Version 3.0 |
1 |
Read Version 2.9 |
2 |
Changes from 2.9 |
_ | Cosmetic |
_ | _ | Fire Select |
_ | _ |  | No slection. Fire Select not implemented for this weapon. |
_ | _ |  | Single / Normal fire. |
_ | _ |  | Rapid fire. |
_ | _ |  | Automatic. |
_ | _ |  | Double Barrel Fire. |
_ | _ |  | Long throw. |
_ | _ |  | Spin-up. |
_ | _ |  | Vampire. |
_ | _ |  | Homing. |
_ | _ |  | Fire and Forget. |
_ | _ | Bullet Select |
_ | _ |  | Standard Ammunition. |
_ | _ |  | Neurotoxin Filled Ammunition. |
_ | _ |  | Napalm Filled Ammunition. |
_ | _ |  | Liquid Nitrogen Filled Ammunition. |
_ | _ |  | 10K Volts Charged Ammunition. |
_ | _ |  | High Velocity Ammunition. |
_ | _ |  | Venom Filled Ammunition. |
_ | _ |  | VX Filled Ammunition. |
_ | _ |  | Poison Filled Ammunition. |
_ | _ |  | Not So Depleted Uranium Ammunition. |
_ | _ |  | Acid Filled Ammunition. |
_ | _ |  | Contact Grenade Ammunition. |
_ | _ |  | Snark Drop Ammunition. |
_ | _ |  | Cluster Ammunition. |
_ | _ |  | Freeze Grenade. |
_ | _ |  | Sunburst Ammunition. |
_ | _ |  | Bouncing Betty |
_ | _ |  | Landmine. |
_ | _ |  | Booby Trap. |
_ | _ |  | Nuke. |
_ | _ |  | Flying Snarks. |
_ | _ |  | Refried Bean Fed Snarks. |
_ | _ |  | Viper Snarks. |
_ | _ |  | Narrow Beam. |
_ | _ |  | Claymore. |
_ | _ |  | Tungstan Arrows. |
_ | _ |  | Hornets. |
Version 2.9 |
1 |
Read Version 2.8 |
2 |
Changes from 2.8 |
_ | Bullet Selection (changed) |
_ | _ | Tungsten Arrows | ONLY crossbow. Fixed the ricochet effect, it works well, now. |
Version 2.8 |
1 |
Read Version 2.7 |
2 |
Changes from 2.7 |
_ | Bullet Selection (changed) |
_ | _ | Claymore | ONLY tripmine. Will fire a contact grenade, not shotgun shell. |
_ | _ | Nuke | Bug fixed. Attacker will now get the frag for the kill. Plus all nuke display shockwave effect. |
_ | Reckless Endangerment: (changed) (20 sec long) |
_ | _ | Zero | Added some friction (50%) and player will be pushed (x,y) if standing still. |
Version 2.7 |
1 |
Read Version 2.6 |
2 |
Changes from 2.6 |
_ | Bullet Selection (changed) |
_ | _ | Hornets Shells | ONLY Shotgun and RPG. Shotgun will fire 9 hornet per shell, RPG will fire hornets while rocket is in flight. |
Version 2.6 |
1 |
Read Version 2.5 |
2 |
Changes from 2.5 |
_ | Bullet Selection (changed) |
_ | _ | Hornets Shells | ONLY Shotgun. Will fire 9 hornet per shell. |
3 |
Bugs. Looks like the hook was the problem, removed the hook. |
Version 2.5 |
1 |
Read Version 2.4 |
2 |
Changes from 2.4 |
_ | Bullet Selection (added) |
_ | _ | Hornets Shells | ONLY Shotgun. Will fire 1 hornet per shell. |
_ | _ | Tungsten Arrows | ONLY Crossbow. These will richocet off walls. (Not working that well). |
3 |
Bugs (Found in 2.4 and might be in 2.5): HL server crash for some unknown reason. It seems that the hook crash the game. |
Version 2.4 |
1 |
Read Version 2.3 |
2 |
Changes from 2.3 |
_ | Added a Reckless overdrive event | Once per game a siren will go off and one of two overdirves will kick in for a maximum of 10 seconds. A siren will sound again when overdrive is done. |
_ | _ | Overdrive | Some weapons have overdrives attached, just fire and see what happens |
_ | _ | Zero | Zero gravity and friction. Good Luck. |
Version 2.3 |
1 |
Read Version 2.2 |
2 |
Changes from 2.2 |
