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How To Set Up Your Team

Rosters

   
1. Select your 25 man roster. You can choose your pitching and lineup information from these 25 players only.
   
   
   

Pitching

 

Starting Rotation

   
2. Choose your starting rotation. This can be four or five pitchers. Remember though, that we do use time limits for our players. Rank the pitchers in the order in the rotation that you want them to start.
 
Sample:
1. George Washington; 2. John Adams; 3. Abraham Lincoln; 4. Teddy Roosevelt; 5. John Kennedy
 

Spot Starters

 
3. If you want pitchers to make occasional starts, you can designate that player as a spot starter. A spot starter will pitch a certain percentage of starts for another starter. Many teams choose not to have a spot starter, it is your decision. To choose a spot starter, simply choose what percentage of starts you want him to pitch and for what pitcher.
 
Sample:
 Thomas Jefferson 20% for pitcher #4 (Teddy Roosevelt).
 

Mopup Situations

 
4. You can designate up to 5 pitchers for the mopup role. This pitcher will normally be used when your team is winning or losing by a large margin and the outcome of the game isn't really in doubt. They may appear in close games if other pitchers are not available due to fatigue.
 
Sample:
1. Thomas Jefferson; 2. U.S. Grant.
 
Long Relief
 
5. You can designate up to 5 pitchers for the long relief role. Long relievers are generally used when the starting pitcher is replaced prior to the seventh inning, but will also be used in other game situations when required, particularly when a team is losing by a large margin and wants to preserve its better pitchers for future games.
 
Sample:
1. U.S. Grant; 2. Woodrow Wilson; 3. Thomas Jefferson
 
Setup Men
 
6. There are two lists of setup men, one to face left-handed batters and one to face right-handed batters. Setup men are generally used in the seventh inning or later in close games, but will also be used in other situations when required.
 
Sample:
Setup vs RH: 1. Woodrow Wilson; 2. Dwight Eisenhower; 3. U.S. Grant
Setup vs LH: 1. Dwight Eisenhower; 2. Woodrow Wilson; 3. Thomas Jefferson
 

Closers

 
7. There are two lists of closers, one to face left-hadned batters and one to face right-handed batters. Closers are generally used in the eight or ninth innings when the team has a lead in a close game, but will alos be used in other situations when required.
 
Sample:
Closer vs RH: 1. James Madison; 2. Dwight Eisenhower; 3. Woodrow Wilson
Closer vs LH: 1. James Madison
 
In most situations, DMB7 uses the first available pitcher in the appropriate list whenever a reliever is called for. So it is important that you list your players in the order you wish them to be considered, with your first choice at the top of the list. However, there are other situations when another choice will be made. If the bullpen has been used heavily, the computer manager may use the most rested pitcher. If either team has a big lead, it may choose to use a less talented pitcher, to make sure your top pitchers are rested for future games. If a game goes into extra innings, everyone in the bullpen is a candidate to enter the game. Remember to use only pitchers on your 25 man roster.
 
 

Lineups

 
8. Each manager will create two lineups, one for facing right-handed pitchers and one against left-handed pitchers. Again, remember to use only players on your 25 man roster.
 
 

Depth Charts

 

Platoon Players

 
9. A platoon is a pair of two players, one who bats left-handed and one who bats right-handed. The manager starts the left-hander vs. right-handed pitchers and the right-hander vs. left-handed pitchers. If the opposing team changes pitchers, the computer manager may substitute the platoon player to get a favorable left-right matchup.
 
Sample:
LF Platoon: James Monroe vs RHP, Herbert Hoover vs LHP
 

Defensive Replacement

 
10. If you specify a player in this role, the player will be inserted into a game in th elate innings of games in which the team has a narrow lead.
 
Sample:
2b Defensive Replacement: Lyndon Johnson.
 

Utility Player

 
11. You can list up to 5 players as utility players at each defensive position. These players are used when a starter if removed for a pinch hitter or pinch runner during a game. If you want someone to be used primarily as a bench player but make occasional starts, you can indicate the percentage of games this player should start at this position.
 
Sample:
3b Utility: Howard Taft; Zachary Taylor (10%)
 

Pinch Hitter

 
12. You can list up to five players as pinch hitters versus left- or right-handed pitchers. You don't have to fill the list in to make the computer manager use pinch hitters. If the list is empty, DMB7 chooses pinch hitters from all available players on the bench, including starters who are resting for the current game.
 
Sample:
PH vs LHP: Zachary Taylor, Herbert Hoover.
PH vs RHP: None.
 
 

Manager Tendencies

 
There are eighteen tactics for which you can influence how the computer manager makes its decisions. The values you can set for each tactic are: Most Frequent, More Frequent, Neutral, Less Frequent and Least Frequent.
When set to Neutral, the computer manager attempts to replicate these real life patterns by choosing, for example, to bunt with only the best bunters in the most appropriate bunting situations and when the batter wouldn't do better against this particular pitcher by swinging away. If all of your manager tendencies are set to Neutral, a team with more good base-stealers will steal more often than a team with fewer good base-stealers.
 
The following are the eighteen tactics. Some have explanations as to how DMB7 reacts to setting:
 
a. Bunting
 
b. Stealing
  When set to Neutral, the computer manager attempts to steal at the rates indicated by the jump ratings for each player.
 
c. Hit And Run
 
d. Baserunning
  This tendencey applies to singles, doubles and fly balls. It does not affect the decision to send the runner home from third on a ground ball.
 
e. Taking Pitches
 
f. Pinch Hit For Pitcher
As we have the DH, we do not use this category.
 
g. Pinch Hit For a Non-Pitcher
 
h. Pinch Hit For a Platoon Partner
 
i. Pinch Hit in Late Innings of a Blowout
 
j. Holding Runners
When set to Neutral, all runners but the worst are held. Choosing Most Frequent causes all runners to be held. Choosing Least Frequent causes the first baseman to play behind more of the runners with low Jump and Steal ratings.
 
k. Guarding the Lines
This setting controls the inning in which the computer manager begins to think about guarding the lines:
Most Frequent, More Frequent - 7th
Neutral - 8th
Less Frequent - 9th
Least Frequent - Never
 
l. Bringing The Infield In
This setting controls the inning in which the computer manager begins looking for opportunities to bring the infield in:
Most Frequent - 1st
More Frequent - 4th
Neutral - 6th Less Frequent - 7th
Least Frequent - 8th
 
m. Pitching Around Hitters
 
n. Intentionally Walking Hitters
 
o. Pitching Out
 
p. Making Pickoff Throws
 
q. Using Relief Pitchers
 
r. Using Closers
 
An example of how the manager tendencies might look:
Bunting - Neutral
Stealing - More Frequent
Hit and Run - More Frequent
Baserunning - Neutral
Taking Pitches - Less Frequent
PH for Pitcher - Neutral
PH for Non-Pitchers - Less Frequent
PH for Platoon - Most Frequent
PH in Blowout - More Frequent
Holding Runners - Neutral
Guarding the Line - Less Frequent
Brining in the Infield - Least Frequent
Pitching around Batters - Most Frequent
Intenetionally Walking Batters - Neutral
Pitching Out - More Frequent
Making Pickoff Throws - Most Frequent
Using Relief Pitchers - Neutral
Using Closers - More Frequent
 
And that should be all that will be needed for DMB7 to run your team in your style. If you have any questions please feel free to E-Mail me at PKitchens@Prodigy.net..