Clans
Clans


Tracing their lineage through millennia back to legendary founders, the families of vampires organize themselves along their lines as clans---vampires who share common heritage, abilities and weaknesses. Each clan claims descent from one of the near mythical Antediluvians, the grandchilder of Caine and progenitors of the vampiric race. The predilections and curse of these Antediluvians, it is said, mark each member of the clans. As a result, the members of given clans often share similar tastes and potentials.


Assamites:

(Independent) Dreaded Assassins from the Middle East, the Assamites hunt other Cainites for vitae and study powers of silent death.

Disciplines: Celerity- Obfuscate- Quietus


Brujah:

(Camarilla) Ideological revolutionaries and rebels, the rabble serve their causes with passion.

Disciplines: Celerity -Potence -Presence


Followers of Set:

(Independent) Distrust and suspicion follow the Serpents in their quest for forbidden knowledge and service to a sleeping god.

Disciplines: Obfuscate -Presence -Serpentis


Gangrel:

(Independent) No city holds sway over the Outlanders who wander the wilderness and survive as vampiric predators among animals.

Disciplines: Animalism –Fortitude- Protean


Giovanni:

(Independent) The Necromancers keep a veneer of business like respectability over their family's dark practices.

Disciplines: Dominate- Necromancy -Potence


Lasombra:

(Sabbat) The majestic and terrible keepers control spiritual darkness itself in seeking to manipulate mortal and undead societies.

Disciplines: Dominate -Obtenbration -Potence


Malkavians:

(Camarilla) The deranged lunatics claim a fractured insight into the workings of reality.

Disciplines: Auspex -Dementation –Obfuscate


Nosferatu:

(Camarilla) The hideous curse of blood warps the physical visage of each of the sewer rats, but others respect and fear their mastery of hidden byways and secret gatherings.

Disciplines: Animalism –Obfuscate- Potence


Ravnos:

(Independent) Claiming kinship to Gypsies, the wandering decievers hail from India with power over illusions.

Disciplines: Animalism- Chimerstry- Fortitude


Toreador:

(Camarilla) Protectors of culture and promoters of art make up the degenerates, but they also include sycophants and pleasure seekers in their ranks.

Disciplines: Auspex -Celerity -Presence


Tremere:

(Camarilla) Ruthless and insular, the warlocks and their potent blood magic are untrusted, but grudgingly respected.

Disciplines: Auspex- Dominate- Thaumaturgy


Tzimisce:

(Sabbat) Hailing from Eastern Europe, the inhuman fiends study mortal and vampire alike with clinical coldness and utter ruthlessness.

Disciplines: Animalism- Auspex -Vicissitude


Ventrue:

(Camarilla) Rulers of board room and battlefield, the blue bloods lead other Kindred as their right and responsibility.

Disciplines: Dominate –Fortitude- Presence