_ | Fixed | Crash after killing a player or self. |
_ | Bullet Selection (Same as 2.2, just added) |
_ | _ | Freeze Grenade | ONLY Handgrenade. |
_ | _ | Booby Trap | ONLY Satchel. The Satchel looks like a Weapon box. Tip Place near dead player. Nasty! |
_ | Other |
_ | _ | Hornet Gun | Change second fire to shoot toads. |
_ | _ | Animations | Added animations for some of the bullet types (burn, freeze, poison etc). Hope this works and don't crash the game. |
_ | _ | Smoke Trail | Just for fun. It seems that your HEV Suit overheats and gives off a smoke trail -) |
3 |
You need to bind a new key for the Grappling Hook. It is not weapon specific. |
Version 2.2 |
1 |
Read Version 2.1 |
2 |
Changes from 2.1 |
_ | Fire Selection |
_ | _ | Silenced | Removed Glock always fire silenced. |
_ | _ | Homing | Rpg fire mode. Lock on target by aiming at target (other player). Lock will last for 5 seconds after losing aim. Blip sound will sound when locked on target. Other type of blip when losing lock. Missile will hunt target. |
_ | _ | Fire and Forget | Rpg fire mode. Fired rocket will try to find it's own target. Targets include tripmines. |
_ | Bullet Selection |
_ | _ | Neurotoxin Filled Ammunition | ONLY Glock. |
_ | _ | Napalm Filled Ammunition | ONLY Glock. |
_ | _ | Liquid Nitrogen Filled Ammunition | ONLY Glock. |
_ | _ | 10K Volts Charged Ammunition | ONLY Python. |
_ | _ | High Velocity Ammunition | ONLY Python. |
_ | _ | Venom Filled Ammunition | ONLY Python. |
_ | _ | VX Filled Ammunition | ONLY MP5. |
_ | _ | Poison Filled Ammunition | ONLY MP5. |
_ | _ | Not So Depleted Uranium Ammunition | ONLY MP5. |
_ | _ | Acid Filled Ammunition | ONLY Glock, Python and MP5. |
_ | _ | Nuke | Now available for RPG and Snarks (bean fed). Satchel uses only 1 not 3 |
_ | Other |
_ | _ | Auto Health | Removed. |
_ | _ | Health | Will spawn with 100 health = max health (Normal Half-Life). |
_ | _ | Armor | Will spawn with 0 charge (Normal Half-Life). |
_ | _ | Aim | Will NOT show target name. |
Version 2.1 |
Ok, You have to bind two new keys before starting the game. These are Fire Selection and Zoom Selection (Defaults Mouse button 3 and Keypad +) |
_ | Fire Selection |
_ | _ | Single | Single shot / normal HL firing. |
_ | _ | Rapid | 2x faster than Single. Implemented for Glock, Python, MP5, Shotgun and Cross Bow. |
_ | _ | Auto | 4X faster than Single. Implemented for Glock, Python, MP5, Shotgun and Cross Bow. |
_ | _ | Silenced | Silencer mode. Implemented for Glock, Python and MP5. (Not working) |
_ | _ | Vampire | Attacker gains health or armor according to the damage inflicted. Implemented for Egon. |
_ | Zoom Selection |
_ | _ | Normal | Normal zoom. |
_ | _ | 1x | Zoom in. Implemented for Python, MP5 and Cross Bow. |
_ | _ | 2x | Zoom in (again). Implemented for Python, MP5 and Cross Bow. |
_ | _ | (Note when RPG is in use this will toggle the lazar dot.) |
_ | _ | (Note when Satchel is in use this will throw a Satchel (old secondary fire).) |
_ | Bullet Selection (Secondary fire - Mouse 2) | | |
_ | _ | Normal | Normal bullet / ammo / other types. ALL |
