The Shogun Industries – Fang the Siberian Tiger

Altered Human (Animal)                                                     Height: 7’ 9” long

Real Name: Fang                                                                  Weight: 575 lbs.

Occupation: Adventurer/Companion                               Gender: Male

Legal Status: Not applicable/Addopted by Squall         Age: 15 years

Identity: Public                                                                     Skin Colour: Pink (Fur covered body)

Place of Birth: Metro Toronto Zoo                                   Hair Colour: White/Black fur with Red highlights

Known Relatives: Unknown                                              Eye Colour: Green

Past Group Affiliations: Metro Toronto Zoo                  Present Group Affiliation:  The S.I. Elite

                                Natural State                         Armoured

Fighting:                Incredible              40            Amazing                50

Agility:                   Monstrous            75            Amazing                50

Strength:                Monstrous            75            Unearthly              100

Endurance:            Amazing                50            Unearthly              100

Reason:                  Poor                        04            Poor                        04

Intuition:                Monstrous            75            Unearthly              100

Psyche:                  Amazing                50            Amazing                50

Health: 240/300                     Resources: Shift 0 (00)        Karma Pool 1 (_________) - _______________

Karma: 129/154                     Popularity: +20/+40              Karma Pool 1 (_________) - _______________

Known Powers:

Altered Physiology: Fang is a Siberian Tiger that has been mutated on a genetic level due to exposure to an undetonated Gamma Bomb. His genetic structure changed his physical body to that of a Similodon ( Sabre-tooth Tiger), while his cerebral pattern was converted to resemble a cross between his animal patterns and those of his now-master Squall’s. Fang has the following powers:

-Body Resistance: Fang has Amazing (50) resistance to energy and physical attacks

-Resistances: Fang has Monstrous (75) resistance to cold-based attacks, Unearthly (100) resistance to fire/heat based attacks, and Class 1000 resistance to disease/toxin and radiation based attacks.

Natural Weapons: Fang is able to do Monstrous (75) edged damage with his teeth and claws, attacking with a claw/claw/bite routine, or grappling with an opponent and using 4-claw attacks and a bite. This is a version of the multiple attack ability, and can be done once every 3-or-5 rounds respectively.

Hyper-Leaping: Fang is able to leap up to 40-areas in a single round with Class 5000 ability.

Solar Beams: Fang is able to project beams of Amazing (50) intensity heat to a range of 15-areasfrom his eyes and is able to tunnel through Amazing (50) strength material.

Solar Regeneration Fang is able to regain up to Incredible (40) rank amounts of health from the ambient solar energy around him. Fang is also considered to have power rank self-sustenance.

Equipment:

The Fang Armour: This suit of armour was created for Fang in times of great need, (i.e. Arach going ballistic or another cataclysmic event), and is contained in a pocket dimension within the collar made for Fang by Priest. The armour is known to have the following:

-Armour Skin: Fang’s armour is constructed of pure Adamantium, a material that provides fang with Class 1000 resistance to physical and energy attacks. His joints are less resistant, and have only Shift X (150) protection against attacks directed against them. In this armour Fang is Invulnerable to cold, corrosives, disease/toxin, fire/heat and radiation based attacks, although he may still e stunned or slammed.

-Life Support: The armour that Fang wears provides him with Unearthly (100) rank life support.

-Energy Absorption and Venting: Fang’s armour can absorb up to 300-points of energy and is able to vent another 200-points through the armour. Fang can absorb incoming energy on a Yellow feat with Unearthly (100) ability. Fang must use or vent this energy within 4-rounds or it will cause the suit to automatically release all stored energy doing damage to all within 2-areas of the armour. Some of the known uses of this extra energy include:

*Ability Booster: Fang is able to raise his Fighting, Agility, Strength, Endurance, Intuition or Psyche to the rank of Unearthly (100) for 1-10 rounds. Fang is also able to raise any one ability by the amount of energy used for 10-rounds. Fang can only use these abilities once per day because the strain would kill him.

* Regenerative Booster: Fang can choose to use some or all of this energy to boost his regenerative capabilities by raising the rank number by the amount of energy being used for a limited time of 1-round.

*Solar Booster:

* Weapons Booster:

-Vector Fold System: Fang’s armour is equipped with a portable, Multiple Vector Fold Generator; a device that shields all characters in contact with the protective field and folds the universe around it. This generator enables instantaneous teleportation from land-point to land-point with Class 1000 ability or 100-areas per round, or from spacial-point to spacial-point at Class 5000 speeds. Fang is limited to a range of the Moon. Any attempt to pass the Moon activates the governor and shuts down the generator. The governor may be turned off if needed by either Squall or Priest, (the only people who can get close enough to access the generator.

Talents:                                                                                 Contacts:

Martial Arts A & C +1cs     Growling +1cs                       Squall

Eating +1cs                           Drinking +1cs                       Priest