Captain Anorak's
Guide to Gaming
The Thorsen Islands
At new year 2000-1 I was staying at the elegant abode of Christopher-James
Leighton. Whilst there I ran a Call of Cthulhu scenario which was loosely
inspired by a dreadful old Doug McClure film I once saw (I think it may have
been The Land that Time Forgot, but I wouldn't swear to it).
This was the first time I really put my theory of
group character creation
into practice, and it worked really well. I gave the players a
background sheet describing how a mineral with unusual properties had been
found, and was said to come from a small group of almost uncharted islands in
the South Pacific, the Thorsen Islands, and so had been named Thorsenite.
I told the players to create a group of characters who, who knew each other,
worked together as a team, and who were going to the Thorsen Islands to find
Thorsenite. Now I imagined that they would create a party of academics on a
university research expidition, or the representatives of a commercial
company looking to exploit the mineral. But instead the group they created was
a film studio looking to make a film about the discovery of Thorsenite. The
characters from the studio included the rich studio owner (an industrialist who
was wealthy enough to finance loss-making films as his hobby), the director (an
arty European sex deviant) and the leading lady (a teenage slut married to
the director). Another character was a geologist hired by the studio to be the
film's leading man. He wasn't particularly good at geology, but he was a
strapping six-foot-two macho man who cut a dashing figure in a pith helmet
and khaki shorts. This was a more important consideration to the filmmakers.
I thought this was a really good and imaginative use of the material I'd
given the players and I was very pleased with it. It meant that I wasn't forcing
the characters into a mould of my choosing; the players were creating their own
charcters from character concepts that they had chosen themselves. But they were
still characters tailored to the scenario lead that I was using, so I didn't have
to somehow get a random group of unrelated individuals to the Thorsen Islands by
some trick of dodgy plot writing.