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Captain Anorak's Guide to Gaming
Carrying characters from game to game

Some gamers seems to regard it as normal behaviour to carry characters from one game to another. By this I mean playing the same character in games run by different GMs, perhaps even set in different game worlds. I find this disturbing.

Sometimes when I run Call of Cthulhu, a player will produce a character from his gaming case, which he has played before, and announce that he intends to play it in my game. This fills me with unease. He has played this in the CoC gameworld as run by other GMs, and that may not be like my interpretation of it. So that character may have had experiences which would be impossible in my game.

Nowadays I don't allow Cthulhu player characters to have magic. (After I ran my first CoC game, The Spawn of Azathoth, I realised that this was a really really bad idea.) But many other GMs do allow this. So I would have to check a character over to make sure he has no spells, magic items or other tricks. And more generally, I want a character that's appropriate to the game - not every character will fit into every scenario. Yet some players are affronted by such high and mighty behaviour from a mere GM (who after all is only there to serve their pleasure) and get all upset - they regard it as their natural right to take their favourite character into any game they like.

Another problem is that two characters might have played the same scenario in different groups. Imagine I'm playing a hack fantasy game (let's call it AB&C) and I join an existing group with my experienced 27th Level character Lemsip the Barbarian. Now during a game our characters are talking about past exploits and I mention how I entered the dreaded Dread Dungeon of Dreaded Dread and slew the dreaded Dreadmaster himself in hand-to-hand combat. At this point my fellow adventurer in the group I've joined, Clearasil the Mighty, pipes up with 'Ah yes, we played that adventure too. I also slew the Dreadmaster!' Now clearly this isn't possible - we can't both have slain him.

There's worse. I've heard that in some gaming groups, it's normal practise to have characters jumping back and forth again and again from one game to another. For example, suppose I'm playing Lemsip the Barbarian in two AB&C campaigns - in a game GMed by BA Felton on Tuesdays and in a game run by Weird Pete on Thursdays. So in BA's game on Tuesday Lemsip is in some isolated jungle somewhere. Then on Thursday he's in a deep dungeon in Pete's game, where he finds various magic items and gains some experience points. Then the next Tuesday, he's mysteriously back in BA's jungle again, but now he's got this extra equipment and experience apparently from nowhere. In this scenario he gains yet more treasure and EXP, which he then uses in Pete's dungeon.

That might sound like totally ridiculous gaming to some people, but I've heard of gamers who actually play like that. I find it pretty fucking unblievable, but apparently it does happen.

After The Trouble, Gary Gygax went and brought out a new RPG called Dangerous Journeys. I've not played this, but as I understand it it's a generic roleplaying system for any gameworld. Now here's the special part: a character has a 'character core' which can be moved from one gameworld to another. So you can be playing a heroic armoured knight in a fantasy gameworld, then port the same character to an SF gameworld to be some equivalent kind of SFey fighter-type. The game has been expressly designed for carrying characters from game to game. This just can't be right.

And, of course, 'favourite character' means 'most powerful character'. These gamers like their characters high-level. They don't like starting new characters because new characters are still human and might be killed by as little as ten bullets to the head. You don't want to play a weakling like that when you've got a 98th level monstrosity that you've been building up for years, who could take on all the Norse gods at once armed only with a toothpick* and win.

*Yes it was a reference to The Black Sun.