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THE TIME LORD COMPANION: EXPRESS EDITION
When TIME LORD was released in 1991, no comprehensive
character generation rules were provided for the game system. Though
there was a simple system in one of the appendices of the book, it really
was no more than a method of translating yourself into a set of
characteristics to allow you to play yourself in the game. Though
this was a rather intriguing concept, it fell short of being a true
character generation system. Enter
Ian Marsh, one of the authors of TIME LORD. At the time TIME LORD
was released to the Internet as freeware, he also produced a comprehensive
update of his original character generation rules from the published
volume. This system allowed the creation of companions for The
Doctor that weren't necessarily the person who was playing the game.
This was a step in the right direction, but something more was needed.
That something more came from Allen Shock in the form of a
point-based character generation system for creating both Gallifreyan
(used instead of Time Lord to avoid confusion) and companion characters as
well as allowing for the creation of alien characters as well. This
was good, but there was some things that were missing from that system,
just as there were some things missing from Ian Marsh's system.
So what is The TIME LORD Companion? In simple
language, The TIME LORD Companion is an amalgam of Allen Shock's
point-based character generation rules, with modifications made to point
costs to reflect Ian Marsh's equipment rules in his character generation
system as well as usage of Ian's experience rules. The last thing
required to make the new combined systems actually work was the one thing
that the original rules really did not handle all that well: regeneration.
The original rules, as designed, did not go into great
detail about regeneration simply because it was assumed that the player
would be portraying The Doctor instead of another Gallifreyan renegade.
In order to fix this, the regeneration table from the book Doctor Who
and the Rebel's Gamble was modified and added to the new blended
character generation rules, with both rules and revised table being
designed around the "Beat the Difference" mechanic in the original game
rules. The end result is a character
generation rule set, that though not adhering totally to the "Beat the
Difference" mechanic, is very sound, very usable, and allows the creation
of any being the players may desire. Gallifreyans, humans, and alien
races not described in the basic rulebook can all be created using these
rules. But see for yourself.
Select any of the buttons on the left to view or save The TIME LORD
Companion: Express Edition in one of three formats: HTML, ASCII text, or
PDF. PDF format requires Adobe Acrobat Reader to view, and can be
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