra turn) (Ki: 65% for 1 turn, extra 20% for each extra turn)
REVENGE DEATH BALL- Used by Bebi Vegeta. It is similar to the Death Ball used by Frieza, but it is created using both hands and is black. It can be charged.
Requirements: PL 30,000,000 (PL: 60% for 1 turn, 20% extra for each extra turn) (Ki: 70% for 1 turn, 25% for each extra turn)
ENERGY SHIELD- A shield that defends you from any attack. It can be held up for up to 3 turns and dropped at any time. Requirements: PL: 25,000. (PL: None) (Ki: 10%
for 1 turn, 10% for each extra turn)
BARRIER- A barrier that defends you from any attack. It last for 2 turns and cannot be dropped like Energy Shield can. Requirements: PL: 50,000. (PL: None) (Ki: 30%)
SPIRIT BOMB- The ultimate attack. It gathers energy from every being on the planet you are on. Used on Frieza by Goku. You can charge this to increase power. This
cannot be done while you are powered up in any way. Requirements: King Kai Training. (PL: 50% for 1 turn, 15% for each extra turn) (Ki: 70% for 1 turn, 20% for each extra
turn)
SUPER SPIRIT BOMB- Used bu Goku on Kid Buu. More powerful than the original Spirit Bomb as more energy is gathered from anywhere in the universe, no matter what
planet you are on. This cannot be done while you are powered up in any way. Requirements: PL: 500,000 and must have Spirit Bomb. (PL: 70% for 1 turn, 25% for each
extra turn) (Ki: 110% for 1 turn, 30% for each extra turn)
DEADZONE- Open a portal to the Deadzone. Your opponent could get trapped in there for 1 week. Beware that you could get trapped in their if you are attacked when the
portal is openas your guard could be down, unless you put up a shield to prevent it happening. Requirements: PL: 1,000,000. (PL: None) (Ki: 30%)
STONE SPIT- Used by Dabura. Turns victim to stone. You can leave the statue as it is or smash it so the victim dies. Requirements: Must be wished for. (PL: None) (Ki:
5%)
VORTEX- Used by Janemba. You create an opening in space. You can use this to send energy attacks back at opponent, used to dodge attacks or make your attacks
more difficult to block or dodge. Requirements: Must be wished for. (PL: None) (Ki: 5%)
SWITCH BODY- Used by Captain Ginyu. Allows user to change bodies with user for the fight. Each fighter gets his or her opponents stats and moves except for Switch
Body, that remains with the person who used it so they can use it again to change back. Requirements: Must be wished for. (PL: None) (Ki: None)