_ | _ | Neurotoxin Filled Ammunition | Target drops all weapons. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Napalm Filled Ammunition | Burn damage to target. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Liquid Nitrogen Filled Ammunition | Freeze damage to target. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | 10K Volts Charged Ammunition | Shock damage to target. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | High Velocity Ammunition | Sonic damage to target. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Venom Filled Ammunition | Slows target down. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | VX Filled Ammunition | Nerve gas. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Poison Filled Ammunition | Poison. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Not So Depleted Uranium Ammunition | Radiation damage to target. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Acid Filled Ammunition | Acid. ONLY Glock, Python, MP5 and Crossbow |
_ | _ | Contact Grenade Ammunition | Old MP5 secondary fire. ONLY MP5 |
_ | _ | Snark Drop Ammunition | Drop Snarks (Gogas) as projectile travels. ONLY Cross bow and RPG. |
_ | _ | Homing Missile | Will hunt the target. ONLY RPG. |
_ | _ | Cluster Ammunition | Explosion will throw 5 contact grenades in random directions. ONLY RPG and Hand grenade. |
_ | _ | Sunburst Ammunition | Target will be blinded for 5 seconds. ONLY Gauss. |
_ | _ | Bouncing Betty | Satchel will bounce up and explode (Proximity area = large). ONLY Satchel. |
_ | _ | Landmine | Satchel will explode (Proximity area = small). ONLY Satchel. |
_ | _ | Flying Snarks | Snarks (Gogas) will fly rather than crawl. ONLY Snark. |
_ | _ | Refried Bean Fed Snarks | RUN! These Snarks were placed on a refried bean diet, explode on impact. |
_ | _ | Viper Snarks | Poison Snarks. |
_ | _ | Narrow Beam | Tripmine set to narrow beam. |
_ | _ | Claymore | Tripmine fires buckshot when exploding. |
_ | _ | Nuke | Need 3 Satchels to throw nuke. BE WARNED! These are equipped with proximity fuses.. |
_ | Other |
_ | _ | Auto Health | Suite will use battery power to restore health. |
_ | _ | Health | Will spawn with 200 health = max health. |
_ | _ | Armor | Will spawn with 100 charge = max charge. |
_ | _ | Crowbar | A blow will cause the target to get velocity in the direction of the blow. |
_ | _ | Egon | Secondary attack will turn player invisible. This uses 10 gauss clips / rounds to activate. One armour / battery charge per second is used when activated. When activated, player will become more visible depending on movement speed, thus stand still = invisible, run = ghost image. Will deactivate when player press second fire again or armour / battery charge depleted. When armour / battery charge depleted it actually used 2 charges more (thus -2 not zero which is displayed). Happy sniping! |
_ | _ | Aim | Will show name of player you are aiming at. |
_ | Weapons Default Settings |
_ | _ | Glock | Auto Fire. Normal Bullets. |
_ | _ | Crossbow | Single Fire. Snark Drop Bolts. |
_ | _ | MP5 | Auto Fire. Normal Bullets. |
Enjoy |
ScoBra7 |
scobra@ananzi.co.za |
* Got it from Wavelenght?s (http//www.thewavelength.net/oldsite/coding/) coding tutorials. |
* Got it from PlanetHalfLife (http//www.planethalflife.com/hlprogramming/tutorials.asp) coding tutorials. |
* Thanx Newbie (mwcjanssen@tebenet.nl) |
* Thanx killa_kid (apeman91@rogers.com) for update to Newbie's mod. |