Captain Anorak's
Guide to Gaming
Human Inventiveness
There are many games where humans, who are psychologically like you and me,
have access to some power which we do not in the real world, like magic or
a higher technology. Frequently games are written without thought to what
inventive humans would do if they had access to this power. The history of
human development is full of people looking at things and saying 'We could use
that to do such-and-such,' and developing new uses for the things they see
around them, or new ways of using their existing technology to better effect. A classic example is the story of firearms: people discovered
that a powder could make a bang, and eventually this led to people
putting the powder at one end of a tube and igniting it to push something
out of the other end very fast for purposes of killing. Subsequent bright
ideas led to more and more effective weapons as people spotted new ways
of doing clever things.
But commonly games are written without thought to what uses would be made
of a power to which people had access. Take magic in fantasy games as an example.
The archetypal hack fantasy RPG has a society that it basically a direct copy of
mediaeval western Europe, yet powers exist which could utterly change the way
society works. If these powers have existed for centuries, I would
expect them to have had an impact on the development of society.
For example, suppose a charm spell exists whose effect is permanently
to make the target completely loyal to another person. The spell
permanently imposes on the target
a desire to serve that person, whch overrides all his natural desires. Now, if
such a spell existed, and there were plenty of magic-users around who had the
ability to cast it, then people would want to make use of it to gain control
of society. Magic-users would use it for themselves, and warlords would pay
magic-users to cast the spell for their benefit.
If a person wanted power, he would naturally want to get this spell cast
on anyone else who had power, so that those others would obey him. So when
lords swear loyalty to a king, he has this charm spell cast on them so that
they won't rebel against him. In history, plenty of wars have ended with the
losers agreeing to swear loyalty to the winner. In such cases, surely the
obvious thing to do is to use the charm spell to ensure that loyalty.
Or suppose that you capture an enemy agent. You can cast a charm spell on
him to change his loyalty, and use him as a double agent. This is so obvious
that it should be used as standard procedure. Charm spells would replace
the use of torture as the standard method for getting information out
of prisoners, because it’s quicker and more reliable (a prisoner under
torture might still manage to lie convincingly, but with his attitude changed
by a charm spell he would not want to mislead his interrogators).
Some may argue that this would be socially unacceptable and that no-one
would ever stand for it. This may be true in some cases (although in history,
people have had to put up with a lot of things being imposed on then, and were
given no choice). But in this case, the idea would have been thought of, but
it would be forbidden, and unscrupulous people would still do it. So the
leader of an underworld organisation might use the charm spell to maintain the
loyalty of his subordinates, even though this is a forbidden and shocking act
according to the values of the society. The point is that whether or not it is
allowed, people would have thought of it.
In fact, if a magician can cast a charm spell often with no difficulty, then
he has a vast potential for gaining personal power. He can charm a large number
of people in a short time. He can soon built a loyal cult or army around him,
knowing that his followers will never betray him. If he can get to people in
positions of power and add them to his followers, then he can make himself a
king in very short order. In a world where this power has existed for many
centuries, this sort of this should have happened so often in the past that it’s
now normal practice for magic-users to rule, and to do so by charming their
underlings.
HOW WOULD A POWER BE USED?
If a power such as magic existed in the world, how would people use it?
Magic, if it is widespread, should be a tool of statecraft, just as armed
force is a tool of statecraft. Rulers should regularly employ all the means put at
their disposal by magic for the purposes of ruling - this is what real people
would do. You might say that there’s a taboo against using magic to rule, but
this is like saying that the commandment 'thou shalt not kill' was a taboo
against war in
mediaeval Europe - it didn’t stop Christian kings making war on each other,
with the blessing of the Church in many cases. The fact that something is
considered immoral does not stop people in power from using it for their own
ends.
Magic would also be employed by those who could use magic for themselves,
or hire the services of a magician. A town might reasonably keep a magician
on the municipal payroll to do all sorts of useful things. A magician might
be able to increase crop yields, heal the sick, predict the future, spy on
people near or far, provide artillery support for troops, create illusions,
create golems or zombies to act as cheap labour or troops, and a lot else
besides. Many towns should see the sense in maintaining a wizard to provide
these useful services.
DOES IT KILL THE ROMANCE?
Many people will object that this sort of rational analysis of how a game-world
would work kills the romance of the setting. This is fair enough, and if you want
to write a game whose background can not be justified in realistic terms, go
ahead - but you should make it clear that the game is not intended to make sense.
It seems to me that going into battle with just a great big sword would be
great fun, swinging it about and hacking up the enemy. But it's not the most
effective way to fight. The Romans found that it’s much more sensible to have
lots of men together, with big shields in a wall and relatively light stabbing
weapons poking out between them. Thus, they found a way of fighting that was
more effective than swinging a big sword, but had less romance (it’s ironic,
then, that 'romance' literally means ‘Roman-ness’). They replaced the heroic
image of a wild-eyed maniac swinging his great war-tool with rank upon rank
of rather faceless grim troopers. Homer’s Iliad makes battles read like a series
of duels between individual heroes; the Romans replaced the glory of individual
exploits with masses of nameless men following well-rehearsed drills, owing their
success to mass action.