Captain Anorak's
Guide to Gaming
Captain Anorak's Pool Test for
Skill Systems
Lots of RPGs have skills. These are handled in different ways by different
games, and some of these are problematic. I've developed a test for skill systems,
to evaluate what problems they have.
HOW DOES THE POOL TEST WORK?
The Pool Test works by asking how a skills system stats a character from a
modern (late 20th-early 21st century) first world country. It is assumed that any
character from such a society would have at least some experience of playing pool.
A good skill system should be able to create characters with the following abilities:
Case 1 - Someone with a slightly better than typical pool-playing ability for
his society.
Case 2 - Someone with a typical pool-playing ability for his society.
Case 3 - Someone with a below typical pool-playing ability for his society.
Case 4 - An immigrant from a third world country who has never seen a pool
table before, whose playing ability is based solely on his natural ability to do the
things that pool requires.
Triviality - Many games let a player design his character by
buying skills with points. Since playing pool is a fairly trivial life-skill for most
characters, players will generally not think of putting any points into it. In most
such games there are only enough points to go around the most important skills. Even
if this is not so, there are so many skills in which a character has a small amount of
experience that a player simply can't think of them all during character creation.
GURPS
In GURPS, if character points are put into a skill, then it has a value based
on the number of points invested and the value of a primary stat, which would be
Dexterity (DX) in the case of Pool. If no points are put in, then the skill has
a default level based on DX.
Ignoring Triviality, the four cases should work out like this:
| Case 1 |
Case 2 |
Case 3 |
Case 4 |
| 2 points |
1 point |
1/2 point |
0 points |
This would create characters who (if they had the same primary stats) would have
their skills ranked in the correct order. From that point of view, it's perfect.
Another plus point is that skills vary with both the primary stat and the amount
of points put in (representing experience of playing pool) so both natural ability
and playing experience are reflected.
Where it falls down is Triviality: in reality, each player would
put no points into Pool because it's trivial. So, although most
characters should have about one point invested in the skill (Case 2),
in practice all player characters will have no points in Pool. So, if
we look at it in the light of how
players really stat characters (ie. they don't stat trivial
skills), we must say that putting no points into Pool represents a
typical member of society. We then end up with the following scheme:
| Case 1 |
Case 2 |
Case 3 |
Case 4 |
| 1 point |
0 points |
Can't be done |
Can't be done |
CALL OF CTHULHU
Call of Cthulhu has a list of skills with 'basic' values, which a character gets
automatically. Character skill points can be added to these basic values (some of
which are 0) to increase them. A character may have other skills as well, which have
a basic value of 0, so every point in the skill has to be payed for.
Since playing pool is trivial, most characters don't have the skill. If the GM
called for a Pool roll from such a character, the skill would be 0%. Since this
represents a typical character, it must represent Case 2. Case 1 would then be
represented by putting a few points (say 10) into the Pool skill.
CoC doesn't allow negative skills, so it's impossible to stat Case 3 and Case 4.
This leaves us with the following:
| Case 1 |
Case 2 |
Case 3 |
Case 4 |
| 10% |
0% |
Can't be done |
Can't be done |
Historic footnote - I got the idea for the Pool Test from a
Call of Cthulhu character created by my old chum Paul. He wanted to
play a character who was bad at playing billiards: it was a trait of
his character that he always lost at Billiards. So he gave him a low
Billiards skill (about 20% I think). But no other CoC character I
know of has ever had a Billiards skill. So in fact, this character who
was 'bad' at Billiards was the best Billiards player of all the CoC
characters I've ever known.