| When a character reaches a certain level of damage (eg. he has lost two-thirds of his Hit Points), he is then dying slowly. A character dying slowly must roll periodically on an Endurance-type stat to stay alive. First aid can stabilise a character so he is no longer dying slowly, though strenuous activity (like combat) will remove this stabilisation and the character will be dying slowly once more. Once the character's damage heals above the critical level (2/3 of Hit Points in the example above), he will be able to resume vigorous activity without becoming dying slowly. |